Exemplo n.º 1
0
// Check the roms to see if they code, graphics etc are complete
static int CheckRoms()
{
	nBzipError = 0;											// Assume romset is fine

	for (int i = 0; i < nRomCount; i++) {
		struct BurnRomInfo ri;

		memset(&ri, 0, sizeof(ri));
		BurnDrvGetRomInfo(&ri, i);							// Find information about the wanted rom
		if (ri.nCrc && (ri.nType & 0x80) == 0) {
			int nState = RomFind[i].nState;					// Get the state of the rom in the zip file

			if (nState == 0 && ri.nType) {					// (A type of 0 means empty slot - no rom)
				char* szName = "Unknown";
				RomDescribe(&BzipDetail, &ri);
				BurnDrvGetRomName(&szName, i, 0);
				BzipDetail.Add(_T("%hs was not found.\n"), szName);
			}

			if (ri.nType & 0x90) {							// essential rom - without it the game may not run at all
				nBzipError |= GetBZipError(nState) << 0;
			}
			if (ri.nType & 0x01) {							// rom which contains graphics information
				nBzipError |= GetBZipError(nState) << 1;
			}
				if (ri.nType & 0x02) {						// rom which contains sound information
				nBzipError |= GetBZipError(nState) << 2;
			}
		}
	}

	if (!nZipsFound) {
		nBzipError |= 0x08;									// No data at all!
	}

	return 0;
}
Exemplo n.º 2
0
// Check the roms to see if they code, graphics etc are complete
static int CheckRoms()
{
	nBzipError = 0;											// Assume romset is fine

	for (int i = 0; i < nRomCount; i++) {
		struct BurnRomInfo ri;

		memset(&ri, 0, sizeof(ri));
		BurnDrvGetRomInfo(&ri, i);							// Find information about the wanted rom
		if (ri.nCrc && (ri.nType & BRF_OPT) == 0 && (ri.nType & BRF_NODUMP)) {
			int nState = RomFind[i].nState;					// Get the state of the rom in the zip file
			int nError = GetBZipError(nState);

			if (nState == 0 && ri.nType) {					// (A type of 0 means empty slot - no rom)
				char* szName = "Unknown";
				RomDescribe(&BzipDetail, &ri);
				BurnDrvGetRomName(&szName, i, 0);
				BzipDetail.Add(_T("%hs was not found.\n"), szName);
			}

			if (nError == 0) {
				nBzipError |= 0x2000;
			}

			if (ri.nType & BRF_ESS) {						// essential rom - without it the game may not run at all
				nBzipError |= nError << 0;
			}
			if (ri.nType & BRF_PRG) {						// rom which contains program information
				nBzipError |= nError << 1;
			}
			if (ri.nType & BRF_GRA) {						// rom which contains graphics information
				nBzipError |= nError << 2;
			}
			if (ri.nType & BRF_SND) {						// rom which contains sound information
				nBzipError |= nError << 3;
			}
		}
	}

	if (nBzipError & 0x0F0F) {
		nBzipError |= 0x4000;
	}

	return 0;
}
Exemplo n.º 3
0
// Check the roms to see if they code, graphics etc are complete
static int CheckRoms()
{
	for (int i = 0; i < nRomCount; i++) {
		struct BurnRomInfo ri;

		memset(&ri, 0, sizeof(ri));
		BurnDrvGetRomInfo(&ri, i);							// Find information about the wanted rom
		if ( /*ri.nCrc &&*/ (ri.nType & BRF_OPT) == 0 && (ri.nType & BRF_NODUMP) == 0) {
			int nState = RomFind[i].nState;					// Get the state of the rom in the zip file
			int nError = GetBZipError(nState);

			if (nState == 0 && ri.nType) {					// (A type of 0 means empty slot - no rom)
				char* szName = "Unknown";
				RomDescribe(&ri);
				BurnDrvGetRomName(&szName, i, 0);
//				FBAPopupAddText(PUF_TEXT_DEFAULT, MAKEINTRESOURCE(IDS_ERR_LOAD_NOTFOUND), szName);
			}

			if (nError == 0) {
				nBzipError |= 0x2000;
			}

			if (ri.nType & BRF_ESS) {						// essential rom - without it the game may not run at all
				nBzipError |= nError << 0;
			}
			if (ri.nType & BRF_PRG) {						// rom which contains program information
				nBzipError |= nError << 1;
			}
			if (ri.nType & BRF_GRA) {						// rom which contains graphics information
				nBzipError |= nError << 2;
			}
			if (ri.nType & BRF_SND) {						// rom which contains sound information
				nBzipError |= nError << 3;
			}
		}
	}

	if (nBzipError & 0x0F0F) {
		nBzipError |= 0x4000;
	}

	return 0;
}