Exemplo n.º 1
0
	virtual void OnTimeout()
	{
		/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
		if (this->fop != SLO_SAVE) return;

		if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
			if (!FiosDelete(this->filename_editbox.text.buf)) {
				ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
			} else {
				this->InvalidateData(SLIWD_RESCAN_FILES);
				/* Reset file name to current date on successful delete */
				if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
			}
		} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
			if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
				FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
				if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
					ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
				} else {
					_switch_mode = SM_SAVE_GAME;
				}
			} else {
				FiosMakeHeightmapName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name));
				if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
					ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
				} else {
					_switch_mode = SM_SAVE_HEIGHTMAP;
				}
			}

			/* In the editor set up the vehicle engines correctly (date might have changed) */
			if (_game_mode == GM_EDITOR) StartupEngines();
		}
	}
bool ScriptScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
	free(this->main_script);
	this->main_script = strdup(filename);
	if (this->main_script == NULL) return false;

	free(this->tar_file);
	if (tar_filename != NULL) {
		this->tar_file = strdup(tar_filename);
		if (this->tar_file == NULL) return false;
	} else {
		this->tar_file = NULL;
	}

	const char *end = this->main_script + strlen(this->main_script) + 1;
	char *p = strrchr(this->main_script, PATHSEPCHAR);
	if (p == NULL) {
		p = this->main_script;
	} else {
		/* Skip over the path separator character. We don't need that. */
		p++;
	}

	strecpy(p, "main.nut", end);

	if (!FioCheckFileExists(filename, this->subdir) || !FioCheckFileExists(this->main_script, this->subdir)) return false;

	/* We don't care if one of the other scripts failed to load. */
	this->engine->ResetCrashed();
	this->engine->LoadScript(filename);
	return true;
}
Exemplo n.º 3
0
/**
 * Find the GRFID of a given grf, and calculate its md5sum.
 * @param config    grf to fill.
 * @param is_static grf is static.
 * @param subdir    the subdirectory to search in.
 * @return Operation was successfully completed.
 */
bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir)
{
	if (!FioCheckFileExists(config->filename, subdir)) {
		config->status = GCS_NOT_FOUND;
		return false;
	}

	/* Find and load the Action 8 information */
	LoadNewGRFFile(config, CONFIG_SLOT, GLS_FILESCAN, subdir);
	config->SetSuitablePalette();
	config->FinalizeParameterInfo();

	/* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */
	if (config->ident.grfid == 0 || config->ident.grfid == 0xFFFFFFFF || config->IsOpenTTDBaseGRF()) return false;

	if (is_static) {
		/* Perform a 'safety scan' for static GRFs */
		LoadNewGRFFile(config, 62, GLS_SAFETYSCAN, subdir);

		/* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */
		if (HasBit(config->flags, GCF_UNSAFE)) return false;
	}

	return CalcGRFMD5Sum(config, subdir);
}
Exemplo n.º 4
0
/* Find the GRFID and calculate the md5sum */
bool FillGRFDetails(GRFConfig *config, bool is_static)
{
	if (!FioCheckFileExists(config->filename)) {
		config->status = GCS_NOT_FOUND;
		return false;
	}

	/* Find and load the Action 8 information */
	LoadNewGRFFile(config, CONFIG_SLOT, GLS_FILESCAN);

	/* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */
	if (config->grfid == 0 || config->grfid == 0xFFFFFFFF || config->IsOpenTTDBaseGRF()) return false;

	if (is_static) {
		/* Perform a 'safety scan' for static GRFs */
		LoadNewGRFFile(config, 62, GLS_SAFETYSCAN);

		/* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */
		if (HasBit(config->flags, GCF_UNSAFE)) return false;
	}

	config->windows_paletted = (_use_palette == PAL_WINDOWS);

	return CalcGRFMD5Sum(config);
}
Exemplo n.º 5
0
static void SelectSongToPlay()
{
	uint i = 0;
	uint j = 0;

	memset(_cur_playlist, 0, sizeof(_cur_playlist));
	do {
		const char *filename = BaseMusic::GetUsedSet()->files[_playlists[_msf.playlist][i] - 1].filename;
		/* We are now checking for the existence of that file prior
		 * to add it to the list of available songs */
		if (!StrEmpty(filename) && FioCheckFileExists(filename, GM_DIR)) {
			_cur_playlist[j] = _playlists[_msf.playlist][i];
			j++;
		}
	} while (_playlists[_msf.playlist][++i] != 0 && j < lengthof(_cur_playlist) - 1);

	/* Do not shuffle when on the intro-start window, as the song to play has to be the original TTD Theme*/
	if (_msf.shuffle && _game_mode != GM_MENU) {
		i = 500;
		do {
			uint32 r = InteractiveRandom();
			byte *a = &_cur_playlist[GB(r, 0, 5)];
			byte *b = &_cur_playlist[GB(r, 8, 5)];

			if (*a != 0 && *b != 0) {
				byte t = *a;
				*a = *b;
				*b = t;
			}
		} while (--i);
	}
}
Exemplo n.º 6
0
static bool OpenPNGFile(const char *filename, uint32 id, bool mask)
{
	char png_file[MAX_PATH];

	/* Add path separator after 'sprites' if not present */
	const char *sep = (filename[0] == PATHSEPCHAR) ? "" : PATHSEP;
	snprintf(png_file, sizeof(png_file), "sprites%s%s" PATHSEP "%d%s.png", sep, filename, id, mask ? "m" : "");
	if (FioCheckFileExists(png_file)) {
		FioOpenFile(PNG_SLOT, png_file);
		return true;
	}

	/* TODO -- Add TAR support */
	return false;
}
Exemplo n.º 7
0
/**
 * Load all translations that we know of.
 * @return Container with all (compiled) translations.
 */
GameStrings *LoadTranslations()
{
	const GameInfo *info = Game::GetInfo();
	char filename[512];
	strecpy(filename, info->GetMainScript(), lastof(filename));
	char *e = strrchr(filename, PATHSEPCHAR);
	if (e == NULL) return NULL;
	e++; // Make 'e' point after the PATHSEPCHAR

	strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
	if (!FioCheckFileExists(filename, GAME_DIR)) return NULL;

	GameStrings *gs = new GameStrings();
	try {
		*gs->raw_strings.Append() = ReadRawLanguageStrings(filename);

		/* Scan for other language files */
		LanguageScanner scanner(gs, filename);
		strecpy(e, "lang" PATHSEP, lastof(filename));
		size_t len = strlen(filename);

		const char *tar_filename = info->GetTarFile();
		TarList::iterator iter;
		if (tar_filename != NULL && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
			/* The main script is in a tar file, so find all files that
			 * are in the same tar and add them to the langfile scanner. */
			TarFileList::iterator tar;
			FOR_ALL_TARS(tar, GAME_DIR) {
				/* Not in the same tar. */
				if (tar->second.tar_filename != iter->first) continue;

				/* Check the path and extension. */
				if (tar->first.size() <= len || tar->first.compare(0, len, filename) != 0) continue;
				if (tar->first.compare(tar->first.size() - 4, 4, ".txt") != 0) continue;

				scanner.AddFile(tar->first.c_str(), 0, tar_filename);
			}
		} else {
			/* Scan filesystem */
			scanner.Scan(filename);
		}

		gs->Compile();
		return gs;
	} catch (...) {
Exemplo n.º 8
0
static void SelectSongToPlay()
{
	uint i = 0;
	uint j = 0;

	memset(_cur_playlist, 0, sizeof(_cur_playlist));
	do {
		/* File is the index into the file table of the music set. The play list uses 0 as 'no entry',
		 * so we need to subtract 1. In case of 'no entry' (file = -1), just skip adding it outright. */
		int file = _playlists[_settings_client.music.playlist][i] - 1;
		if (file >= 0) {
			const char *filename = BaseMusic::GetUsedSet()->files[file].filename;
			/* We are now checking for the existence of that file prior
			 * to add it to the list of available songs */
			if (!StrEmpty(filename) && FioCheckFileExists(filename, BASESET_DIR)) {
				_cur_playlist[j] = _playlists[_settings_client.music.playlist][i];
				j++;
			}
		}
	} while (_playlists[_settings_client.music.playlist][++i] != 0 && j < lengthof(_cur_playlist) - 1);

	/* Do not shuffle when on the intro-start window, as the song to play has to be the original TTD Theme*/
	if (_settings_client.music.shuffle && _game_mode != GM_MENU) {
		i = 500;
		do {
			uint32 r = InteractiveRandom();
			byte *a = &_cur_playlist[GB(r, 0, 5)];
			byte *b = &_cur_playlist[GB(r, 8, 5)];

			if (*a != 0 && *b != 0) {
				byte t = *a;
				*a = *b;
				*b = t;
			}
		} while (--i);
	}
}