void Moderator::CreateSystem::Execute() const { TemporaryPtr<System> system = GetUniverse().CreateSystem(m_star_type, GenerateSystemName(), m_x, m_y); if (!system) { Logger().errorStream() << "CreateSystem::Execute couldn't create system!"; return; } }
void Moderator::CreateSystem::Execute() const { const int MAX_SYSTEM_ORBITS = 9; // hard coded value in UniverseServer.cpp TemporaryPtr<System> system = GetUniverse().CreateSystem(m_star_type, MAX_SYSTEM_ORBITS, GenerateSystemName(), m_x, m_y); if (!system) { Logger().errorStream() << "CreateSystem::Execute couldn't create system!"; return; } }