Exemplo n.º 1
0
void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
    u32 base_address = 0x400000;
    PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
    PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
    if (info.active_fb == 0) {
        WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
                &phys_address_left);
        WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
                &phys_address_right);
    } else {
        WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
                &phys_address_left);
        WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
                &phys_address_right);
    }
    WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
            &info.stride);
    WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].color_format)), 4,
            &info.format);
    WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)), 4,
            &info.shown_fb);

    if (Pica::g_debug_context)
        Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);

    if (screen_id == 0) {
        MicroProfileFlip();
    }
}
Exemplo n.º 2
0
static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
    u32 base_address = 0x400000;
    if (info.active_fb == 0) {
        WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left1), 4, &info.address_left);
        WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right1), 4, &info.address_right);
    } else {
        WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left2), 4, &info.address_left);
        WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right2), 4, &info.address_right);
    }
    WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].stride), 4, &info.stride);
    WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].color_format), 4, &info.format);
    WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].active_fb), 4, &info.shown_fb);
}
Exemplo n.º 3
0
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
    u32 base_address = 0x400000;
    PAddr phys_address_left = VirtualToPhysicalAddress(info.address_left);
    PAddr phys_address_right = VirtualToPhysicalAddress(info.address_right);
    if (info.active_fb == 0) {
        WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
                                                framebuffer_config[screen_id].address_left1)),
                         phys_address_left);
        WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
                                                framebuffer_config[screen_id].address_right1)),
                         phys_address_right);
    } else {
        WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
                                                framebuffer_config[screen_id].address_left2)),
                         phys_address_left);
        WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
                                                framebuffer_config[screen_id].address_right2)),
                         phys_address_right);
    }
    WriteSingleHWReg(base_address +
                         4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)),
                     info.stride);
    WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
                                            framebuffer_config[screen_id].color_format)),
                     info.format);
    WriteSingleHWReg(
        base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)),
        info.shown_fb);

    if (Pica::g_debug_context)
        Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);

    if (screen_id == 0) {
        MicroProfileFlip();
        Core::System::GetInstance().perf_stats.EndGameFrame();
    }

    return RESULT_SUCCESS;
}
Exemplo n.º 4
0
Arquivo: gpu.cpp Projeto: yuriks/citra
inline void Write(u32 addr, const T data) {
    addr -= 0x1EF00000;
    int index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
        ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
        return;
    }

    g_regs[index] = data;

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    // NOTE: This is not verified.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
        const auto& config = g_regs.memory_fill_config[is_second_filler];

        // TODO: Not sure if this check should be done at GSP level instead
        if (config.address_start) {
            // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
            u32* start = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
            u32* end = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));
            for (u32* ptr = start; ptr < end; ++ptr)
                *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation

            DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {
            u8* source_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
            u8* dest_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));

            for (int y = 0; y < config.output_height; ++y) {
                // TODO: Why does the register seem to hold twice the framebuffer width?
                for (int x = 0; x < config.output_width; ++x) {
                    struct {
                        int r, g, b, a;
                    } source_color = { 0, 0, 0, 0 };

                    switch (config.input_format) {
                    case Regs::FramebufferFormat::RGBA8:
                    {
                        // TODO: Most likely got the component order messed up.
                        u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
                        source_color.r = srcptr[0]; // blue
                        source_color.g = srcptr[1]; // green
                        source_color.b = srcptr[2]; // red
                        source_color.a = srcptr[3]; // alpha
                        break;
                    }

                    default:
                        ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
                        break;
                    }

                    switch (config.output_format) {
                    /*case Regs::FramebufferFormat::RGBA8:
                    {
                        // TODO: Untested
                        u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
                        dstptr[0] = source_color.r;
                        dstptr[1] = source_color.g;
                        dstptr[2] = source_color.b;
                        dstptr[3] = source_color.a;
                        break;
                    }*/

                    case Regs::FramebufferFormat::RGB8:
                    {
                        // TODO: Most likely got the component order messed up.
                        u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
                        dstptr[0] = source_color.r; // blue
                        dstptr[1] = source_color.g; // green
                        dstptr[2] = source_color.b; // red
                        break;
                    }

                    default:
                        ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
                      config.output_height * config.output_width * 4,
                      config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
                      config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
                      config.output_format.Value());
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
            u32 size = config.size << 3;
            Pica::CommandProcessor::ProcessCommandList(buffer, size);
        }
        break;
    }

    default:
        break;
    }
}
Exemplo n.º 5
0
/// Executes the next GSP command
void ExecuteCommand(const Command& command) {
    // Utility function to convert register ID to address
    auto WriteGPURegister = [](u32 id, u32 data) {
        GPU::Write<u32>(0x1EF00000 + 4 * id, data);
    };

    switch (command.id) {

    // GX request DMA - typically used for copying memory from GSP heap to VRAM
    case CommandId::REQUEST_DMA:
        memcpy(Memory::GetPointer(command.dma_request.dest_address),
               Memory::GetPointer(command.dma_request.source_address),
               command.dma_request.size);
        break;

    // ctrulib homebrew sends all relevant command list data with this command,
    // hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
    // TODO: This will need some rework in the future.
    case CommandId::SET_COMMAND_LIST_LAST:
    {
        auto& params = command.set_command_list_last;
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);

        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
        WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);

        // TODO: Move this to GPU
        // TODO: Not sure what units the size is measured in
        g_debugger.CommandListCalled(params.address,
                                     (u32*)Memory::GetPointer(params.address),
                                     params.size);
        SignalInterrupt(InterruptId::P3D);
        break;
    }

    // It's assumed that the two "blocks" behave equivalently.
    // Presumably this is done simply to allow two memory fills to run in parallel.
    case CommandId::SET_MEMORY_FILL:
    {
        auto& params = command.memory_fill;
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), Memory::VirtualToPhysicalAddress(params.start1) >> 3);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), Memory::VirtualToPhysicalAddress(params.end1) >> 3);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);

        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), Memory::VirtualToPhysicalAddress(params.start2) >> 3);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
        WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
        break;
    }

    case CommandId::SET_DISPLAY_TRANSFER:
    {
        auto& params = command.image_copy;
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);

        // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
        // work well enough for running demos. Need to figure out how these all work and trigger
        // them correctly.
        SignalInterrupt(InterruptId::PSC0);
        SignalInterrupt(InterruptId::PSC1);
        SignalInterrupt(InterruptId::PPF);
        SignalInterrupt(InterruptId::P3D);
        SignalInterrupt(InterruptId::DMA);
        break;
    }

    // TODO: Check if texture copies are implemented correctly..
    case CommandId::SET_TEXTURE_COPY:
    {
        auto& params = command.image_copy;
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);

        // TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
        WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
        break;
    }

    // TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
    //       are supposed to do.
    case CommandId::SET_COMMAND_LIST_FIRST:
    {
        break;
    }

    default:
        ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
    }
}
Exemplo n.º 6
0
inline void Write(u32 addr, const T data) {
    addr -= HW::VADDR_GPU;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3): {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.trigger) {
            MemoryFill(config);
            LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
                      config.GetEndAddress());

            // It seems that it won't signal interrupt if "address_start" is zero.
            // TODO: hwtest this
            if (config.GetStartAddress() != 0) {
                if (!is_second_filler) {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
                } else {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                }
            }

            // Reset "trigger" flag and set the "finish" flag
            // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
            config.trigger.Assign(0);
            config.finished.Assign(1);
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger): {
        MICROPROFILE_SCOPE(GPU_DisplayTransfer);

        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {

            if (Pica::g_debug_context)
                Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
                                               nullptr);

            if (config.is_texture_copy) {
                TextureCopy(config);
                LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> "
                                  "0x%08X(%u+%u), flags 0x%08X",
                          config.texture_copy.size, config.GetPhysicalInputAddress(),
                          config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16,
                          config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16,
                          config.texture_copy.output_gap * 16, config.flags);
            } else {
                DisplayTransfer(config);
                LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> "
                                  "0x%08x(%ux%u), dst format %x, flags 0x%08X",
                          config.GetPhysicalInputAddress(), config.input_width.Value(),
                          config.input_height.Value(), config.GetPhysicalOutputAddress(),
                          config.output_width.Value(), config.output_height.Value(),
                          config.output_format.Value(), config.flags);
            }

            g_regs.display_transfer_config.trigger = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger): {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1) {
            MICROPROFILE_SCOPE(GPU_CmdlistProcessing);

            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());

            if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
                Pica::g_debug_context->recorder->MemoryAccessed(
                    (u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
            }

            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);

            g_regs.command_processor_config.trigger = 0;
        }
        break;
    }

    default:
        break;
    }

    // Notify tracer about the register write
    // This is happening *after* handling the write to make sure we properly catch all memory reads.
    if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
        // addr + GPU VBase - IO VBase + IO PBase
        Pica::g_debug_context->recorder->RegisterWritten<T>(
            addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
    }
}
Exemplo n.º 7
0
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
    // Utility function to convert register ID to address
    static auto WriteGPURegister = [](u32 id, u32 data) {
        GPU::Write<u32>(0x1EF00000 + 4 * id, data);
    };

    switch (command.id) {

    // GX request DMA - typically used for copying memory from GSP heap to VRAM
    case CommandId::REQUEST_DMA:
        VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
                                                            command.dma_request.size);

        memcpy(Memory::GetPointer(command.dma_request.dest_address),
               Memory::GetPointer(command.dma_request.source_address),
               command.dma_request.size);
        SignalInterrupt(InterruptId::DMA);

        VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
                                                          command.dma_request.size);
        break;

    // ctrulib homebrew sends all relevant command list data with this command,
    // hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
    // TODO: This will need some rework in the future.
    case CommandId::SET_COMMAND_LIST_LAST:
    {
        auto& params = command.set_command_list_last;

        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
                Memory::VirtualToPhysicalAddress(params.address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)), params.size);

        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);

        break;
    }

    // It's assumed that the two "blocks" behave equivalently.
    // Presumably this is done simply to allow two memory fills to run in parallel.
    case CommandId::SET_MEMORY_FILL:
    {
        auto& params = command.memory_fill;

        if (params.start1 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
                    Memory::VirtualToPhysicalAddress(params.start1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
                    Memory::VirtualToPhysicalAddress(params.end1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)), params.value1);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)), params.control1);
        }

        if (params.start2 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
                    Memory::VirtualToPhysicalAddress(params.start2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
                    Memory::VirtualToPhysicalAddress(params.end2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)), params.value2);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)), params.control2);
        }
        break;
    }
Exemplo n.º 8
0
inline void Write(u32 addr, const T data) {
    addr -= HW::VADDR_GPU;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.trigger) {
            if (config.address_start) { // Some games pass invalid values here
                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());

                if (config.fill_24bit) {
                    // fill with 24-bit values
                    for (u8* ptr = start; ptr < end; ptr += 3) {
                        ptr[0] = config.value_24bit_r;
                        ptr[1] = config.value_24bit_g;
                        ptr[2] = config.value_24bit_b;
                    }
                } else if (config.fill_32bit) {
                    // fill with 32-bit values
                    for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
                        *ptr = config.value_32bit;
                } else {
                    // fill with 16-bit values
                    for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
                        *ptr = config.value_16bit;
                }

                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());

                if (!is_second_filler) {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
                } else {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                }

                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
            }

            // Reset "trigger" flag and set the "finish" flag
            // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
            config.trigger = 0;
            config.finished = 1;
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        MICROPROFILE_SCOPE(GPU_DisplayTransfer);

        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {

            if (Pica::g_debug_context)
                Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);

            u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
            u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());

            if (config.is_texture_copy) {
                u32 input_width = config.texture_copy.input_width * 16;
                u32 input_gap = config.texture_copy.input_gap * 16;
                u32 output_width = config.texture_copy.output_width * 16;
                u32 output_gap = config.texture_copy.output_gap * 16;

                size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
                VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);

                u32 remaining_size = config.texture_copy.size;
                u32 remaining_input = input_width;
                u32 remaining_output = output_width;
                while (remaining_size > 0) {
                    u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });

                    std::memcpy(dst_pointer, src_pointer, copy_size);
                    src_pointer += copy_size;
                    dst_pointer += copy_size;

                    remaining_input -= copy_size;
                    remaining_output -= copy_size;
                    remaining_size -= copy_size;

                    if (remaining_input == 0) {
                        remaining_input = input_width;
                        src_pointer += input_gap;
                    }
                    if (remaining_output == 0) {
                        remaining_output = output_width;
                        dst_pointer += output_gap;
                    }
                }

                LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
                    config.texture_copy.size,
                    config.GetPhysicalInputAddress(), input_width, input_gap,
                    config.GetPhysicalOutputAddress(), output_width, output_gap,
                    config.flags);

                size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);

                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
                break;
            }

            if (config.scaling > config.ScaleXY) {
                LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
                UNIMPLEMENTED();
                break;
            }

            if (config.input_linear && config.scaling != config.NoScale) {
                LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
                UNIMPLEMENTED();
                break;
            }

            bool horizontal_scale = config.scaling != config.NoScale;
            bool vertical_scale = config.scaling == config.ScaleXY;

            u32 output_width = config.output_width >> horizontal_scale;
            u32 output_height = config.output_height >> vertical_scale;

            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);

            VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);

            for (u32 y = 0; y < output_height; ++y) {
                for (u32 x = 0; x < output_width; ++x) {
                    Math::Vec4<u8> src_color;

                    // Calculate the [x,y] position of the input image
                    // based on the current output position and the scale
                    u32 input_x = x << horizontal_scale;
                    u32 input_y = y << vertical_scale;

                    if (config.flip_vertically) {
                        // Flip the y value of the output data,
                        // we do this after calculating the [x,y] position of the input image
                        // to account for the scaling options.
                        y = output_height - y - 1;
                    }

                    u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
                    u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
                    u32 src_offset;
                    u32 dst_offset;

                    if (config.input_linear) {
                        if (!config.dont_swizzle) {
                            // Interpret the input as linear and the output as tiled
                            u32 coarse_y = y & ~7;
                            u32 stride = output_width * dst_bytes_per_pixel;

                            src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                            dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
                        } else {
                           // Both input and output are linear
                            src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                            dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                        }
                    } else {
                        if (!config.dont_swizzle) {
                            // Interpret the input as tiled and the output as linear
                            u32 coarse_y = input_y & ~7;
                            u32 stride = config.input_width * src_bytes_per_pixel;

                            src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
                            dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                        } else {
                            // Both input and output are tiled
                            u32 out_coarse_y = y & ~7;
                            u32 out_stride = output_width * dst_bytes_per_pixel;

                            u32 in_coarse_y = input_y & ~7;
                            u32 in_stride = config.input_width * src_bytes_per_pixel;

                            src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
                            dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
                        }
                    }

                    const u8* src_pixel = src_pointer + src_offset;
                    src_color = DecodePixel(config.input_format, src_pixel);
                    if (config.scaling == config.ScaleX) {
                        Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
                        src_color = ((src_color + pixel) / 2).Cast<u8>();
                    } else if (config.scaling == config.ScaleXY) {
                        Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
                        src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
                    }

                    u8* dst_pixel = dst_pointer + dst_offset;
                    switch (config.output_format) {
                    case Regs::PixelFormat::RGBA8:
                        Color::EncodeRGBA8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        Color::EncodeRGB8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        Color::EncodeRGB565(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        Color::EncodeRGB5A1(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        Color::EncodeRGBA4(src_color, dst_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
                      config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                      config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                      config.GetPhysicalOutputAddress(), output_width, output_height,
                      config.output_format.Value(), config.flags);

            g_regs.display_transfer_config.trigger = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

            VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            MICROPROFILE_SCOPE(GPU_CmdlistProcessing);

            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());

            if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
                Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
            }

            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);

            g_regs.command_processor_config.trigger = 0;
        }
        break;
    }

    default:
        break;
    }

    // Notify tracer about the register write
    // This is happening *after* handling the write to make sure we properly catch all memory reads.
    if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
        // addr + GPU VBase - IO VBase + IO PBase
        Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
    }
}
Exemplo n.º 9
0
inline void Write(u32 addr, const T data) {
    addr -= 0x1EF00000;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.address_start && config.trigger) {
            u8* start = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetStartAddress()));
            u8* end = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetEndAddress()));

            if (config.fill_24bit) {
                // fill with 24-bit values
                for (u8* ptr = start; ptr < end; ptr += 3) {
                    ptr[0] = config.value_24bit_b;
                    ptr[1] = config.value_24bit_g;
                    ptr[2] = config.value_24bit_r;
                }
            } else if (config.fill_32bit) {
                // fill with 32-bit values
                for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
                    *ptr = config.value_32bit;
            } else {
                // fill with 16-bit values
                for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
                    *ptr = config.value_16bit;
            }

            LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());

            config.trigger = 0;
            config.finished = 1;

            if (!is_second_filler) {
                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
            } else {
                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
            }
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {
            u8* src_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalInputAddress()));
            u8* dst_pointer = Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalOutputAddress()));

            unsigned horizontal_scale = (config.scale_horizontally != 0) ? 2 : 1;
            unsigned vertical_scale = (config.scale_vertically != 0) ? 2 : 1;

            u32 output_width = config.output_width / horizontal_scale;
            u32 output_height = config.output_height / vertical_scale;

            if (config.raw_copy) {
                // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
                // TODO(Subv): Verify if raw copies perform scaling
                memcpy(dst_pointer, src_pointer, config.output_width * config.output_height * 
                        GPU::Regs::BytesPerPixel(config.output_format));
                
                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), flags 0x%08X, Raw copy",
                    config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                    config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                    config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
                    config.output_format.Value(), config.flags);

                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
                break;
            }

            // TODO(Subv): Blend the pixels when horizontal / vertical scaling is enabled, 
            // right now we're just skipping the extra pixels.
            for (u32 y = 0; y < output_height; ++y) {
                for (u32 x = 0; x < output_width; ++x) {
                    Math::Vec4<u8> src_color = { 0, 0, 0, 0 };

                    u32 scaled_x = x * horizontal_scale;
                    u32 scaled_y = y * vertical_scale;

                    u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
                    u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
                    u32 src_offset;
                    u32 dst_offset;

                    if (config.output_tiled) {
                        // Interpret the input as linear and the output as tiled
                        u32 coarse_y = y & ~7;
                        u32 stride = output_width * dst_bytes_per_pixel;

                        src_offset = (scaled_x + scaled_y * config.input_width) * src_bytes_per_pixel;
                        dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
                    } else {
                        // Interpret the input as tiled and the output as linear
                        u32 coarse_y = scaled_y & ~7;
                        u32 stride = config.input_width * src_bytes_per_pixel;

                        src_offset = VideoCore::GetMortonOffset(scaled_x, scaled_y, src_bytes_per_pixel) + coarse_y * stride;
                        dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                    }

                    const u8* src_pixel = src_pointer + src_offset;
                    switch (config.input_format) {
                    case Regs::PixelFormat::RGBA8:
                        src_color = Color::DecodeRGBA8(src_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        src_color = Color::DecodeRGB8(src_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        src_color = Color::DecodeRGB565(src_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        src_color = Color::DecodeRGB5A1(src_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        src_color = Color::DecodeRGBA4(src_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
                        break;
                    }

                    u8* dst_pixel = dst_pointer + dst_offset;
                    switch (config.output_format) {
                    case Regs::PixelFormat::RGBA8:
                        Color::EncodeRGBA8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        Color::EncodeRGB8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        Color::EncodeRGB565(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        Color::EncodeRGB5A1(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        Color::EncodeRGBA4(src_color, dst_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
                      config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                      config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                      config.GetPhysicalOutputAddress(), output_width, output_height,
                      config.output_format.Value(), config.flags);

            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            u32* buffer = (u32*)Memory::GetPointer(Memory::PhysicalToVirtualAddress(config.GetPhysicalAddress()));
            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
        }
        break;
    }

    default:
        break;
    }
}
Exemplo n.º 10
0
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
    // Utility function to convert register ID to address
    static auto WriteGPURegister = [](u32 id, u32 data) {
        GPU::Write<u32>(0x1EF00000 + 4 * id, data);
    };

    switch (command.id) {

    // GX request DMA - typically used for copying memory from GSP heap to VRAM
    case CommandId::REQUEST_DMA: {
        MICROPROFILE_SCOPE(GPU_GSP_DMA);
        Memory::MemorySystem& memory = Core::System::GetInstance().Memory();

        // TODO: Consider attempting rasterizer-accelerated surface blit if that usage is ever
        // possible/likely
        Memory::RasterizerFlushVirtualRegion(command.dma_request.source_address,
                                             command.dma_request.size, Memory::FlushMode::Flush);
        Memory::RasterizerFlushVirtualRegion(command.dma_request.dest_address,
                                             command.dma_request.size,
                                             Memory::FlushMode::Invalidate);

        // TODO(Subv): These memory accesses should not go through the application's memory mapping.
        // They should go through the GSP module's memory mapping.
        memory.CopyBlock(*Core::System::GetInstance().Kernel().GetCurrentProcess(),
                         command.dma_request.dest_address, command.dma_request.source_address,
                         command.dma_request.size);
        SignalInterrupt(InterruptId::DMA);
        break;
    }
    // TODO: This will need some rework in the future. (why?)
    case CommandId::SUBMIT_GPU_CMDLIST: {
        auto& params = command.submit_gpu_cmdlist;

        if (params.do_flush) {
            // This flag flushes the command list (params.address, params.size) from the cache.
            // Command lists are not processed by the hardware renderer, so we don't need to
            // actually flush them in Citra.
        }

        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
                         VirtualToPhysicalAddress(params.address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)),
                         params.size);

        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing
        // though
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);

        // TODO(yuriks): Figure out the meaning of the `flags` field.

        break;
    }

    // It's assumed that the two "blocks" behave equivalently.
    // Presumably this is done simply to allow two memory fills to run in parallel.
    case CommandId::SET_MEMORY_FILL: {
        auto& params = command.memory_fill;

        if (params.start1 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
                             VirtualToPhysicalAddress(params.start1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
                             VirtualToPhysicalAddress(params.end1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)),
                             params.value1);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)),
                             params.control1);
        }

        if (params.start2 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
                             VirtualToPhysicalAddress(params.start2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
                             VirtualToPhysicalAddress(params.end2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)),
                             params.value2);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)),
                             params.control2);
        }
        break;
    }
Exemplo n.º 11
0
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
    // Utility function to convert register ID to address
    static auto WriteGPURegister = [](u32 id, u32 data) {
        GPU::Write<u32>(0x1EF00000 + 4 * id, data);
    };

    switch (command.id) {

    // GX request DMA - typically used for copying memory from GSP heap to VRAM
    case CommandId::REQUEST_DMA:
        VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
                                                            command.dma_request.size);

        memcpy(Memory::GetPointer(command.dma_request.dest_address),
               Memory::GetPointer(command.dma_request.source_address),
               command.dma_request.size);
        SignalInterrupt(InterruptId::DMA);

        VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
                                                          command.dma_request.size);
        break;

    // TODO: This will need some rework in the future. (why?)
    case CommandId::SUBMIT_GPU_CMDLIST:
    {
        auto& params = command.submit_gpu_cmdlist;

        if (params.do_flush) {
            // This flag flushes the command list (params.address, params.size) from the cache.
            // Command lists are not processed by the hardware renderer, so we don't need to
            // actually flush them in Citra.
        }

        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
                Memory::VirtualToPhysicalAddress(params.address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)), params.size);

        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);

        // TODO(yuriks): Figure out the meaning of the `flags` field.

        break;
    }

    // It's assumed that the two "blocks" behave equivalently.
    // Presumably this is done simply to allow two memory fills to run in parallel.
    case CommandId::SET_MEMORY_FILL:
    {
        auto& params = command.memory_fill;

        if (params.start1 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
                    Memory::VirtualToPhysicalAddress(params.start1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
                    Memory::VirtualToPhysicalAddress(params.end1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)), params.value1);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)), params.control1);
        }

        if (params.start2 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
                    Memory::VirtualToPhysicalAddress(params.start2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
                    Memory::VirtualToPhysicalAddress(params.end2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)), params.value2);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)), params.control2);
        }
        break;
    }
Exemplo n.º 12
0
inline void Write(u32 addr, const T data) {
    addr -= HW::VADDR_GPU;
    u32 index = addr / 4;

    // Writes other than u32 are untested, so I'd rather have them abort than silently fail
    if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) {
        LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
        return;
    }

    g_regs[index] = static_cast<u32>(data);

    switch (index) {

    // Memory fills are triggered once the fill value is written.
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
    case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
    {
        const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
        auto& config = g_regs.memory_fill_config[is_second_filler];

        if (config.trigger) {
            if (config.address_start) { // Some games pass invalid values here
                u8* start = Memory::GetPhysicalPointer(config.GetStartAddress());
                u8* end = Memory::GetPhysicalPointer(config.GetEndAddress());

                if (config.fill_24bit) {
                    // fill with 24-bit values
                    for (u8* ptr = start; ptr < end; ptr += 3) {
                        ptr[0] = config.value_24bit_r;
                        ptr[1] = config.value_24bit_g;
                        ptr[2] = config.value_24bit_b;
                    }
                } else if (config.fill_32bit) {
                    // fill with 32-bit values
                    for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr)
                        *ptr = config.value_32bit;
                } else {
                    // fill with 16-bit values
                    for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr)
                        *ptr = config.value_16bit;
                }

                LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());

                if (!is_second_filler) {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
                } else {
                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
                }

                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
            }

            // Reset "trigger" flag and set the "finish" flag
            // NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
            config.trigger = 0;
            config.finished = 1;
        }
        break;
    }

    case GPU_REG_INDEX(display_transfer_config.trigger):
    {
        const auto& config = g_regs.display_transfer_config;
        if (config.trigger & 1) {
            u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
            u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress());

            if (config.scaling > config.ScaleXY) {
                LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
                UNIMPLEMENTED();
                break;
            }

            if (config.output_tiled &&
                    (config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) {
                LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
                UNIMPLEMENTED();
                break;
            }

            bool horizontal_scale = config.scaling != config.NoScale;
            bool vertical_scale = config.scaling == config.ScaleXY;

            u32 output_width = config.output_width >> horizontal_scale;
            u32 output_height = config.output_height >> vertical_scale;

            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);

            VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(config.GetPhysicalInputAddress(), input_size);

            if (config.raw_copy) {
                // Raw copies do not perform color conversion nor tiled->linear / linear->tiled conversions
                // TODO(Subv): Verify if raw copies perform scaling
                memcpy(dst_pointer, src_pointer, output_size);

                LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), output format: %x, flags 0x%08X, Raw copy",
                    output_size,
                    config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                    config.GetPhysicalOutputAddress(), config.output_width.Value(), config.output_height.Value(),
                    config.output_format.Value(), config.flags);

                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

                VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
                break;
            }

            for (u32 y = 0; y < output_height; ++y) {
                for (u32 x = 0; x < output_width; ++x) {
                    Math::Vec4<u8> src_color;

                    // Calculate the [x,y] position of the input image
                    // based on the current output position and the scale
                    u32 input_x = x << horizontal_scale;
                    u32 input_y = y << vertical_scale;

                    if (config.flip_vertically) {
                        // Flip the y value of the output data,
                        // we do this after calculating the [x,y] position of the input image
                        // to account for the scaling options.
                        y = output_height - y - 1;
                    }

                    u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
                    u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format);
                    u32 src_offset;
                    u32 dst_offset;

                    if (config.output_tiled) {
                        // Interpret the input as linear and the output as tiled
                        u32 coarse_y = y & ~7;
                        u32 stride = output_width * dst_bytes_per_pixel;

                        src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
                        dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
                    } else {
                        // Interpret the input as tiled and the output as linear
                        u32 coarse_y = input_y & ~7;
                        u32 stride = config.input_width * src_bytes_per_pixel;

                        src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
                        dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
                    }

                    const u8* src_pixel = src_pointer + src_offset;
                    src_color = DecodePixel(config.input_format, src_pixel);
                    if (config.scaling == config.ScaleX) {
                        Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
                        src_color = ((src_color + pixel) / 2).Cast<u8>();
                    } else if (config.scaling == config.ScaleXY) {
                        Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
                        Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
                        src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
                    }

                    u8* dst_pixel = dst_pointer + dst_offset;
                    switch (config.output_format) {
                    case Regs::PixelFormat::RGBA8:
                        Color::EncodeRGBA8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB8:
                        Color::EncodeRGB8(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB565:
                        Color::EncodeRGB565(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGB5A1:
                        Color::EncodeRGB5A1(src_color, dst_pixel);
                        break;

                    case Regs::PixelFormat::RGBA4:
                        Color::EncodeRGBA4(src_color, dst_pixel);
                        break;

                    default:
                        LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
                        break;
                    }
                }
            }

            LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
                      config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
                      config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
                      config.GetPhysicalOutputAddress(), output_width, output_height,
                      config.output_format.Value(), config.flags);

            g_regs.display_transfer_config.trigger = 0;
            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);

            VideoCore::g_renderer->hw_rasterizer->NotifyFlush(config.GetPhysicalOutputAddress(), output_size);
        }
        break;
    }

    // Seems like writing to this register triggers processing
    case GPU_REG_INDEX(command_processor_config.trigger):
    {
        const auto& config = g_regs.command_processor_config;
        if (config.trigger & 1)
        {
            u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());

            if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
                Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
            }

            Pica::CommandProcessor::ProcessCommandList(buffer, config.size);

            g_regs.command_processor_config.trigger = 0;
        }
        break;
    }

    default:
        break;
    }