Exemplo n.º 1
0
bool BGSSaveLoadManager::LoadGame_Hook(const char * saveName, bool unk1)
{
#ifdef DEBUG
	_MESSAGE("Executing BGSSaveLoadManager::LoadGame_Hook. saveName: %s", saveName);
#endif
  FriendLink::PreLoadGame();
	g_loadGameLock.Enter();
	Serialization::SetSaveName(saveName);
	PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_PreLoadGame, (void*)saveName, strlen(saveName), NULL);
	
	bool result = CALL_MEMBER_FN(this, LoadGame_HookTarget)(saveName, unk1);
	PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_PostLoadGame, (void*)result, 1, NULL);
	Serialization::SetSaveName(NULL);

	g_loadGameLock.Leave();
	
	// Clear invalid handles in OnUpdate event registration list
	UInt32	enableClearRegs = 0;
	if (GetConfigOption_UInt32("General", "ClearInvalidRegistrations", &enableClearRegs))
	{
		if (enableClearRegs)
		{
			UInt32 count = (*g_skyrimVM)->ClearInvalidRegistrations();
			if (count > 0)
				_MESSAGE("ClearInvalidRegistrations: Removed %d invalid OnUpdate registration(s)", count);
		}
	}

#ifdef DEBUG
	_MESSAGE("Executed BGSSaveLoadManager::LoadGame_Hook.");
#endif
	return result;
}
Exemplo n.º 2
0
void Hooks_Debug_Init(void)
{
	GetSystemTime(&s_launchTime);

	UInt32	enableMiniDump = 0;
	GetConfigOption_UInt32("Debug", "WriteMinidumps", &enableMiniDump);

	if(enableMiniDump)
	{
		_MESSAGE("minidumps enabled");

		// try to get dbghelp
		s_dbgHelpDLL = LoadLibrary("dbghelp.dll");
		if(s_dbgHelpDLL)
		{
			s_dbgHelpWriteDump = (_MiniDumpWriteDump)GetProcAddress(s_dbgHelpDLL, "MiniDumpWriteDump");
			if(!s_dbgHelpWriteDump)
				_WARNING("dbghelp missing MiniDumpWriteDump, upgrade to dbghelp 5.1 or later");
		}
		else
		{
			_MESSAGE("no dbghelp");
		}

		// we want to catch crashes from hook commit, apply exception filter in Init function
		if(s_dbgHelpDLL && s_dbgHelpWriteDump)
		{
			// precalculate as much as possible
			char	myDocumentsPath[MAX_PATH];
			ASSERT(SUCCEEDED(SHGetFolderPath(NULL, CSIDL_MYDOCUMENTS, NULL, SHGFP_TYPE_CURRENT, myDocumentsPath)));

			sprintf_s(s_crashDumpPath, sizeof(s_crashDumpPath), "%s\\My Games\\Skyrim\\SKSE\\Crashdumps\\%04d-%02d-%02d_%02d.%02d.%02d.dmp", myDocumentsPath,
				s_launchTime.wYear, s_launchTime.wMonth, s_launchTime.wDay,
				s_launchTime.wHour, s_launchTime.wMinute, s_launchTime.wSecond);

			IFileStream::MakeAllDirs(s_crashDumpPath);

			// replace previous exception filter
			s_oldExceptionFilter = SetUnhandledExceptionFilter(ExceptionFilter);
			_MESSAGE("old exception filter = %08X", s_oldExceptionFilter);

			// disable game overwriting exception filter
			UInt32	thunkAddress = (UInt32)GetIATAddr((UInt8 *)GetModuleHandle(NULL), "kernel32.dll", "SetUnhandledExceptionFilter");
			SafeWrite32(thunkAddress, (UInt32)SetUnhandledExceptionFilter_Hook);
		}
	}
}
Exemplo n.º 3
0
bool BGSSaveLoadManager::LoadGame_Hook(UInt64 *unk0, UInt32 unk1, UInt32 unk2, void *unk3)
{
	const char *saveName = reinterpret_cast<const char *>(unk0[0xBB0 / 8]); 

	// Game actually does this, we may as well do the same
	if (!saveName)
		saveName = ""; 

#ifdef DEBUG
	_MESSAGE("Executing BGSSaveLoadManager::LoadGame_Hook. saveName: %s", saveName);
#endif

	g_loadGameLock.Enter();

	Serialization::SetSaveName(saveName);
	PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_PreLoadGame, (void*)saveName, strlen(saveName), NULL);
	bool result = CALL_MEMBER_FN(this, LoadGame_HookTarget)(unk0, unk1, unk2, unk3);
	PluginManager::Dispatch_Message(0, SKSEMessagingInterface::kMessage_PostLoadGame, (void*)result, 1, NULL);
	Serialization::SetSaveName(NULL);

	g_loadGameLock.Leave();

	// Clear invalid handles in OnUpdate event registration list
	UInt32	enableClearRegs = 0;
	if(GetConfigOption_UInt32("General", "ClearInvalidRegistrations", &enableClearRegs))
	{
		if(enableClearRegs)
		{
			UInt32 count = (*g_skyrimVM)->ClearInvalidRegistrations();
			if (count > 0)
				_MESSAGE("ClearInvalidRegistrations: Removed %d invalid OnUpdate registration(s)", count);
		}
	}

#ifdef DEBUG
	_MESSAGE("Executed BGSSaveLoadManager::LoadGame_Hook.");
#endif

	return result;
}