bool
ClientTiledThebesLayer::UseFastPath()
{
  const FrameMetrics& parentMetrics = GetParent()->GetFrameMetrics();
  bool multipleTransactionsNeeded = gfxPrefs::UseProgressiveTilePainting()
                                 || gfxPrefs::UseLowPrecisionBuffer()
                                 || !parentMetrics.mCriticalDisplayPort.IsEmpty();
  bool isFixed = GetIsFixedPosition() || GetParent()->GetIsFixedPosition();
  return !multipleTransactionsNeeded || isFixed || parentMetrics.mDisplayPort.IsEmpty();
}
bool
ClientTiledPaintedLayer::UseFastPath()
{
  LayerMetricsWrapper scrollAncestor;
  GetAncestorLayers(&scrollAncestor, nullptr);
  if (!scrollAncestor) {
    return true;
  }
  const FrameMetrics& parentMetrics = scrollAncestor.Metrics();

  bool multipleTransactionsNeeded = gfxPlatform::GetPlatform()->UseProgressivePaint()
                                 || gfxPrefs::UseLowPrecisionBuffer()
                                 || !parentMetrics.GetCriticalDisplayPort().IsEmpty();
  bool isFixed = GetIsFixedPosition() || GetParent()->GetIsFixedPosition();
  return !multipleTransactionsNeeded || isFixed || parentMetrics.GetDisplayPort().IsEmpty();
}
Exemplo n.º 3
0
bool
ClientTiledPaintedLayer::UseProgressiveDraw() {
  if (!gfxPlatform::GetPlatform()->UseProgressivePaint()) {
    // pref is disabled, so never do progressive
    return false;
  }

  if (!mContentClient->GetTiledBuffer()->SupportsProgressiveUpdate()) {
    return false;
  }

  if (ClientManager()->HasShadowTarget()) {
    // This condition is true when we are in a reftest scenario. We don't want
    // to draw progressively here because it can cause intermittent reftest
    // failures because the harness won't wait for all the tiles to be drawn.
    return false;
  }

  if (mPaintData.mCriticalDisplayPort.IsEmpty()) {
    // This catches three scenarios:
    // 1) This layer doesn't have a scrolling ancestor
    // 2) This layer is subject to OMTA transforms
    // 3) Low-precision painting is disabled
    // In all of these cases, we don't want to draw this layer progressively.
    return false;
  }

  if (GetIsFixedPosition() || GetParent()->GetIsFixedPosition()) {
    // This layer is fixed-position and so even if it does have a scrolling
    // ancestor it will likely be entirely on-screen all the time, so we
    // should draw it all at once
    return false;
  }

  if (ClientManager()->AsyncPanZoomEnabled()) {
    LayerMetricsWrapper scrollAncestor;
    GetAncestorLayers(&scrollAncestor, nullptr, nullptr);
    MOZ_ASSERT(scrollAncestor); // because mPaintData.mCriticalDisplayPort is non-empty
    const FrameMetrics& parentMetrics = scrollAncestor.Metrics();
    if (!IsScrollingOnCompositor(parentMetrics)) {
      return false;
    }
  }

  return true;
}
bool
ClientTiledPaintedLayer::UseFastPath()
{
  LayerMetricsWrapper scrollAncestor;
  GetAncestorLayers(&scrollAncestor, nullptr);
  if (!scrollAncestor) {
    return true;
  }
  const FrameMetrics& parentMetrics = scrollAncestor.Metrics();

  bool multipleTransactionsNeeded = gfxPlatform::GetPlatform()->UseProgressivePaint()
                                 || gfxPrefs::UseLowPrecisionBuffer()
                                 || !parentMetrics.GetCriticalDisplayPort().IsEmpty();
  bool isFixed = GetIsFixedPosition() || GetParent()->GetIsFixedPosition();
  bool isScrollable = parentMetrics.IsScrollable();

  return !multipleTransactionsNeeded || isFixed || !isScrollable
#if !defined(MOZ_WIDGET_ANDROID) || defined(MOZ_ANDROID_APZ)
         || !IsScrollingOnCompositor(parentMetrics)
#endif
         ;
}
Exemplo n.º 5
0
void
ClientTiledThebesLayer::RenderLayer()
{
  LayerManager::DrawThebesLayerCallback callback =
    ClientManager()->GetThebesLayerCallback();
  void *data = ClientManager()->GetThebesLayerCallbackData();
  if (!callback) {
    ClientManager()->SetTransactionIncomplete();
    return;
  }

  if (!mContentClient) {
    mContentClient = new TiledContentClient(this, ClientManager());

    mContentClient->Connect();
    ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
    MOZ_ASSERT(mContentClient->GetForwarder());
  }

  if (mContentClient->mTiledBuffer.HasFormatChanged()) {
    mValidRegion = nsIntRegion();
  }

  TILING_PRLOG_OBJ(("TILING 0x%p: Initial visible region %s\n", this, tmpstr.get()), mVisibleRegion);
  TILING_PRLOG_OBJ(("TILING 0x%p: Initial valid region %s\n", this, tmpstr.get()), mValidRegion);

  nsIntRegion invalidRegion = mVisibleRegion;
  invalidRegion.Sub(invalidRegion, mValidRegion);
  if (invalidRegion.IsEmpty()) {
    EndPaint(true);
    return;
  }

  // Only paint the mask layer on the first transaction.
  if (GetMaskLayer() && !ClientManager()->IsRepeatTransaction()) {
    ToClientLayer(GetMaskLayer())->RenderLayer();
  }

  bool isFixed = GetIsFixedPosition() || GetParent()->GetIsFixedPosition();

  // Fast path for no progressive updates, no low-precision updates and no
  // critical display-port set, or no display-port set, or this is a fixed
  // position layer/contained in a fixed position layer
  const FrameMetrics& parentMetrics = GetParent()->GetFrameMetrics();
  if ((!gfxPrefs::UseProgressiveTilePainting() &&
       !gfxPrefs::UseLowPrecisionBuffer() &&
       parentMetrics.mCriticalDisplayPort.IsEmpty()) ||
       parentMetrics.mDisplayPort.IsEmpty() ||
       isFixed) {
    mValidRegion = mVisibleRegion;

    NS_ASSERTION(!ClientManager()->IsRepeatTransaction(), "Didn't paint our mask layer");

    mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion,
                                             callback, data);

    ClientManager()->Hold(this);
    mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);

    return;
  }

  // Calculate everything we need to perform the paint.
  BeginPaint();
  if (mPaintData.mPaintFinished) {
    return;
  }

  TILING_PRLOG_OBJ(("TILING 0x%p: Valid region %s\n", this, tmpstr.get()), mValidRegion);
  TILING_PRLOG_OBJ(("TILING 0x%p: Visible region %s\n", this, tmpstr.get()), mVisibleRegion);

  // Make sure that tiles that fall outside of the visible region are
  // discarded on the first update.
  if (!ClientManager()->IsRepeatTransaction()) {
    mValidRegion.And(mValidRegion, mVisibleRegion);
    if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
      // Make sure that tiles that fall outside of the critical displayport are
      // discarded on the first update.
      mValidRegion.And(mValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
    }
  }

  nsIntRegion lowPrecisionInvalidRegion;
  if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
    if (gfxPrefs::UseLowPrecisionBuffer()) {
      // Calculate the invalid region for the low precision buffer
      lowPrecisionInvalidRegion.Sub(mVisibleRegion, mLowPrecisionValidRegion);

      // Remove the valid region from the low precision valid region (we don't
      // validate this part of the low precision buffer).
      lowPrecisionInvalidRegion.Sub(lowPrecisionInvalidRegion, mValidRegion);
    }

    // Clip the invalid region to the critical display-port
    invalidRegion.And(invalidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
    if (invalidRegion.IsEmpty() && lowPrecisionInvalidRegion.IsEmpty()) {
      EndPaint(true);
      return;
    }
  }

  TILING_PRLOG_OBJ(("TILING 0x%p: Invalid region %s\n", this, tmpstr.get()), invalidRegion);

  if (!invalidRegion.IsEmpty() && mPaintData.mLowPrecisionPaintCount == 0) {
    bool updatedBuffer = false;
    // Only draw progressively when the resolution is unchanged.
    if (gfxPrefs::UseProgressiveTilePainting() &&
        !ClientManager()->HasShadowTarget() &&
        mContentClient->mTiledBuffer.GetFrameResolution() == mPaintData.mResolution) {
      // Store the old valid region, then clear it before painting.
      // We clip the old valid region to the visible region, as it only gets
      // used to decide stale content (currently valid and previously visible)
      nsIntRegion oldValidRegion = mContentClient->mTiledBuffer.GetValidRegion();
      oldValidRegion.And(oldValidRegion, mVisibleRegion);
      if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
        oldValidRegion.And(oldValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
      }

      TILING_PRLOG_OBJ(("TILING 0x%p: Progressive update with old valid region %s\n", this, tmpstr.get()), oldValidRegion);

      updatedBuffer =
        mContentClient->mTiledBuffer.ProgressiveUpdate(mValidRegion, invalidRegion,
                                                       oldValidRegion, &mPaintData,
                                                       callback, data);
    } else {
      updatedBuffer = true;
      mValidRegion = mVisibleRegion;
      if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
        mValidRegion.And(mValidRegion, LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort));
      }

      TILING_PRLOG_OBJ(("TILING 0x%p: Painting: valid region %s\n", this, tmpstr.get()), mValidRegion);
      TILING_PRLOG_OBJ(("TILING 0x%p: and invalid region %s\n", this, tmpstr.get()), invalidRegion);

      mContentClient->mTiledBuffer.SetFrameResolution(mPaintData.mResolution);
      mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion,
                                               callback, data);
    }

    if (updatedBuffer) {
      ClientManager()->Hold(this);
      mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);

      // If there are low precision updates, mark the paint as unfinished and
      // request a repeat transaction.
      if (!lowPrecisionInvalidRegion.IsEmpty() && mPaintData.mPaintFinished) {
        ClientManager()->SetRepeatTransaction();
        mPaintData.mLowPrecisionPaintCount = 1;
        mPaintData.mPaintFinished = false;
      }

      // Return so that low precision updates aren't performed in the same
      // transaction as high-precision updates.
      EndPaint(false);
      return;
    }
  }

  TILING_PRLOG_OBJ(("TILING 0x%p: Low-precision valid region is %s\n", this, tmpstr.get()), mLowPrecisionValidRegion);
  TILING_PRLOG_OBJ(("TILING 0x%p: Low-precision invalid region is %s\n", this, tmpstr.get()), lowPrecisionInvalidRegion);

  // Render the low precision buffer, if there's area to invalidate and the
  // visible region is larger than the critical display port.
  bool updatedLowPrecision = false;
  if (!lowPrecisionInvalidRegion.IsEmpty() &&
      !nsIntRegion(LayerIntRect::ToUntyped(mPaintData.mCriticalDisplayPort)).Contains(mVisibleRegion)) {
    nsIntRegion oldValidRegion =
      mContentClient->mLowPrecisionTiledBuffer.GetValidRegion();
    oldValidRegion.And(oldValidRegion, mVisibleRegion);

    // If the frame resolution or format have changed, invalidate the buffer
    if (mContentClient->mLowPrecisionTiledBuffer.GetFrameResolution() != mPaintData.mResolution ||
        mContentClient->mLowPrecisionTiledBuffer.HasFormatChanged()) {
      if (!mLowPrecisionValidRegion.IsEmpty()) {
        updatedLowPrecision = true;
      }
      oldValidRegion.SetEmpty();
      mLowPrecisionValidRegion.SetEmpty();
      mContentClient->mLowPrecisionTiledBuffer.SetFrameResolution(mPaintData.mResolution);
      lowPrecisionInvalidRegion = mVisibleRegion;
    }

    // Invalidate previously valid content that is no longer visible
    if (mPaintData.mLowPrecisionPaintCount == 1) {
      mLowPrecisionValidRegion.And(mLowPrecisionValidRegion, mVisibleRegion);
    }
    mPaintData.mLowPrecisionPaintCount++;

    // Remove the valid high-precision region from the invalid low-precision
    // region. We don't want to spend time drawing things twice.
    lowPrecisionInvalidRegion.Sub(lowPrecisionInvalidRegion, mValidRegion);

    if (!lowPrecisionInvalidRegion.IsEmpty()) {
      updatedLowPrecision = mContentClient->mLowPrecisionTiledBuffer
                              .ProgressiveUpdate(mLowPrecisionValidRegion,
                                                 lowPrecisionInvalidRegion,
                                                 oldValidRegion, &mPaintData,
                                                 callback, data);
    }
  } else if (!mLowPrecisionValidRegion.IsEmpty()) {
    // Clear the low precision tiled buffer
    updatedLowPrecision = true;
    mLowPrecisionValidRegion.SetEmpty();
    mContentClient->mLowPrecisionTiledBuffer.ResetPaintedAndValidState();
  }

  // We send a Painted callback if we clear the valid region of the low
  // precision buffer, so that the shadow buffer's valid region can be updated
  // and the associated resources can be freed.
  if (updatedLowPrecision) {
    ClientManager()->Hold(this);
    mContentClient->UseTiledLayerBuffer(TiledContentClient::LOW_PRECISION_TILED_BUFFER);
  }

  EndPaint(false);
}
Exemplo n.º 6
0
nsACString&
Layer::PrintInfo(nsACString& aTo, const char* aPrefix)
{
  aTo += aPrefix;
  aTo += nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this);

  layers::PrintInfo(aTo, AsLayerComposite());

  if (mUseClipRect) {
    AppendToString(aTo, mClipRect, " [clip=", "]");
  }
  if (1.0 != mPostXScale || 1.0 != mPostYScale) {
    aTo.AppendPrintf(" [postScale=%g, %g]", mPostXScale, mPostYScale);
  }
  if (!mTransform.IsIdentity()) {
    AppendToString(aTo, mTransform, " [transform=", "]");
  }
  if (!mVisibleRegion.IsEmpty()) {
    AppendToString(aTo, mVisibleRegion, " [visible=", "]");
  } else {
    aTo += " [not visible]";
  }
  if (!mEventRegions.mHitRegion.IsEmpty()) {
    AppendToString(aTo, mEventRegions.mHitRegion, " [hitregion=", "]");
  }
  if (!mEventRegions.mDispatchToContentHitRegion.IsEmpty()) {
    AppendToString(aTo, mEventRegions.mDispatchToContentHitRegion, " [dispatchtocontentregion=", "]");
  }
  if (1.0 != mOpacity) {
    aTo.AppendPrintf(" [opacity=%g]", mOpacity);
  }
  if (GetContentFlags() & CONTENT_OPAQUE) {
    aTo += " [opaqueContent]";
  }
  if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) {
    aTo += " [componentAlpha]";
  }
  if (GetScrollbarDirection() == VERTICAL) {
    aTo.AppendPrintf(" [vscrollbar=%lld]", GetScrollbarTargetContainerId());
  }
  if (GetScrollbarDirection() == HORIZONTAL) {
    aTo.AppendPrintf(" [hscrollbar=%lld]", GetScrollbarTargetContainerId());
  }
  if (GetIsFixedPosition()) {
    aTo.AppendPrintf(" [isFixedPosition anchor=%f,%f margin=%f,%f,%f,%f]", mAnchor.x, mAnchor.y,
                     mMargins.top, mMargins.right, mMargins.bottom, mMargins.left);
  }
  if (GetIsStickyPosition()) {
    aTo.AppendPrintf(" [isStickyPosition scrollId=%d outer=%f,%f %fx%f "
                     "inner=%f,%f %fx%f]", mStickyPositionData->mScrollId,
                     mStickyPositionData->mOuter.x, mStickyPositionData->mOuter.y,
                     mStickyPositionData->mOuter.width, mStickyPositionData->mOuter.height,
                     mStickyPositionData->mInner.x, mStickyPositionData->mInner.y,
                     mStickyPositionData->mInner.width, mStickyPositionData->mInner.height);
  }
  if (mMaskLayer) {
    aTo.AppendPrintf(" [mMaskLayer=%p]", mMaskLayer.get());
  }

  return aTo;
}