void SP_pos_location( gentity_t *self ) { char *message; self->s.eType = entityType_t::ET_LOCATION; self->r.svFlags = SVF_BROADCAST; trap_LinkEntity( self ); // make the server send them to the clients if ( G_SpawnInt( "count", "", &self->customNumber) ) { if ( self->customNumber < 0 ) { self->customNumber = 0; } if ( self->customNumber > 7 ) { self->customNumber = 7; } message = va( "%c%c%s^7", Color::Constants::ESCAPE, self->customNumber + '0', self->message ); } else { message = self->message; } self->nextPathSegment = level.locationHead; self->s.generic1 = G_LocationIndex(message); level.locationHead = self; G_SetOrigin( self, self->s.origin ); }
void G_SpawnFakeEntities() { level.fakeLocation = G_NewEntity(); level.fakeLocation->s.origin[ 0 ] = level.fakeLocation->s.origin[ 1 ] = level.fakeLocation->s.origin[ 2 ] = 1.7e19f; // well out of range level.fakeLocation->message = nullptr; level.fakeLocation->s.eType = entityType_t::ET_LOCATION; level.fakeLocation->r.svFlags = SVF_BROADCAST; level.fakeLocation->nextPathSegment = level.locationHead; level.fakeLocation->s.generic1 = G_LocationIndex( "" ); level.locationHead = level.fakeLocation; G_SetOrigin( level.fakeLocation, level.fakeLocation->s.origin ); }