static void GAME_InitMenuOptions (void) { uiNode_t* ufoOptions = nullptr; uiNode_t* aircraftOptions = nullptr; for (int i = 0; i < UFO_MAX; i++) { const char* shortName = cgi->Com_UFOTypeToShortName((ufoType_t)i); cgi->UI_AddOption(&ufoOptions, shortName, shortName, GAME_SK_GetRandomMapAssemblyNameForCraft(shortName)); } for (int i = 0; i < UFO_MAX; i++) { const char* shortName = cgi->Com_UFOCrashedTypeToShortName((ufoType_t)i); cgi->UI_AddOption(&ufoOptions, shortName, shortName, GAME_SK_GetRandomMapAssemblyNameForCraft(shortName)); } cgi->UI_RegisterOption(OPTION_UFOS, ufoOptions); for (int i = 0; i < DROPSHIP_MAX; i++) { const char* shortName = cgi->Com_DropShipTypeToShortName((humanAircraftType_t)i); cgi->UI_AddOption(&aircraftOptions, shortName, shortName, GAME_SK_GetRandomMapAssemblyNameForCraft(shortName)); } cgi->UI_RegisterOption(OPTION_DROPSHIPS, aircraftOptions); }
/** * @brief Hide the ufo selection or show it with the ufos given in the parameter * @param ufos if @c NULL, the ufo selection panel will be hidden, otherwise it * will be shown with the given list entries as content. */ static inline void GAME_SK_HideUFOs (const linkedList_t *ufos) { const qboolean hide = (ufos == NULL); if (hide) { cgi->UI_ExecuteConfunc("skirmish_hide_ufos true"); cgi->Cvar_Set("rm_ufo", ""); } else { const char *rma = GAME_SK_GetRandomMapAssemblyNameForCraft((const char *)ufos->data); cgi->Cvar_Set("rm_ufo", rma); cgi->UI_UpdateInvisOptions(cgi->UI_GetOption(OPTION_UFOS), ufos); cgi->UI_ExecuteConfunc("skirmish_hide_ufos false"); } }
/** * @brief Hide the dropship selection or show it with the dropship given in the parameter * @param dropships if @c NULL, the dropship selection panel will be hidden, otherwise it * will be shown with the given list entries as content. */ static inline void GAME_SK_HideDropships (const linkedList_t *dropships) { const qboolean hide = (dropships == NULL); if (hide) { cgi->UI_ExecuteConfunc("skirmish_hide_dropships true"); cgi->Cvar_Set("rm_drop", ""); } else { const char *rma = GAME_SK_GetRandomMapAssemblyNameForCraft((const char *)dropships->data); cgi->Cvar_Set("rm_drop", rma); cgi->UI_UpdateInvisOptions(cgi->UI_GetOption(OPTION_DROPSHIPS), dropships); cgi->UI_ExecuteConfunc("skirmish_hide_dropships false"); } }