Exemplo n.º 1
0
void _tnl_generate_sse_emit( struct gl_context *ctx )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct x86_program p;   

   if (!cpu_has_xmm) {
      vtx->codegen_emit = NULL;
      return;
   }

   memset(&p, 0, sizeof(p));

   p.ctx = ctx;
   p.inputs_safe = 0;		/* for now */
   p.outputs_safe = 0;		/* for now */
   p.have_sse2 = cpu_has_xmm2;
   p.identity = x86_make_reg(file_XMM, 6);
   p.chan0 = x86_make_reg(file_XMM, 7);

   if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
      vtx->emit = NULL;
      return;
   }

   if (build_vertex_emit(&p)) {
      _tnl_register_fastpath( vtx, GL_TRUE );
   }
   else {
      /* Note the failure so that we don't keep trying to codegen an
       * impossible state:
       */
      _tnl_register_fastpath( vtx, GL_FALSE );
      x86_release_func(&p.func);
   }
}
Exemplo n.º 2
0
GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
			   GLuint nr, const GLfloat *vp, 
			   GLuint unpacked_size )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   GLuint offset = 0;
   GLuint i, j;

   assert(nr < _TNL_ATTRIB_MAX);
   assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);

   vtx->emit = 0;
   vtx->interp = choose_interp_func;
   vtx->copy_pv = choose_copy_pv_func;
   vtx->new_inputs = ~0;

   for (j = 0, i = 0; i < nr; i++) {
      const GLuint format = map[i].format;
      if (format == EMIT_PAD) {
         /*
 	 fprintf(stderr, "%d: pad %d, offset %d\n", i,  
 		 map[i].offset, offset);  
         */
	 offset += map[i].offset;

      }
      else {
	 vtx->attr[j].attrib = map[i].attrib;
	 vtx->attr[j].format = format;
	 vtx->attr[j].vp = vp;
	 vtx->attr[j].insert = format_info[format].insert;
	 vtx->attr[j].extract = format_info[format].extract;
	 vtx->attr[j].vertattrsize = format_info[format].attrsize;

	 if (unpacked_size) 
	    vtx->attr[j].vertoffset = map[i].offset;
	 else
	    vtx->attr[j].vertoffset = offset;
	 
         /*
 	 fprintf(stderr, "%d: %s, vp %p, offset %d\n", i,  
 		 format_info[format].name, (void *)vp,
		 vtx->attr[j].vertoffset);   
         */
	 offset += format_info[format].attrsize;
	 j++;
      }
   }

   vtx->attr_count = j;

   if (unpacked_size)
      vtx->vertex_size = unpacked_size;
   else
      vtx->vertex_size = offset;

   assert(vtx->vertex_size <= vtx->max_vertex_size);
   
   return vtx->vertex_size;
}
Exemplo n.º 3
0
static void generic_emit( GLcontext *ctx,
			  GLuint start, GLuint end,
			  void *dest )
{
   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct tnl_clipspace_attr *a = vtx->attr;
   GLubyte *v = (GLubyte *)dest;
   GLuint i, j;
   const GLuint count = vtx->attr_count;
   GLuint stride;

   for (j = 0; j < count; j++) {
      GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
      a[j].inputstride = vptr->stride;
      a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
      a[j].emit = a[j].insert[vptr->size - 1];
   }

   end -= start;
   stride = vtx->vertex_size;

   for (i = 0 ; i < end ; i++, v += stride) {
      for (j = 0; j < count; j++) {
	 GLfloat *in = (GLfloat *)a[j].inputptr;
	 a[j].inputptr += a[j].inputstride;
	 a[j].emit( &a[j], v + a[j].vertoffset, in );
      }
   }
}
Exemplo n.º 4
0
/* Extract a named attribute from a hardware vertex.  Will have to
 * reverse any viewport transformation, swizzling or other conversions
 * which may have been applied:
 */
void _tnl_get_attr( struct gl_context *ctx, const void *vin,
			      GLenum attr, GLfloat *dest )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   const struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   GLuint j;

   for (j = 0; j < attr_count; j++) {
      if (a[j].attrib == attr) {
	 a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
	 return;
      }
   }

   /* Else return the value from ctx->Current.
    */
   if (attr == _TNL_ATTRIB_POINTSIZE) {
      /* If the hardware vertex doesn't have point size then use size from
       * struct gl_context.  XXX this will be wrong if drawing attenuated points!
       */
      dest[0] = ctx->Point.Size;
   }
   else {
      memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
   }
}
Exemplo n.º 5
0
static void update_input_ptrs( struct gl_context *ctx, GLuint start )
{
   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint count = vtx->attr_count;
   GLuint j;
   
   for (j = 0; j < count; j++) {
      GLvector4f *vptr = VB->AttribPtr[a[j].attrib];

      if (vtx->emit != choose_emit_func) {
	 assert(a[j].inputstride == vptr->stride);
	 assert(a[j].inputsize == vptr->size);
      }

      a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
   }
   
   if (a->vp) {
      vtx->vp_scale[0] = a->vp[MAT_SX];
      vtx->vp_scale[1] = a->vp[MAT_SY];
      vtx->vp_scale[2] = a->vp[MAT_SZ];
      vtx->vp_scale[3] = 1.0;
      vtx->vp_xlate[0] = a->vp[MAT_TX];
      vtx->vp_xlate[1] = a->vp[MAT_TY];
      vtx->vp_xlate[2] = a->vp[MAT_TZ];
      vtx->vp_xlate[3] = 0.0;
   }
}
Exemplo n.º 6
0
void _tnl_free_vertices( struct gl_context *ctx )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   if (tnl) {
      struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
      struct tnl_clipspace_fastpath *fp, *tmp;

      _mesa_align_free(vtx->vertex_buf);
      vtx->vertex_buf = NULL;

      for (fp = vtx->fastpath ; fp ; fp = tmp) {
         tmp = fp->next;
         free(fp->attr);

         /* KW: At the moment, fp->func is constrained to be allocated by
          * _mesa_exec_alloc(), as the hardwired fastpaths in
          * t_vertex_generic.c are handled specially.  It would be nice
          * to unify them, but this probably won't change until this
          * module gets another overhaul.
          */
         _mesa_exec_free((void *) fp->func);
         free(fp);
      }

      vtx->fastpath = NULL;
   }
}
Exemplo n.º 7
0
static void do_emit( GLcontext *ctx, GLuint start, GLuint end,
		     void *dest)
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint count = vtx->attr_count;
   GLuint j;

   for (j = 0; j < count; j++) {
      GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
      a[j].inputstride = vptr->stride;
      a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
      a[j].emit = a[j].insert[vptr->size - 1];
   }

   vtx->emit = 0;
   
   if (0) 
      vtx->emit = _tnl_codegen_emit(ctx);
   
   if (!vtx->emit)
      vtx->emit = generic_emit;

   vtx->emit( ctx, start, end, dest );
}
Exemplo n.º 8
0
void _tnl_free_vertices( GLcontext *ctx )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   if (vtx->vertex_buf) {
      ALIGN_FREE(vtx->vertex_buf);
      vtx->vertex_buf = 0;
   }
}
Exemplo n.º 9
0
/* Interpolate between two vertices to produce a third:
 */
void _tnl_interp( struct gl_context *ctx,
		  GLfloat t,
		  GLuint edst, GLuint eout, GLuint ein,
		  GLboolean force_boundary )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   vtx->interp( ctx, t, edst, eout, ein, force_boundary );
}
Exemplo n.º 10
0
void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
				    GLuint start,
				    GLuint end,
				    void *dest )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   do_emit( ctx, start, end, dest );
   return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
}
Exemplo n.º 11
0
void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state )
{
   if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
      struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
      vtx->new_inputs = ~0;
      vtx->interp = choose_interp_func;
      vtx->copy_pv = choose_copy_pv_func;
   }
}
Exemplo n.º 12
0
void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
{
   /* if two-sided lighting changes or filled/unfilled polygon state changes */
   if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) {
      struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
      vtx->new_inputs = ~0;
      vtx->interp = choose_interp_func;
      vtx->copy_pv = choose_copy_pv_func;
   }
}
Exemplo n.º 13
0
void _tnl_build_vertices( struct gl_context *ctx,
			  GLuint start,
			  GLuint end,
			  GLuint newinputs )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);  
   update_input_ptrs( ctx, start );      
   vtx->emit( ctx, end - start, 
	      (GLubyte *)(vtx->vertex_buf + 
			  start * vtx->vertex_size));
}
Exemplo n.º 14
0
/* Not much happens here.  Eventually use this function to try and
 * avoid saving/reloading the source pointers each vertex (if some of
 * them can fit in registers).
 */
static void get_src_ptr( struct x86_program *p,
			 struct x86_reg srcREG,
			 struct x86_reg vtxREG,
			 struct tnl_clipspace_attr *a )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
   struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));

   /* Load current a[j].inputptr
    */
   x86_mov(&p->func, srcREG, ptr_to_src);
}
Exemplo n.º 15
0
/* Use the codegen paths to select one of a number of hardwired
 * fastpaths.
 */
void _tnl_generate_hardwired_emit( struct gl_context *ctx )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   tnl_emit_func func = NULL;

   /* Does it fit a hardwired fastpath?  Help! this is growing out of
    * control!
    */
   switch (vtx->attr_count) {
   case 2:
      if (vtx->attr[0].emit == insert_3f_viewport_3) {
	 if (vtx->attr[1].emit == insert_4ub_4f_bgra_4) 
	    func = emit_viewport3_bgra4;
	 else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) 
	    func = emit_viewport3_rgba4;
      }
      else if (vtx->attr[0].emit == insert_3f_3 &&
	       vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
 	 func = emit_xyz3_rgba4; 
      }
      break;
   case 3:
      if (vtx->attr[2].emit == insert_2f_2) {
	 if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
	    if (vtx->attr[0].emit == insert_4f_viewport_4)
	       func = emit_viewport4_rgba4_st2;
	    else if (vtx->attr[0].emit == insert_4f_4) 
	       func = emit_xyzw4_rgba4_st2;
	 }
	 else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
		  vtx->attr[0].emit == insert_4f_viewport_4)
	    func = emit_viewport4_bgra4_st2;
      }
      break;
   case 4:
      if (vtx->attr[2].emit == insert_2f_2 &&
	  vtx->attr[3].emit == insert_2f_2) {
	 if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
	    if (vtx->attr[0].emit == insert_4f_viewport_4)
	       func = emit_viewport4_rgba4_st2_st2;
	    else if (vtx->attr[0].emit == insert_4f_4) 
	       func = emit_xyzw4_rgba4_st2_st2;
	 }
	 else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
		  vtx->attr[0].emit == insert_4f_viewport_4)
	    func = emit_viewport4_bgra4_st2_st2;
      }
      break;
   }

   vtx->emit = func;
}
Exemplo n.º 16
0
static void choose_copy_pv_func(  GLcontext *ctx, GLuint edst, GLuint esrc )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);

   if (vtx->need_extras && 
       (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
      vtx->copy_pv = generic_copy_pv_extras;
   } else {
      vtx->copy_pv = generic_copy_pv;
   }

   vtx->copy_pv( ctx, edst, esrc );
}
Exemplo n.º 17
0
/* Emit VB vertices start..end to dest.  Note that VB vertex at
 * postion start will be emitted to dest at position zero.
 */
void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
				    GLuint start,
				    GLuint end,
				    void *dest )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);

   update_input_ptrs(ctx, start);
   /* Note: dest should not be adjusted for non-zero 'start' values:
    */
   vtx->emit( ctx, end - start, (GLubyte*) dest );	
   return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
}
Exemplo n.º 18
0
static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
{
   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint count = vtx->attr_count;
   GLuint j;

   diff -= 1;
   for (j=0; j<count; ++j) {
           register GLvector4f *vptr = VB->AttribPtr[a->attrib];
	   (a++)->inputptr += diff*vptr->stride;
   }
}
Exemplo n.º 19
0
void _tnl_generic_interp( struct gl_context *ctx,
			    GLfloat t,
			    GLuint edst, GLuint eout, GLuint ein,
			    GLboolean force_boundary )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   const GLubyte *vin  = vtx->vertex_buf + ein  * vtx->vertex_size;
   const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
   GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
   const struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   GLuint j;
   (void) force_boundary;

   if (tnl->NeedNdcCoords) {
      const GLfloat *dstclip = VB->ClipPtr->data[edst];
      if (dstclip[3] != 0.0) {
	 const GLfloat w = 1.0f / dstclip[3];
	 GLfloat pos[4];

	 pos[0] = dstclip[0] * w;
	 pos[1] = dstclip[1] * w;
	 pos[2] = dstclip[2] * w;
	 pos[3] = w;

	 a[0].insert[4-1]( &a[0], vdst, pos );
      }
   }
   else {
      a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
   }


   for (j = 1; j < attr_count; j++) {
      GLfloat fin[4], fout[4], fdst[4];
	 
      a[j].extract( &a[j], fin, vin + a[j].vertoffset );
      a[j].extract( &a[j], fout, vout + a[j].vertoffset );

      INTERP_F( t, fdst[3], fout[3], fin[3] );
      INTERP_F( t, fdst[2], fout[2], fin[2] );
      INTERP_F( t, fdst[1], fout[1], fin[1] );
      INTERP_F( t, fdst[0], fout[0], fin[0] );

      a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
   }
}
Exemplo n.º 20
0
void _tnl_init_vertices( struct gl_context *ctx, 
			GLuint vb_size,
			GLuint max_vertex_size )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);  

   _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );

   vtx->need_extras = GL_TRUE;
   if (max_vertex_size > vtx->max_vertex_size) {
      _tnl_free_vertices( ctx );
      vtx->max_vertex_size = max_vertex_size;
      vtx->vertex_buf = _mesa_align_calloc(vb_size * max_vertex_size, 32 );
      invalidate_funcs(vtx);
   }

   switch(CHAN_TYPE) {
   case GL_UNSIGNED_BYTE:
      vtx->chan_scale[0] = 255.0;
      vtx->chan_scale[1] = 255.0;
      vtx->chan_scale[2] = 255.0;
      vtx->chan_scale[3] = 255.0;
      break;
   case GL_UNSIGNED_SHORT:
      vtx->chan_scale[0] = 65535.0;
      vtx->chan_scale[1] = 65535.0;
      vtx->chan_scale[2] = 65535.0;
      vtx->chan_scale[3] = 65535.0;
      break;
   default:
      vtx->chan_scale[0] = 1.0;
      vtx->chan_scale[1] = 1.0;
      vtx->chan_scale[2] = 1.0;
      vtx->chan_scale[3] = 1.0;
      break;
   }

   vtx->identity[0] = 0.0;
   vtx->identity[1] = 0.0;
   vtx->identity[2] = 0.0;
   vtx->identity[3] = 1.0;

   vtx->codegen_emit = NULL;

#ifdef USE_SSE_ASM
   if (!getenv("MESA_NO_CODEGEN"))
      vtx->codegen_emit = _tnl_generate_sse_emit;
#endif
}
Exemplo n.º 21
0
/* Complementary operation to the above.
 */
void _tnl_set_attr( struct gl_context *ctx, void *vout,
		    GLenum attr, const GLfloat *src )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   const struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   GLuint j;

   for (j = 0; j < attr_count; j++) {
      if (a[j].attrib == attr) {
	 a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
	 return;
      }
   }
}
Exemplo n.º 22
0
void _tnl_build_vertices( GLcontext *ctx,
			  GLuint start,
			  GLuint end,
			  GLuint newinputs )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   const GLuint stride = vtx->vertex_size;
   GLubyte *vDest = ((GLubyte *)vtx->vertex_buf + (start*stride));

   newinputs |= vtx->new_inputs;
   vtx->new_inputs = 0;

   if (newinputs) 
      do_emit( ctx, start, end, vDest );
}
Exemplo n.º 23
0
static void choose_interp_func( GLcontext *ctx,
				GLfloat t,
				GLuint edst, GLuint eout, GLuint ein,
				GLboolean force_boundary )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);

   if (vtx->need_extras && 
       (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
      vtx->interp = generic_interp_extras;
   } else {
      vtx->interp = generic_interp;
   }

   vtx->interp( ctx, t, edst, eout, ein, force_boundary );
}
Exemplo n.º 24
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static void choose_copy_pv_func(  struct gl_context *ctx, GLuint edst, GLuint esrc )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
                         ctx->Polygon.BackMode != GL_FILL);

   GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;

   if (vtx->need_extras && (twosided || unfilled)) {
      vtx->copy_pv = _tnl_generic_copy_pv_extras;
   } else {
      vtx->copy_pv = _tnl_generic_copy_pv;
   }

   vtx->copy_pv( ctx, edst, esrc );
}
Exemplo n.º 25
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void _tnl_init_vertices( GLcontext *ctx, 
			GLuint vb_size,
			GLuint max_vertex_size )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);  

   _tnl_install_attrs( ctx, 0, 0, 0, 0 );

   vtx->need_extras = GL_TRUE;
   if (max_vertex_size > vtx->max_vertex_size) {
      _tnl_free_vertices( ctx );
      vtx->max_vertex_size = max_vertex_size;
      vtx->vertex_buf = (GLubyte *)ALIGN_CALLOC(vb_size * max_vertex_size, 32 );
   }

   _tnl_init_c_codegen( &vtx->codegen );
}
Exemplo n.º 26
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void _tnl_generic_emit( struct gl_context *ctx,
			GLuint count,
			GLubyte *v )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   const GLuint stride = vtx->vertex_size;
   GLuint i, j;

   for (i = 0 ; i < count ; i++, v += stride) {
      for (j = 0; j < attr_count; j++) {
	 GLfloat *in = (GLfloat *)a[j].inputptr;
	 a[j].inputptr += a[j].inputstride;
	 a[j].emit( &a[j], v + a[j].vertoffset, in );
      }
   }
}
Exemplo n.º 27
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/* Extract color attributes from one vertex and insert them into
 * another.  (Shortcircuit extract/insert with memcpy).
 */
void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
   GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
   const struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   GLuint j;

   for (j = 0; j < attr_count; j++) {
      if (a[j].attrib == VERT_ATTRIB_COLOR) {

	 memcpy( vdst + a[j].vertoffset,
                 vsrc + a[j].vertoffset,
                 a[j].vertattrsize );
      }
   }
}
Exemplo n.º 28
0
static void choose_interp_func( struct gl_context *ctx,
				GLfloat t,
				GLuint edst, GLuint eout, GLuint ein,
				GLboolean force_boundary )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
                         ctx->Polygon.BackMode != GL_FILL);
   GLboolean twosided = ctx->Light.Enabled && ctx->Light.Model.TwoSide;

   if (vtx->need_extras && (twosided || unfilled)) {
      vtx->interp = _tnl_generic_interp_extras;
   } else {
      vtx->interp = _tnl_generic_interp;
   }

   vtx->interp( ctx, t, edst, eout, ein, force_boundary );
}
Exemplo n.º 29
0
/* Extract a named attribute from a hardware vertex.  Will have to
 * reverse any viewport transformation, swizzling or other conversions
 * which may have been applied:
 */
void _tnl_get_attr( GLcontext *ctx, const void *vin,
			      GLenum attr, GLfloat *dest )
{
   struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
   const struct tnl_clipspace_attr *a = vtx->attr;
   const GLuint attr_count = vtx->attr_count;
   GLuint j;

   for (j = 0; j < attr_count; j++) {
      if (a[j].attrib == attr) {
	 a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
	 return;
      }
   }

   /* Else return the value from ctx->Current -- dangerous???
    */
   _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
}
Exemplo n.º 30
0
static void update_src_ptr( struct x86_program *p,
			 struct x86_reg srcREG,
			 struct x86_reg vtxREG,
			 struct tnl_clipspace_attr *a )
{
   if (a->inputstride) {
      struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
      struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));

      /* add a[j].inputstride (hardcoded value - could just as easily
       * pull the stride value from memory each time).
       */
      x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
      
      /* save new value of a[j].inputptr 
       */
      x86_mov(&p->func, ptr_to_src, srcREG);
   }
}