//-----------------------------------------------------------------------------
//! Initialize GBI
//-----------------------------------------------------------------------------
void UCode4::initializeGBI()
{
    UCode0::initializeGBI(m_gbi);

    //Init special Wave Race functions
    GBI_SetGBI( GBI::G_VTX,                 F3D_VTX,                 m_gbi->m_cmds,    WaveRace64_Vertex );
    GBI_SetGBI( GBI::G_TRI1,                F3D_TRI1,                m_gbi->m_cmds,    WaveRace64_Tri1 );
    GBI_SetGBI( GBI::G_QUAD,                F3D_QUAD,                m_gbi->m_cmds,    WaveRace64_Quad );
    GBI_SetGBI( GBI::G_TRI2,                F3DWRUS_TRI2,            m_gbi->m_cmds,    WaveRace64_Tri2 );
}
Exemplo n.º 2
0
void F3DDKR_Init(void)
{
   // Set GeometryMode flags
   GBI_InitFlags( F3D );

   GBI.PCStackSize = 10;

   //          GBI Command             Command Value           Command Function
   GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
   GBI_SetGBI( G_DMA_MTX,              F3DDKR_DMA_MTX,         F3DDKR_DMA_Mtx );
   GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
   GBI_SetGBI( G_DMA_VTX,              F3DDKR_DMA_VTX,         F3DDKR_DMA_Vtx );
   GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
   GBI_SetGBI( G_DMA_DL,               F3DDKR_DMA_DL,          F3DDKR_DMA_DList );
   GBI_SetGBI( G_DMA_TRI,              F3DDKR_DMA_TRI,         F3DDKR_DMA_Tri );

   GBI_SetGBI( G_DMA_OFFSETS,          F3DDKR_DMA_OFFSETS,     F3DDKR_DMA_Offsets );
   GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3D_CullDL );
   GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3DDKR_MoveWord );
   GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
   GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
   GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
   GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
   GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
   GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
   GBI_SetGBI( G_QUAD,                 F3D_QUAD,               F3D_Quad );
   GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
   GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
   GBI_SetGBI( G_RDPHALF_CONT,         F3D_RDPHALF_CONT,       F3D_RDPHalf_Cont );
   GBI_SetGBI( G_TRI4,                 F3D_TRI4,               F3D_Tri4 );

   gSPSetDMAOffsets( 0, 0 );
}
Exemplo n.º 3
0
void S2DEX_Init()
{
    // Set GeometryMode flags
    GBI_InitFlags( F3DEX );

    gSP.geometryMode = 0;

    GBI.PCStackSize = 18;

    //          GBI Command             Command Value           Command Function
    GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
    GBI_SetGBI( G_BG_1CYC,              S2DEX_BG_1CYC,          S2DEX_BG_1Cyc );
    GBI_SetGBI( G_BG_COPY,              S2DEX_BG_COPY,          S2DEX_BG_Copy );
    GBI_SetGBI( G_OBJ_RECTANGLE,        S2DEX_OBJ_RECTANGLE,    S2DEX_Obj_Rectangle );
    GBI_SetGBI( G_OBJ_SPRITE,           S2DEX_OBJ_SPRITE,       S2DEX_Obj_Sprite );
    GBI_SetGBI( G_OBJ_MOVEMEM,          S2DEX_OBJ_MOVEMEM,      S2DEX_Obj_MoveMem );
    GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
    GBI_SetGBI( G_SELECT_DL,            S2DEX_SELECT_DL,        S2DEX_Select_DL );
    GBI_SetGBI( G_OBJ_RENDERMODE,       S2DEX_OBJ_RENDERMODE,   S2DEX_Obj_RenderMode );
    GBI_SetGBI( G_OBJ_RECTANGLE_R,      S2DEX_OBJ_RECTANGLE_R,  S2DEX_Obj_Rectangle_R );
    GBI_SetGBI( G_OBJ_LOADTXTR,         S2DEX_OBJ_LOADTXTR,     S2DEX_Obj_LoadTxtr );
    GBI_SetGBI( G_OBJ_LDTX_SPRITE,      S2DEX_OBJ_LDTX_SPRITE,  S2DEX_Obj_LdTx_Sprite );
    GBI_SetGBI( G_OBJ_LDTX_RECT,        S2DEX_OBJ_LDTX_RECT,    S2DEX_Obj_LdTx_Rect );
    GBI_SetGBI( G_OBJ_LDTX_RECT_R,      S2DEX_OBJ_LDTX_RECT_R,  S2DEX_Obj_LdTx_Rect_R );
    GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
    GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
    GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
    GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
    GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
    GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
    GBI_SetGBI( G_LOAD_UCODE,           S2DEX_LOAD_UCODE,       F3DEX_Load_uCode );
}
Exemplo n.º 4
0
void L3DEX2_Init()
{
    // Set GeometryMode flags
    GBI_InitFlags( F3DEX2 );

    GBI.PCStackSize = 18;

    // GBI Command                      Command Value               Command Function
//  GBI_SetGBI( G_BG_COPY,              0x0A,                       S2DEX_BG_Copy );
    GBI_SetGBI( G_RDPHALF_2,            F3DEX2_RDPHALF_2,           F3D_RDPHalf_2 );
    GBI_SetGBI( G_SETOTHERMODE_H,       F3DEX2_SETOTHERMODE_H,      F3DEX2_SetOtherMode_H );
    GBI_SetGBI( G_SETOTHERMODE_L,       F3DEX2_SETOTHERMODE_L,      F3DEX2_SetOtherMode_L );
    GBI_SetGBI( G_RDPHALF_1,            F3DEX2_RDPHALF_1,           F3D_RDPHalf_1 );
    GBI_SetGBI( G_SPNOOP,               F3DEX2_SPNOOP,              F3D_SPNoOp );
    GBI_SetGBI( G_ENDDL,                F3DEX2_ENDDL,               F3D_EndDL );
    GBI_SetGBI( G_DL,                   F3DEX2_DL,                  F3D_DList );
    GBI_SetGBI( G_LOAD_UCODE,           F3DEX2_LOAD_UCODE,          F3DEX_Load_uCode );
    GBI_SetGBI( G_MOVEMEM,              F3DEX2_MOVEMEM,             F3DEX2_MoveMem );
    GBI_SetGBI( G_MOVEWORD,             F3DEX2_MOVEWORD,            F3DEX2_MoveWord );
    GBI_SetGBI( G_MTX,                  F3DEX2_MTX,                 F3DEX2_Mtx );
    GBI_SetGBI( G_GEOMETRYMODE,         F3DEX2_GEOMETRYMODE,        F3DEX2_GeometryMode );
    GBI_SetGBI( G_POPMTX,               F3DEX2_POPMTX,              F3DEX2_PopMtx );
    GBI_SetGBI( G_TEXTURE,              F3DEX2_TEXTURE,             F3DEX2_Texture );
    GBI_SetGBI( G_DMA_IO,               F3DEX2_DMA_IO,              F3DEX2_DMAIO );
    GBI_SetGBI( G_SPECIAL_1,            F3DEX2_SPECIAL_1,           F3DEX2_Special_1 );
    GBI_SetGBI( G_SPECIAL_2,            F3DEX2_SPECIAL_2,           F3DEX2_Special_2 );
    GBI_SetGBI( G_SPECIAL_3,            F3DEX2_SPECIAL_3,           F3DEX2_Special_3 );

    GBI_SetGBI( G_VTX,                  F3DEX2_VTX,                 F3DEX2_Vtx );
    GBI_SetGBI( G_MODIFYVTX,            F3DEX2_MODIFYVTX,           F3DEX_ModifyVtx );
    GBI_SetGBI( G_CULLDL,               F3DEX2_CULLDL,              F3DEX_CullDL );
    GBI_SetGBI( G_BRANCH_Z,             F3DEX2_BRANCH_Z,            F3DEX_Branch_Z );
//  GBI_SetGBI( G_TRI1,                 F3DEX2_TRI1,                F3DEX2_Tri1 );
//  GBI_SetGBI( G_TRI2,                 F3DEX2_TRI2,                F3DEX_Tri2 );
//  GBI_SetGBI( G_QUAD,                 F3DEX2_QUAD,                F3DEX2_Quad );
    GBI_SetGBI( G_LINE3D,               L3DEX2_LINE3D,              L3DEX2_Line3D );
}
Exemplo n.º 5
0
void F3D_Init()
{
	// Set GeometryMode flags
	GBI_InitFlags( F3D );

	GBI.PCStackSize = 10;

	//          GBI Command             Command Value			Command Function
	GBI_SetGBI( G_SPNOOP,				F3D_SPNOOP,				F3D_SPNoOp );
	GBI_SetGBI( G_MTX,					F3D_MTX,				F3D_Mtx );
	GBI_SetGBI( G_RESERVED0,			F3D_RESERVED0,			F3D_Reserved0 );
	GBI_SetGBI( G_MOVEMEM,				F3D_MOVEMEM,			F3D_MoveMem );
	GBI_SetGBI( G_VTX,					F3D_VTX,				F3D_Vtx );
	GBI_SetGBI( G_RESERVED1,			F3D_RESERVED1,			F3D_Reserved1 );
	GBI_SetGBI( G_DL,					F3D_DL,					F3D_DList );
	GBI_SetGBI( G_RESERVED2,			F3D_RESERVED2,			F3D_Reserved2 );
	GBI_SetGBI( G_RESERVED3,			F3D_RESERVED3,			F3D_Reserved3 );
	GBI_SetGBI( G_SPRITE2D_BASE,		F3D_SPRITE2D_BASE,		F3D_Sprite2D_Base );

	GBI_SetGBI( G_TRI1,					F3D_TRI1,				F3D_Tri1 );
	GBI_SetGBI( G_CULLDL,				F3D_CULLDL,				F3D_CullDL );
	GBI_SetGBI( G_POPMTX,				F3D_POPMTX,				F3D_PopMtx );
	GBI_SetGBI( G_MOVEWORD,				F3D_MOVEWORD,			F3D_MoveWord );
	GBI_SetGBI( G_TEXTURE,				F3D_TEXTURE,			F3D_Texture );
	GBI_SetGBI( G_SETOTHERMODE_H,		F3D_SETOTHERMODE_H,		F3D_SetOtherMode_H );
	GBI_SetGBI( G_SETOTHERMODE_L,		F3D_SETOTHERMODE_L,		F3D_SetOtherMode_L );
	GBI_SetGBI( G_ENDDL,				F3D_ENDDL,				F3D_EndDL );
	GBI_SetGBI( G_SETGEOMETRYMODE,		F3D_SETGEOMETRYMODE,	F3D_SetGeometryMode );
	GBI_SetGBI( G_CLEARGEOMETRYMODE,	F3D_CLEARGEOMETRYMODE,	F3D_ClearGeometryMode );
	GBI_SetGBI( G_QUAD,					F3D_QUAD,				F3D_Quad );
	GBI_SetGBI( G_RDPHALF_1,			F3D_RDPHALF_1,			F3D_RDPHalf_1 );
	GBI_SetGBI( G_RDPHALF_2,			F3D_RDPHALF_2,			F3D_RDPHalf_2 );
	GBI_SetGBI( G_RDPHALF_CONT,			F3D_RDPHALF_CONT,		F3D_RDPHalf_Cont );
	GBI_SetGBI( G_TRI4,					F3D_TRI4,				F3D_Tri4 );
}
Exemplo n.º 6
0
//-----------------------------------------------------------------------------
//! Initialize GBI
//-----------------------------------------------------------------------------
void UCode7::initializeGBI(GBI* gbi)
{
    // Set GeometryMode flags
    GBI_InitFlags( F3DEX );

    //          GBI Command             Command Value            Command Function
    GBI_SetGBI( GBI::G_SPNOOP,          F3D_SPNOOP,              gbi->m_cmds,    UCode0::F3D_SPNoOp );
    GBI_SetGBI( GBI::G_BG_1CYC,         S2DEX_BG_1CYC,           gbi->m_cmds,    S2DEX_BG_1Cyc );
    GBI_SetGBI( GBI::G_BG_COPY,         S2DEX_BG_COPY,           gbi->m_cmds,    S2DEX_BG_Copy );
    GBI_SetGBI( GBI::G_OBJ_RECTANGLE,   S2DEX_OBJ_RECTANGLE,     gbi->m_cmds,    S2DEX_Obj_Rectangle );
    GBI_SetGBI( GBI::G_OBJ_SPRITE,      S2DEX_OBJ_SPRITE,        gbi->m_cmds,    S2DEX_Obj_Sprite );
    GBI_SetGBI( GBI::G_OBJ_MOVEMEM,     S2DEX_OBJ_MOVEMEM,       gbi->m_cmds,    S2DEX_Obj_MoveMem );
    GBI_SetGBI( GBI::G_DL,              F3D_DL,                  gbi->m_cmds,    UCode0::F3D_DList );
    GBI_SetGBI( GBI::G_SELECT_DL,       S2DEX_SELECT_DL,         gbi->m_cmds,    S2DEX_Select_DL );
    GBI_SetGBI( GBI::G_OBJ_RENDERMODE,  S2DEX_OBJ_RENDERMODE,    gbi->m_cmds,    S2DEX_Obj_RenderMode );
    GBI_SetGBI( GBI::G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R,   gbi->m_cmds,    S2DEX_Obj_Rectangle_R );
    GBI_SetGBI( GBI::G_OBJ_LOADTXTR,    S2DEX_OBJ_LOADTXTR,      gbi->m_cmds,    S2DEX_Obj_LoadTxtr );
    GBI_SetGBI( GBI::G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE,   gbi->m_cmds,    S2DEX_Obj_LdTx_Sprite );
    GBI_SetGBI( GBI::G_OBJ_LDTX_RECT,   S2DEX_OBJ_LDTX_RECT,     gbi->m_cmds,    S2DEX_Obj_LdTx_Rect );
    GBI_SetGBI( GBI::G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R,   gbi->m_cmds,    S2DEX_Obj_LdTx_Rect_R );
    GBI_SetGBI( GBI::G_MOVEWORD,        F3D_MOVEWORD,            gbi->m_cmds,    UCode0::F3D_MoveWord );
    GBI_SetGBI( GBI::G_SETOTHERMODE_H,  F3D_SETOTHERMODE_H,      gbi->m_cmds,    UCode0::F3D_SetOtherMode_H );
    GBI_SetGBI( GBI::G_SETOTHERMODE_L,  F3D_SETOTHERMODE_L,      gbi->m_cmds,    UCode0::F3D_SetOtherMode_L );
    GBI_SetGBI( GBI::G_ENDDL,           F3D_ENDDL,               gbi->m_cmds,    UCode0::F3D_EndDL );
    GBI_SetGBI( GBI::G_RDPHALF_1,       F3D_RDPHALF_1,           gbi->m_cmds,    UCode0::F3D_RDPHalf_1 );
    GBI_SetGBI( GBI::G_RDPHALF_2,       F3D_RDPHALF_2,           gbi->m_cmds,    UCode0::F3D_RDPHalf_2 );
    GBI_SetGBI(    GBI::G_LOAD_UCODE,   S2DEX_LOAD_UCODE,        gbi->m_cmds,    UCode1::F3DEX_Load_uCode );
}
Exemplo n.º 7
0
void F3DEX_Init()
{
	gSPSetupFunctions();
	// Set GeometryMode flags
	GBI_InitFlags( F3DEX );

	GBI.PCStackSize = 18;

	//          GBI Command             Command Value			Command Function
	GBI_SetGBI( G_SPNOOP,				F3D_SPNOOP,				F3D_SPNoOp );
	GBI_SetGBI( G_MTX,					F3D_MTX,				F3D_Mtx );
	GBI_SetGBI( G_RESERVED0,			F3D_RESERVED0,			F3D_Reserved0 );
	GBI_SetGBI( G_MOVEMEM,				F3D_MOVEMEM,			F3D_MoveMem );
	GBI_SetGBI( G_VTX,					F3D_VTX,				F3DEX_Vtx );
	GBI_SetGBI( G_RESERVED1,			F3D_RESERVED1,			F3D_Reserved1 );
	GBI_SetGBI( G_DL,					F3D_DL,					F3D_DList );
	GBI_SetGBI( G_RESERVED2,			F3D_RESERVED2,			F3D_Reserved2 );
	GBI_SetGBI( G_RESERVED3,			F3D_RESERVED3,			F3D_Reserved3 );
	GBI_SetGBI( G_SPRITE2D_BASE,		F3D_SPRITE2D_BASE,		F3D_Sprite2D_Base );

	GBI_SetGBI( G_TRI1,					F3D_TRI1,				F3DEX_Tri1 );
	GBI_SetGBI( G_CULLDL,				F3D_CULLDL,				F3DEX_CullDL );
	GBI_SetGBI( G_POPMTX,				F3D_POPMTX,				F3D_PopMtx );
	GBI_SetGBI( G_MOVEWORD,				F3D_MOVEWORD,			F3D_MoveWord );
	GBI_SetGBI( G_TEXTURE,				F3D_TEXTURE,			F3D_Texture );
	GBI_SetGBI( G_SETOTHERMODE_H,		F3D_SETOTHERMODE_H,		F3D_SetOtherMode_H );
	GBI_SetGBI( G_SETOTHERMODE_L,		F3D_SETOTHERMODE_L,		F3D_SetOtherMode_L );
	GBI_SetGBI( G_ENDDL,				F3D_ENDDL,				F3D_EndDL );
	GBI_SetGBI( G_SETGEOMETRYMODE,		F3D_SETGEOMETRYMODE,	F3D_SetGeometryMode );
	GBI_SetGBI( G_CLEARGEOMETRYMODE,	F3D_CLEARGEOMETRYMODE,	F3D_ClearGeometryMode );
	GBI_SetGBI( G_QUAD,					F3D_QUAD,				F3DEX_Quad );
	GBI_SetGBI( G_RDPHALF_1,			F3D_RDPHALF_1,			F3D_RDPHalf_1 );
	GBI_SetGBI( G_RDPHALF_2,			F3D_RDPHALF_2,			F3D_RDPHalf_2 );
	GBI_SetGBI( G_MODIFYVTX,			F3DEX_MODIFYVTX,		F3DEX_ModifyVtx );
	GBI_SetGBI( G_TRI2,					F3DEX_TRI2,				F3DEX_Tri2 );
	GBI_SetGBI( G_BRANCH_Z,				F3DEX_BRANCH_Z,			F3DEX_Branch_Z );
	GBI_SetGBI(	G_LOAD_UCODE,			F3DEX_LOAD_UCODE,		F3DEX_Load_uCode );
}
Exemplo n.º 8
0
void F3DJFG_Init()
{
	F3DDKR_Init();
	GBI_SetGBI(G_DMA_VTX, F3DDKR_DMA_VTX, F3DJFG_DMA_Vtx);
}