// // Retrieve // // Retrieve data from the task, return TRUE if filled // Bool UnitRecycle::Retrieve(U32 id, RetrievedData &data) { switch (id) { case TaskRetrieve::Progress: data.u1 = GetNameCrc(); data.f1 = GetProgress(); return (TRUE); case TaskRetrieve::Info: { if (inst.Test(0xB9EBA067)) // "Decycle" { data.s2 = TRANSLATE(("#game.client.hud.tasks.recycle.cancel")); } else { data.s2 = TRANSLATE(("#game.client.hud.tasks.recycle.process")); } return (TRUE); } } return (GameTask<UnitObjType, UnitObj>::Retrieve(id, data)); }
// // Retrieve // // Retrieve data from the task, return TRUE if filled // Bool UnitConstruct::Retrieve(U32 id, RetrievedData &data) { switch (id) { case TaskRetrieve::Progress: { data.f1 = GetProgress(); data.u1 = GetNameCrc(); return (TRUE); } case TaskRetrieve::Info: { // Are we constructing if (inst.Test(0x4E5A04E4)) // "Construct" { data.s2 = TRANSLATE(("#game.client.hud.tasks.construct.process")); return (TRUE); } if (inst.Test(0xF073DD95)) // "Paused" { data.s2 = TRANSLATE(("#game.client.hud.tasks.construct.paused")); return (TRUE); } return (FALSE); } } return (GameTask<UnitObjType, UnitObj>::Retrieve(id, data)); }