Exemplo n.º 1
0
void vSyncDebugStuff( uint frame )
{
#ifdef OLD_TESTBUILD_STUFF
	if( g_TestRun.enabled && g_TestRun.frame > 0 ) {
		if( frame > g_TestRun.frame ) {
			// take a snapshot
			if( g_TestRun.pimagename != NULL && GSmakeSnapshot2 != NULL ) {
				if( g_TestRun.snapdone ) {
					g_TestRun.curimage++;
					g_TestRun.snapdone = 0;
					g_TestRun.frame += 20;
					if( g_TestRun.curimage >= g_TestRun.numimages ) {
						// exit
						g_EmuThread->Cancel();
					}
				}
				else {
					// query for the image
					GSmakeSnapshot2(g_TestRun.pimagename, &g_TestRun.snapdone, g_TestRun.jpgcapture);
				}
			}
			else {
				// exit
				g_EmuThread->Cancel();
			}
		}
	}

	GSVSYNC();

	if( g_SaveGSStream == 1 ) {
		freezeData fP;

		g_SaveGSStream = 2;
		g_fGSSave->gsFreeze();

		if (GSfreeze(FREEZE_SIZE, &fP) == -1) {
			safe_delete( g_fGSSave );
			g_SaveGSStream = 0;
		}
		else {
			fP.data = (s8*)malloc(fP.size);
			if (fP.data == NULL) {
				safe_delete( g_fGSSave );
				g_SaveGSStream = 0;
			}
			else {
				if (GSfreeze(FREEZE_SAVE, &fP) == -1) {
					safe_delete( g_fGSSave );
					g_SaveGSStream = 0;
				}
				else {
					g_fGSSave->Freeze( fP.size );
					if (fP.size) {
						g_fGSSave->FreezeMem( fP.data, fP.size );
						free(fP.data);
					}
				}
			}
		}
	}
	else if( g_SaveGSStream == 2 ) {

		if( --g_nLeftGSFrames <= 0 ) {
			safe_delete( g_fGSSave );
			g_SaveGSStream = 0;
			Console.WriteLn("Done saving GS stream");
		}
	}
#endif
}
Exemplo n.º 2
0
// Note
EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
{
	GLLoader::in_replayer = true;

	GSRendererType m_renderer;
	// Allow to easyly switch between SW/HW renderer -> this effectively removes the ability to select the renderer by function args
	m_renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
	// alternatively:
	// m_renderer = static_cast<GSRendererType>(renderer);

	if (m_renderer != GSRendererType::OGL_HW && m_renderer != GSRendererType::OGL_SW)
	{
		fprintf(stderr, "wrong renderer selected %d\n", static_cast<int>(m_renderer));
		return;
	}

	struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};

	list<Packet*> packets;
	vector<uint8> buff;
	vector<float> stats;
	stats.clear();
	uint8 regs[0x2000];

	GSinit();

	GSsetBaseMem(regs);

	s_vsync = theApp.GetConfigB("vsync");

	void* hWnd = NULL;

	int err = _GSopen((void**)&hWnd, "", m_renderer);
	if (err != 0) {
		fprintf(stderr, "Error failed to GSopen\n");
		return;
	}
	if (s_gs->m_wnd == NULL) return;

	{ // Read .gs content
		std::string f(lpszCmdLine);
#ifdef LZMA_SUPPORTED
		GSDumpFile* file = (f.size() >= 4) && (f.compare(f.size()-3, 3, ".xz") == 0)
			? (GSDumpFile*) new GSDumpLzma(lpszCmdLine)
			: (GSDumpFile*) new GSDumpRaw(lpszCmdLine);
#else
		GSDumpFile* file = new GSDumpRaw(lpszCmdLine);
#endif

		uint32 crc;
		file->Read(&crc, 4);
		GSsetGameCRC(crc, 0);

		GSFreezeData fd;
		file->Read(&fd.size, 4);
		fd.data = new uint8[fd.size];
		file->Read(fd.data, fd.size);

		GSfreeze(FREEZE_LOAD, &fd);
		delete [] fd.data;

		file->Read(regs, 0x2000);

		GSvsync(1);


		while(!file->IsEof())
		{
			uint8 type;
			file->Read(&type, 1);

			Packet* p = new Packet();

			p->type = type;

			switch(type)
			{
			case 0:
				file->Read(&p->param, 1);
				file->Read(&p->size, 4);

				switch(p->param)
				{
				case 0:
					p->buff.resize(0x4000);
					p->addr = 0x4000 - p->size;
					file->Read(&p->buff[p->addr], p->size);
					break;
				case 1:
				case 2:
				case 3:
					p->buff.resize(p->size);
					file->Read(&p->buff[0], p->size);
					break;
				}

				break;

			case 1:
				file->Read(&p->param, 1);

				break;

			case 2:
				file->Read(&p->size, 4);

				break;

			case 3:
				p->buff.resize(0x2000);

				file->Read(&p->buff[0], 0x2000);

				break;
			}

			packets.push_back(p);
		}

		delete file;
	}

	sleep(1);

	//while(IsWindowVisible(hWnd))
	//FIXME map?
	int finished = theApp.GetConfigI("linux_replay");
	if (theApp.GetConfigI("dump")) {
		fprintf(stderr, "Dump is enabled. Replay will be disabled\n");
		finished = 1;
	}
	unsigned long frame_number = 0;
	unsigned long total_frame_nb = 0;
	while(finished > 0)
	{
		frame_number = 0;
		unsigned long start = timeGetTime();
		for(auto i = packets.begin(); i != packets.end(); i++)
		{
			Packet* p = *i;

			switch(p->type)
			{
				case 0:

					switch(p->param)
					{
						case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
						case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
						case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
						case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
					}

					break;

				case 1:

					GSvsync(p->param);
					frame_number++;

					break;

				case 2:

					if(buff.size() < p->size) buff.resize(p->size);

					GSreadFIFO2(&buff[0], p->size / 16);

					break;

				case 3:

					memcpy(regs, &p->buff[0], 0x2000);

					break;
			}
		}

		// Ensure the rendering is complete to measure correctly the time.
		glFinish();

		if (finished > 90) {
			sleep(1);
		} else {
			unsigned long end = timeGetTime();
			frame_number = std::max(1ul, frame_number); // avoid a potential division by 0

			fprintf(stderr, "The %ld frames of the scene was render on %ldms\n", frame_number, end - start);
			fprintf(stderr, "A means of %fms by frame\n", (float)(end - start)/(float)frame_number);

			stats.push_back((float)(end - start));

			finished--;
			total_frame_nb += frame_number;
		}
	}

	if (theApp.GetConfigI("linux_replay") > 1) {
		// Print some nice stats
		// Skip first frame (shader compilation populate the result)
		// it divides by 10 the standard deviation...
		float n = (float)theApp.GetConfigI("linux_replay") - 1.0f;
		float mean = 0;
		float sd = 0;
		for (auto i = stats.begin()+1; i != stats.end(); i++) {
			mean += *i;
		}
		mean = mean/n;
		for (auto i = stats.begin()+1; i != stats.end(); i++) {
			sd += pow((*i)-mean, 2);
		}
		sd = sqrt(sd/n);

		fprintf(stderr, "\n\nMean: %fms\n", mean);
		fprintf(stderr, "Standard deviation: %fms\n", sd);
		fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
		fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
	}
#ifdef ENABLE_OGL_DEBUG_MEM_BW
	total_frame_nb *= 1024;
	fprintf(stderr, "memory bandwith. T: %f KB/f. V: %f KB/f. U: %f KB/f\n",
			(float)g_real_texture_upload_byte/(float)total_frame_nb,
			(float)g_vertex_upload_byte/(float)total_frame_nb,
			(float)g_uniform_upload_byte/(float)total_frame_nb
		   );
#endif

	for(auto i = packets.begin(); i != packets.end(); i++)
	{
		delete *i;
	}

	packets.clear();

	sleep(1);

	GSclose();
	GSshutdown();
}
Exemplo n.º 3
0
Arquivo: GS.cpp Projeto: Leo626/pcsx2
// Note
EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
{
	GLLoader::in_replayer = true;

	GSRendererType m_renderer;
	// Allow to easyly switch between SW/HW renderer -> this effectively removes the ability to select the renderer by function args
	m_renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
	// alternatively:
	// m_renderer = static_cast<GSRendererType>(renderer);

	if (m_renderer != GSRendererType::OGL_HW && m_renderer != GSRendererType::OGL_SW)
	{
		fprintf(stderr, "wrong renderer selected %d\n", static_cast<int>(m_renderer));
		return;
	}

	struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};

	list<Packet*> packets;
	vector<uint8> buff;
	uint8 regs[0x2000];

	GSinit();

	GSsetBaseMem(regs);

	s_vsync = theApp.GetConfigB("vsync");

	void* hWnd = NULL;

	int err = _GSopen((void**)&hWnd, "", m_renderer);
	if (err != 0) {
		fprintf(stderr, "Error failed to GSopen\n");
		return;
	}
	if (s_gs->m_wnd == NULL) return;

	{ // Read .gs content
		std::string f(lpszCmdLine);
#ifdef LZMA_SUPPORTED
		GSDumpFile* file = (f.size() >= 4) && (f.compare(f.size()-3, 3, ".xz") == 0)
			? (GSDumpFile*) new GSDumpLzma(lpszCmdLine)
			: (GSDumpFile*) new GSDumpRaw(lpszCmdLine);
#else
		GSDumpFile* file = new GSDumpRaw(lpszCmdLine);
#endif

		uint32 crc;
		file->Read(&crc, 4);
		GSsetGameCRC(crc, 0);

		GSFreezeData fd;
		file->Read(&fd.size, 4);
		fd.data = new uint8[fd.size];
		file->Read(fd.data, fd.size);

		GSfreeze(FREEZE_LOAD, &fd);
		delete [] fd.data;

		file->Read(regs, 0x2000);

		GSvsync(1);


		while(!file->IsEof())
		{
			uint8 type;
			file->Read(&type, 1);

			Packet* p = new Packet();

			p->type = type;

			switch(type)
			{
			case 0:
				file->Read(&p->param, 1);
				file->Read(&p->size, 4);

				switch(p->param)
				{
				case 0:
					p->buff.resize(0x4000);
					p->addr = 0x4000 - p->size;
					file->Read(&p->buff[p->addr], p->size);
					break;
				case 1:
				case 2:
				case 3:
					p->buff.resize(p->size);
					file->Read(&p->buff[0], p->size);
					break;
				}

				break;

			case 1:
				file->Read(&p->param, 1);

				break;

			case 2:
				file->Read(&p->size, 4);

				break;

			case 3:
				p->buff.resize(0x2000);

				file->Read(&p->buff[0], 0x2000);

				break;
			}

			packets.push_back(p);
		}

		delete file;
	}

	sleep(1);

	//while(IsWindowVisible(hWnd))
	//FIXME map?
	int finished = theApp.GetConfigI("linux_replay");
	if (theApp.GetConfigI("dump")) {
		fprintf(stderr, "Dump is enabled. Replay will be disabled\n");
		finished = 1;
	}
	unsigned long frame_number = 0;
	while(finished > 0)
	{
		for(auto i = packets.begin(); i != packets.end(); i++)
		{
			Packet* p = *i;

			switch(p->type)
			{
				case 0:

					switch(p->param)
					{
						case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
						case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
						case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
						case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
					}

					break;

				case 1:

					GSvsync(p->param);
					frame_number++;

					break;

				case 2:

					if(buff.size() < p->size) buff.resize(p->size);

					GSreadFIFO2(&buff[0], p->size / 16);

					break;

				case 3:

					memcpy(regs, &p->buff[0], 0x2000);

					break;
			}
		}

		if (finished >= 200) {
			; // Nop for Nvidia Profiler
		} else if (finished > 90) {
			sleep(1);
		} else {
			finished--;
		}
	}

#ifdef ENABLE_OGL_DEBUG_MEM_BW
	unsigned long total_frame_nb = std::max(1ul, frame_number) << 10;
	fprintf(stderr, "memory bandwith. T: %f KB/f. V: %f KB/f. U: %f KB/f\n",
			(float)g_real_texture_upload_byte/(float)total_frame_nb,
			(float)g_vertex_upload_byte/(float)total_frame_nb,
			(float)g_uniform_upload_byte/(float)total_frame_nb
		   );
#endif

	for(auto i = packets.begin(); i != packets.end(); i++)
	{
		delete *i;
	}

	packets.clear();

	sleep(1);

	GSclose();
	GSshutdown();
}
Exemplo n.º 4
0
EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
	GSRendererType renderer = GSRendererType::Undefined;

	{
		char* start = lpszCmdLine;
		char* end = NULL;
		long n = strtol(lpszCmdLine, &end, 10);
		if(end > start) {renderer = static_cast<GSRendererType>(n); lpszCmdLine = end;}
	}

	while(*lpszCmdLine == ' ') lpszCmdLine++;

	::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);

	if(FILE* fp = fopen(lpszCmdLine, "rb"))
	{
		Console console("GSdx", true);

		GSinit();

		uint8 regs[0x2000];
		GSsetBaseMem(regs);

		s_vsync = theApp.GetConfigB("vsync");

		HWND hWnd = NULL;

		_GSopen((void**)&hWnd, "", renderer);

		uint32 crc;
		fread(&crc, 4, 1, fp);
		GSsetGameCRC(crc, 0);

		GSFreezeData fd;
		fread(&fd.size, 4, 1, fp);
		fd.data = new uint8[fd.size];
		fread(fd.data, fd.size, 1, fp);
		GSfreeze(FREEZE_LOAD, &fd);
		delete [] fd.data;

		fread(regs, 0x2000, 1, fp);

		long start = ftell(fp);

		GSvsync(1);

		struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};

		list<Packet*> packets;
		vector<uint8> buff;
		int type;

		while((type = fgetc(fp)) != EOF)
		{
			Packet* p = new Packet();

			p->type = (uint8)type;

			switch(type)
			{
			case 0:
				
				p->param = (uint8)fgetc(fp);

				fread(&p->size, 4, 1, fp);

				switch(p->param)
				{
				case 0:
					p->buff.resize(0x4000);
					p->addr = 0x4000 - p->size;
					fread(&p->buff[p->addr], p->size, 1, fp);
					break;
				case 1:
				case 2:
				case 3:
					p->buff.resize(p->size);
					fread(&p->buff[0], p->size, 1, fp);
					break;
				}

				break;

			case 1:

				p->param = (uint8)fgetc(fp);

				break;

			case 2:

				fread(&p->size, 4, 1, fp);

				break;

			case 3:

				p->buff.resize(0x2000);

				fread(&p->buff[0], 0x2000, 1, fp);

				break;
			}

			packets.push_back(p);
		}

		Sleep(100);

		while(IsWindowVisible(hWnd))
		{
			for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
			{
				Packet* p = *i;

				switch(p->type)
				{
				case 0:

					switch(p->param)
					{
					case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
					case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
					case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
					case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
					}

					break;

				case 1:

					GSvsync(p->param);

					break;

				case 2:

					if(buff.size() < p->size) buff.resize(p->size);

					GSreadFIFO2(&buff[0], p->size / 16);

					break;

				case 3:

					memcpy(regs, &p->buff[0], 0x2000);

					break;
				}
			}
		}

		for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
		{
			delete *i;
		}

		packets.clear();

		Sleep(100);


		/*
		vector<uint8> buff;
		bool exit = false;

		int round = 0;

		while(!exit)
		{
			uint32 index;
			uint32 size;
			uint32 addr;

			int pos;

			switch(fgetc(fp))
			{
			case EOF:
				fseek(fp, start, 0);
				exit = !IsWindowVisible(hWnd);
				//exit = ++round == 60;
				break;

			case 0:
				index = fgetc(fp);
				fread(&size, 4, 1, fp);

				switch(index)
				{
				case 0:
					if(buff.size() < 0x4000) buff.resize(0x4000);
					addr = 0x4000 - size;
					fread(&buff[addr], size, 1, fp);
					GSgifTransfer1(&buff[0], addr);
					break;

				case 1:
					if(buff.size() < size) buff.resize(size);
					fread(&buff[0], size, 1, fp);
					GSgifTransfer2(&buff[0], size / 16);
					break;

				case 2:
					if(buff.size() < size) buff.resize(size);
					fread(&buff[0], size, 1, fp);
					GSgifTransfer3(&buff[0], size / 16);
					break;

				case 3:
					if(buff.size() < size) buff.resize(size);
					fread(&buff[0], size, 1, fp);
					GSgifTransfer(&buff[0], size / 16);
					break;
				}

				break;

			case 1:
				GSvsync(fgetc(fp));
				exit = !IsWindowVisible(hWnd);
				break;

			case 2:
				fread(&size, 4, 1, fp);
				if(buff.size() < size) buff.resize(size);
				GSreadFIFO2(&buff[0], size / 16);
				break;

			case 3:
				fread(regs, 0x2000, 1, fp);
				break;
			}
		}
		*/

		GSclose();
		GSshutdown();

		fclose(fp);
	}
}
Exemplo n.º 5
0
// Note
EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
{
	GLLoader::in_replayer = true;

// lpszCmdLine:
//   First parameter is the renderer.
//   Second parameter is the gs file to load and run.

//EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
#if 0
	int renderer = -1;

	{
		char* start = lpszCmdLine;
		char* end = NULL;
		long n = strtol(lpszCmdLine, &end, 10);
		if(end > start) {renderer = n; lpszCmdLine = end;}
	}

	while(*lpszCmdLine == ' ') lpszCmdLine++;

	::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
	// Allow to easyly switch between SW/HW renderer
	renderer = theApp.GetConfig("renderer", 12);
	if (renderer != 12 && renderer != 13)
	{
		fprintf(stderr, "wrong renderer selected %d\n", renderer);
		return;
	}

	vector<float> stats;
	stats.clear();

	if(FILE* fp = fopen(lpszCmdLine, "rb"))
	{
		//Console console("GSdx", true);

		GSinit();

		uint8 regs[0x2000];
		GSsetBaseMem(regs);

		s_vsync = !!theApp.GetConfig("vsync", 0);

		void* hWnd = NULL;

		int err = _GSopen((void**)&hWnd, "", renderer);
		if (err != 0) {
			fprintf(stderr, "Error failed to GSopen\n");
			return;
		}
		if (s_gs->m_wnd == NULL) return;

		uint32 crc;
		fread(&crc, 4, 1, fp);
		GSsetGameCRC(crc, 0);

		GSFreezeData fd;
		fread(&fd.size, 4, 1, fp);
		fd.data = new uint8[fd.size];
		fread(fd.data, fd.size, 1, fp);
		GSfreeze(FREEZE_LOAD, &fd);
		delete [] fd.data;

		fread(regs, 0x2000, 1, fp);

		GSvsync(1);

		struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};

		list<Packet*> packets;
		vector<uint8> buff;
		int type;

		while((type = fgetc(fp)) != EOF)
		{
			Packet* p = new Packet();

			p->type = (uint8)type;

			switch(type)
			{
			case 0:

				p->param = (uint8)fgetc(fp);

				fread(&p->size, 4, 1, fp);

				switch(p->param)
				{
				case 0:
					p->buff.resize(0x4000);
					p->addr = 0x4000 - p->size;
					fread(&p->buff[p->addr], p->size, 1, fp);
					break;
				case 1:
				case 2:
				case 3:
					p->buff.resize(p->size);
					fread(&p->buff[0], p->size, 1, fp);
					break;
				}

				break;

			case 1:

				p->param = (uint8)fgetc(fp);

				break;

			case 2:

				fread(&p->size, 4, 1, fp);

				break;

			case 3:

				p->buff.resize(0x2000);

				fread(&p->buff[0], 0x2000, 1, fp);

				break;
			}

			packets.push_back(p);
		}

		sleep(1);

		//while(IsWindowVisible(hWnd))
		//FIXME map?
		int finished = theApp.GetConfig("linux_replay", 1);
		unsigned long frame_number = 0;
		while(finished > 0)
		{
			frame_number = 0;
			unsigned long start = timeGetTime();
			for(auto i = packets.begin(); i != packets.end(); i++)
			{
				Packet* p = *i;

				switch(p->type)
				{
				case 0:

					switch(p->param)
					{
					case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
					case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
					case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
					case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
					}

					break;

				case 1:

					GSvsync(p->param);
					frame_number++;

					break;

				case 2:

					if(buff.size() < p->size) buff.resize(p->size);

					GSreadFIFO2(&buff[0], p->size / 16);

					break;

				case 3:

					memcpy(regs, &p->buff[0], 0x2000);

					break;
				}
			}
			unsigned long end = timeGetTime();
			fprintf(stderr, "The %ld frames of the scene was render on %ldms\n", frame_number, end - start);
			fprintf(stderr, "A means of %fms by frame\n", (float)(end - start)/(float)frame_number);

			stats.push_back((float)(end - start));


			sleep(1);
			finished--;
		}

		if (theApp.GetConfig("linux_replay", 1) > 1) {
			// Print some nice stats
			// Skip first frame (shader compilation populate the result)
			// it divides by 10 the standard deviation...
			float n = (float)theApp.GetConfig("linux_replay", 1) - 1.0f;
			float mean = 0;
			float sd = 0;
			for (auto i = stats.begin()+1; i != stats.end(); i++) {
				mean += *i;
			}
			mean = mean/n;
			for (auto i = stats.begin()+1; i != stats.end(); i++) {
				sd += pow((*i)-mean, 2);
			}
			sd = sqrt(sd/n);

			fprintf(stderr, "\n\nMean: %fms\n", mean);
			fprintf(stderr, "Standard deviation: %fms\n", sd);
			fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
			fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
		}
#ifdef ENABLE_OGL_DEBUG_MEM_BW
		fprintf(stderr, "memory bandwith. T: %f. V: %f\n", (float)g_texture_upload_byte/(float)frame_number/1024, (float)g_vertex_upload_byte/(float)frame_number/1024);
#endif

		for(auto i = packets.begin(); i != packets.end(); i++)
		{
			delete *i;
		}

		packets.clear();

		sleep(1);

		GSclose();
		GSshutdown();

		fclose(fp);
	} else {
		fprintf(stderr, "failed to open %s\n", lpszCmdLine);
	}
}