Exemplo n.º 1
0
void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
{
	if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_TICKET_REQ), sWorld.getConfig(CONFIG_TICKET_LEVEL_REQ));
        return;
    }

    if (GM_Ticket *ticket = sObjectMgr.GetGMTicketByPlayer(GetPlayer()->GetGUID()))
    {
        WorldPacket data( SMSG_GMTICKET_CREATE, 4 );
        data << uint32(1); // 1 - You already have GM ticket
        SendPacket( &data );
        return;
    }

    uint32 map;
    float x, y, z;
    std::string ticketText, ticketText2;

    SendQueryTimeResponse();

    WorldPacket data(SMSG_GMTICKET_CREATE, 4);
    recv_data >> map;
    recv_data >> x;
    recv_data >> y;
    recv_data >> z;
    recv_data >> ticketText;
    recv_data >> ticketText2;

    GM_Ticket *ticket = new GM_Ticket;
    ticket->name = GetPlayer()->GetName();
    ticket->guid = sObjectMgr.GenerateGMTicketId();
    ticket->playerGuid = GetPlayer()->GetGUID();
    ticket->message = ticketText;
    ticket->createtime = time(NULL);
    ticket->map = map;
    ticket->pos_x = x;
    ticket->pos_y = y;
    ticket->pos_z = z;
    ticket->timestamp = time(NULL);
    ticket->closed = 0;
    ticket->assignedToGM = 0;
    ticket->comment = "";

    sObjectMgr.AddOrUpdateGMTicket(*ticket, true);

    data << uint32(2);
    SendPacket(&data);

    sWorld.SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->guid);

}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
{
    if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_AUCTION_REQ), sWorld.getConfig(CONFIG_AUCTION_LEVEL_REQ));
        return;
    }

    AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
    if (!ahEntry)
        return;

    WorldPacket data(MSG_AUCTION_HELLO, 12);
    data << uint64(guid);
    data << uint32(ahEntry->houseId);
	// We should make a config option
    data << uint8(1);                                       // 3.3.3: 1 - AH enabled, 0 - AH disabled
    SendPacket(&data);
}
Exemplo n.º 3
0
void WorldSession::HandleSendMail(WorldPacket & recv_data )
{
    uint64 mailbox, unk3;
    std::string receiver, subject, body;
    uint32 unk1, unk2, money, COD;
    uint8 unk4;
    recv_data >> mailbox;
    recv_data >> receiver;

    recv_data >> subject;

    recv_data >> body;

    recv_data >> unk1;                                      // stationery?
    recv_data >> unk2;                                      // 0x00000000

    uint8 items_count;
    recv_data >> items_count;                               // attached items count

    if (items_count > MAX_MAIL_ITEMS)                       // client limit
    {
        GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
        recv_data.rpos(recv_data.wpos());                   // set to end to avoid warnings spam
        return;
    }

    uint64 itemGUIDs[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        recv_data.read_skip<uint8>();                       // item slot in mail, not used
        recv_data >> itemGUIDs[i];
    }

    recv_data >> money >> COD;                              // money and cod
    recv_data >> unk3;                                      // const 0
    recv_data >> unk4;                                      // const 0

    // packet read complete, now do check

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    if (receiver.empty())
        return;

    Player* pl = _player;

    if (pl->getLevel() < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_MAIL_SENDER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint64 rc = 0;
    if (normalizePlayerName(receiver))
        rc = sObjectMgr.GetPlayerGUIDByName(receiver);

    if (!rc)
    {
        sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
            pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
        return;
    }

    sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);

    if (pl->GetGUID() == rc)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
        return;
    }

    uint32 cost = items_count ? 30 * items_count : 30;  // price hardcoded in client

    uint32 reqmoney = cost + money;

    if (pl->GetMoney() < reqmoney)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
        return;
    }

    Player *receive = sObjectMgr.GetPlayer(rc);

    uint32 rc_team = 0;
    uint8 mails_count = 0;                                  //do not allow to send to one player more than 100 mails
    uint8 receiveLevel = 0;

    if (receive)
    {
        rc_team = receive->GetTeam();
        mails_count = receive->GetMailSize();
        receiveLevel = receive->getLevel();
    }
    else
    {
        rc_team = sObjectMgr.GetPlayerTeamByGUID(rc);
        if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            mails_count = fields[0].GetUInt32();
        }
        if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT level FROM characters WHERE guid = '%u'", GUID_LOPART(rc)))
        {
            Field *fields = result->Fetch();
            receiveLevel = fields[0].GetUInt8();
        }
    }
    //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
    if (mails_count > 100)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
        return;
    }
    // test the receiver's Faction...
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
    {
        pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
        return;
    }

    if (receiveLevel < sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_MAIL_RECEIVER_REQ), sWorld.getConfig(CONFIG_MAIL_LEVEL_REQ));
        return;
    }

    uint32 rc_account = receive
        ? receive->GetSession()->GetAccountId()
        : sObjectMgr.GetPlayerAccountIdByGUID(rc);

    Item* items[MAX_MAIL_ITEMS];

    for (uint8 i = 0; i < items_count; ++i)
    {
        if (!itemGUIDs[i])
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        Item* item = pl->GetItemByGuid(itemGUIDs[i]);

        // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
        if (!item)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
            return;
        }

        if (!item->CanBeTraded(true))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (item->IsBoundAccountWide() && item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
            return;
        }

        if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || item->GetUInt32Value(ITEM_FIELD_DURATION))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
            return;
        }

        if (COD && item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
        {
            pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
            return;
        }

        items[i] = item;
    }

    pl->SendMailResult(0, MAIL_SEND, MAIL_OK);

    uint32 itemTextId = !body.empty() ? sObjectMgr.CreateItemText( body ) : 0;

    pl->ModifyMoney( -int32(reqmoney) );
    pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);

    bool needItemDelay = false;

    MailDraft draft(subject, itemTextId);

    if (items_count > 0 || money > 0)
    {
        if (items_count > 0)
        {
            for (uint8 i = 0; i < items_count; ++i)
            {
                Item* item = items[i];
                if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
                {
                    sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
                        GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
                }

                item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
                pl->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
                CharacterDatabase.BeginTransaction();
                item->DeleteFromInventoryDB();     // deletes item from character's inventory
                item->SaveToDB();                  // recursive and not have transaction guard into self, item not in inventory and can be save standalone
                // owner in data will set at mail receive and item extracting
                CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), item->GetGUIDLow());
                CharacterDatabase.CommitTransaction();
                draft.AddItem(item);
            }

            // if item send to character at another account, then apply item delivery delay
            needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
        }

        if (money > 0 &&  GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
        {
            sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
                GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
        }
    }

    // If theres is an item, there is a one hour delivery delay if sent to another account's character.
    uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;

    // will delete item or place to receiver mail list
    draft
        .AddMoney(money)
        .AddCOD(COD)
        .SendMailTo(MailReceiver(receive, GUID_LOPART(rc)), pl, MAIL_CHECK_MASK_NONE, deliver_delay);

    CharacterDatabase.BeginTransaction();
    pl->SaveInventoryAndGoldToDB();
    CharacterDatabase.CommitTransaction();
}
Exemplo n.º 4
0
void WorldSession::SendTrainerList( uint64 guid )
{
    std::string str = GetDiamondString(LANG_NPC_TAINER_HELLO);
    SendTrainerList( guid, str );
}
Exemplo n.º 5
0
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
{
    if (GetPlayer()->pTrader)
        return;

    uint64 ID;

    if (!GetPlayer()->isAlive())
    {
        SendTradeStatus(TRADE_STATUS_YOU_DEAD);
        return;
    }

    if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED))
    {
        SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
        return;
    }

    if (isLogingOut())
    {
        SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
        return;
    }

    if (GetPlayer()->isInFlight())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (GetPlayer()->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_TRADE_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    recvPacket >> ID;

    Player* pOther = ObjectAccessor::FindPlayer( ID );

    if (!pOther)
    {
        SendTradeStatus(TRADE_STATUS_NO_TARGET);
        return;
    }

    if (pOther == GetPlayer() || pOther->pTrader)
    {
        SendTradeStatus(TRADE_STATUS_BUSY);
        return;
    }

    if (!pOther->isAlive())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
        return;
    }

    if (pOther->isInFlight())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (pOther->hasUnitState(UNIT_STAT_STUNNED))
    {
        SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
        return;
    }

    if (pOther->GetSession()->isLogingOut())
    {
        SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
        return;
    }

    if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
        return;
    }

    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam() )
    {
        SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
        return;
    }

    if (!pOther->IsWithinDistInMap(_player,10.0f,false))
    {
        SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
        return;
    }

    if (pOther->getLevel() < sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ))
    {
        SendNotification(GetDiamondString(LANG_TRADE_OTHER_REQ), sWorld.getConfig(CONFIG_TRADE_LEVEL_REQ));
        return;
    }

    // OK start trade
    _player->pTrader = pOther;
    pOther->pTrader =_player;

    WorldPacket data(SMSG_TRADE_STATUS, 12);
    data << (uint32) TRADE_STATUS_BEGIN_TRADE;
    data << (uint64)_player->GetGUID();
    _player->pTrader->GetSession()->SendPacket(&data);
}