Exemplo n.º 1
0
static void     AboutBox_Layout(bool setup)
{
    t_app_about_box *app = &AboutBox;   // Global instance
    const int dragon_h = al_get_bitmap_height(Graphics.Misc.Dragon);

    al_set_target_bitmap(app->box->gfx_buffer);
    al_clear_to_color(COLOR_SKIN_WINDOW_BACKGROUND);

    if (setup)
        widget_closebox_add(app->box, (t_widget_callback)AboutBox_Switch);

    // Draw MEKA dragon sprite
    al_draw_bitmap(Graphics.Misc.Dragon, 16, (app->box->frame.size.y - dragon_h) / 2, 0);

    // Print about information lines
    {
        int y = 12;
        Font_SetCurrent((t_font_id)g_config.font_about);
        for (int i = 0; i < 4; i ++)
        {
            char buffer[256];
            switch (i)
            {
            case 0: snprintf(buffer, countof(buffer), Msg_Get(MSG_About_Line_Meka_Date), MEKA_NAME_VERSION, MEKA_DATE); break;
            case 1: snprintf(buffer, countof(buffer), Msg_Get(MSG_About_Line_Authors), MEKA_AUTHORS_SHORT); break;
            case 2: snprintf(buffer, countof(buffer), Msg_Get(MSG_About_Line_Homepage), MEKA_HOMEPAGE); break;
            case 3: snprintf(buffer, countof(buffer), "Built %s, %s", MEKA_BUILD_DATE, MEKA_BUILD_TIME); break;
            }
            const int x = (( (app->box->frame.size.x - dragon_h - 18 - 6) - Font_TextWidth(FONTID_CUR, buffer) ) / 2) + dragon_h + 8 + 6;
            Font_Print(FONTID_CUR, buffer, x, y, COLOR_SKIN_WINDOW_TEXT);
            y += Font_Height() + 3;
        }
    }
}
Exemplo n.º 2
0
static void     Options_Layout_AddLine(t_app_options* app, bool setup, t_frame *frame, const char *text, bool *v, void (*func)())
{
    frame->pos.x = OPTIONS_PAD_X;
    if (setup)
        widget_checkbox_add(Options.box, frame, v, (t_widget_callback)func); // FIXME: Cast
    frame->pos.x += frame->size.x + Font_TextWidth(app->font_id, " ");
    Font_Print(app->font_id, text, frame->pos.x, frame->pos.y+2, COLOR_SKIN_WINDOW_TEXT);
    frame->pos.y += (int)(Font_Height(app->font_id) * 1.3f);
}
Exemplo n.º 3
0
static void     Options_Layout(t_app_options* app, bool setup)
{
	app->font_id = (t_font_id)g_configuration.font_options;

	t_frame frame;

    al_set_target_bitmap(app->box->gfx_buffer);
	al_clear_to_color(COLOR_SKIN_WINDOW_BACKGROUND);

    if (setup)
    {
        // Add closebox widget
        widget_closebox_add(Options.box, (t_widget_callback)Options_Switch);

        // Add close button
		frame.size.x = Font_TextWidth(app->font_id, Msg_Get(MSG_Options_Close))+15;
		frame.size.y = Font_Height(app->font_id)*2;
        frame.pos.x = Options.box->frame.size.x - frame.size.x - OPTIONS_PAD_X;
        frame.pos.y = Options.box->frame.size.y - frame.size.y - OPTIONS_PAD_Y;
        widget_button_add(Options.box, &frame, 1, (t_widget_callback)Options_Switch, app->font_id, Msg_Get(MSG_Options_Close));
    }

    // Draw option lines
	frame.pos.x = Font_Height(app->font_id)-2;
	frame.pos.y = OPTIONS_PAD_Y;
    frame.size.x = Font_Height(app->font_id);
    frame.size.y = Font_Height(app->font_id);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_BIOS_Enable),				&g_configuration.enable_BIOS,					NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_DB_Display),					&g_configuration.fb_uses_DB,					Option_Switch_Uses_VLFN);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Product_Number),				&g_configuration.show_product_number,			NULL);
    //Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Bright_Palette),			&g_configuration.palette_type,					Palette_Emu_Reload);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Allow_Opposite_Directions),	&g_configuration.allow_opposite_directions,		NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Load_Close),					&g_configuration.fb_close_after_load,			NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Load_FullScreen),			&g_configuration.fullscreen_after_load,			NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_FullScreen_Messages),		&g_configuration.show_fullscreen_messages,		NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_GUI_VSync),					&g_configuration.video_mode_gui_vsync,			NULL);
	Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_Capture_Crop_Align),			&g_configuration.capture_crop_align_8x8,		NULL);
    Options_Layout_AddLine(app, setup, &frame, Msg_Get(MSG_Options_NES_Enable),					&g_configuration.enable_NES,					Option_Switch_NES_Crap);
}
Exemplo n.º 4
0
Arquivo: gui.c Projeto: mnstrmnch/meka
void	gui_draw()
{
    // If we were asked to redraw everything, redraw the background as well
    if (gui.info.must_redraw == TRUE)
        gui_draw_background();

	al_set_target_bitmap(gui_buffer);
    for (int i = gui.boxes_count - 1; i >= 0; i--)
    {
        t_gui_box* b = gui.boxes_z_ordered[i];
        const t_frame bb = b->frame;
		const v2i bb_min = bb.GetMin();
		const v2i bb_max = bb.GetMax();

        if (!(b->flags & GUI_BOX_FLAGS_ACTIVE))
            continue;

        // Draw widgets
        for (t_list* widgets = b->widgets; widgets != NULL; widgets = widgets->next)
        {
            t_widget *w = (t_widget *)widgets->elem;
            if (w->enabled && w->type != WIDGET_TYPE_CLOSEBOX)
                if (w->redraw_func != NULL)
                    w->redraw_func(w);
        }

        // Blit content
        switch (b->type)
        {
        case GUI_BOX_TYPE_STANDARD: 
			al_set_target_bitmap(gui_buffer);
			al_draw_bitmap_region(b->gfx_buffer, 0, 0, bb.size.x + 1, bb.size.y + 1, bb.pos.x, bb.pos.y, 0x0000);
            break;
		case GUI_BOX_TYPE_GAME: 
            gamebox_draw(b, screenbuffer);
            break;
        }

		// Draw borders
		al_set_target_bitmap(gui_buffer);
		gui_rect(LOOK_ROUND, bb.pos.x - 2, bb.pos.y - 20, bb.pos.x + bb.size.x + 2, bb.pos.y + bb.size.y + 2, COLOR_SKIN_WINDOW_BORDER);
		al_draw_line(bb.pos.x, bb.pos.y - 1.5f, bb.pos.x + bb.size.x + 1, bb.pos.y - 1.5f, COLOR_SKIN_WINDOW_BORDER, 0);
		al_draw_line(bb.pos.x, bb.pos.y - 0.5f, bb.pos.x + bb.size.x + 1, bb.pos.y - 0.5f, COLOR_SKIN_WINDOW_BORDER, 0);

		// Draw resize widget (invisible for game window)
		if (b->flags & GUI_BOX_FLAGS_ALLOW_RESIZE)
		{
			const bool is_resizing = (gui.mouse.focus == GUI_FOCUS_BOX && gui.mouse.focus_box == b && gui.mouse.focus_is_resizing);
			if (b->type != GUI_BOX_TYPE_GAME || is_resizing)
			{
				const int sz = 9; // display size is 9, interaction is 12
				const ALLEGRO_COLOR color = is_resizing ? COLOR_SKIN_WINDOW_TEXT_HIGHLIGHT : COLOR_SKIN_WINDOW_TITLEBAR_TEXT_UNACTIVE;
				al_draw_filled_triangle(bb_max.x+2, bb_max.y+2, bb_max.x+2-sz, bb_max.y+2, bb_max.x+2, bb_max.y+2-sz, color);
			}
		}

		// Draw title bar
		{
			t_frame titlebar_frame;
			titlebar_frame.pos.x  = bb.pos.x;
			titlebar_frame.pos.y  = bb.pos.y - 18;
			titlebar_frame.size.x = bb.size.x;
			titlebar_frame.size.y = 15;
			SkinGradient_DrawHorizontal(&Skins_GetCurrentSkin()->gradient_window_titlebar, gui_buffer, &titlebar_frame);

			// Draw title bar text, with wrapping
			// Is window the focused one?
			const ALLEGRO_COLOR color = (i == 0) ? COLOR_SKIN_WINDOW_TITLEBAR_TEXT : COLOR_SKIN_WINDOW_TITLEBAR_TEXT_UNACTIVE;
			Font_SetCurrent(FONTID_LARGE);
			if (Font_TextWidth(FONTID_CUR, b->title) <= (bb.size.x - 8))
			{
				Font_Print (FONTID_CUR, b->title, bb.pos.x + 4, bb.pos.y - 17, color);
			}
			else
			{
				// FIXME-OPT: shit code.
				char title[256];
				int len = strlen(b->title);
				strcpy(title, b->title);
				while (Font_TextWidth(FONTID_CUR, title) > (bb.size.x - 17))
					title[--len] = EOSTR;
				strcat(title, "..");
				Font_Print(FONTID_CUR, title, bb.pos.x + 4, bb.pos.y - 17, color);
			}

			// Draw widgets
			for (t_list* widgets = b->widgets; widgets != NULL; widgets = widgets->next)
			{
				t_widget *w = (t_widget *)widgets->elem;
				if (w->enabled && w->type == WIDGET_TYPE_CLOSEBOX)
					if (w->redraw_func != NULL)
						w->redraw_func(w);
			}
		}
    }

    // Redraw menus on top of the desktop
    gui_redraw_menus();

    // Update applets that comes after the redraw
    gui_update_applets_after_redraw();

    // Clear global redrawing flag and makes mouse reappear
    gui.info.must_redraw = FALSE;
}