Exemplo n.º 1
0
 /// \brief
 ///   Creates a new light and returns a reference to it (same as implicitly adding a new light)
 ///
 /// \return
 ///   Reference to newly added light
 inline VGLight&              CreateLight()                           { m_lights.Add(new VGLight()); return GetLight(GetNumLights()-1); }
void DumpInfo(int thingToDump)
{
    switch(thingToDump)
    {
    case DUMP_COLORS:
        DebuggerAppendMsg("----Colors----\nPrim Color:\t%08X\nEnv Color:\t%08X\n"
            "Fill Color:\t%08X\nFog Color:\t%08X\n"
            "Prim Depth:\t%f\nPrim LOD Frac:\t%08X\n",
        GetPrimitiveColor(), GetEnvColor(), gRDP.fillColor,
        CRender::GetRender()->GetFogColor(), GetPrimitiveDepth(), GetLODFrac());
        break;
    case DUMP_CUR_MUX:
        CRender::GetRender()->m_pColorCombiner->DisplayMuxString();
        break;
    case DUMP_LIGHT:
        DebuggerAppendMsg("----Light Colors----\nNumber of Lights: %d\n",GetNumLights());
        for( uint32 i=0; i<GetNumLights()+2; i++)
        {
            DebuggerAppendMsg("Light %d:\t%08X, (%d,%d,%d)\n", i, gRSPn64lights[i].dwRGBA,gRSPn64lights[i].x,gRSPn64lights[i].y,gRSPn64lights[i].z );
        }
        break;
    case DUMP_TEXTURE_AT:
        {
        }
        break;
    case DUMP_CUR_TEXTURE_RGBA:
        DumpTexture(gRSP.curTile, TXT_RGBA);
        break;
    case DUMP_CUR_1_TEXTURE_RGBA:
        DumpTexture((1+gRSP.curTile)%7, TXT_RGBA);
        break;
    case DUMP_CUR_TEXTURE_RGB:
        DumpTexture(gRSP.curTile, TXT_RGB);
        break;
    case DUMP_CUR_1_TEXTURE_RGB:
        DumpTexture((1+gRSP.curTile)%7, TXT_RGB);
        break;
    case DUMP_CUR_TEXTURE_TO_FILE:
        DumpTextureToFile(0,TXT_RGB);
        DumpTextureToFile(0,TXT_ALPHA);
        DumpTextureToFile(0,TXT_RGBA);
        break;
    case DUMP_CUR_1_TEXTURE_TO_FILE:
        DumpTextureToFile(1,TXT_RGB);
        DumpTextureToFile(1,TXT_ALPHA);
        DumpTextureToFile(1,TXT_RGBA);
        break;
    case DUMP_CUR_TEXTURE_ALPHA:
        DumpTexture(0, TXT_ALPHA);
        break;
    case DUMP_CUR_1_TEXTURE_ALPHA:
        DumpTexture(1, TXT_ALPHA);
        break;
    case DUMP_TLUT:
        DumpTlut(g_wRDPTlut);
        break;
    case DUMP_OBJ_TLUT:
        DumpTlut((uint16*)(g_pRDRAMu8+gObjTlutAddr));
        break;
    case DUMP_TILE_AT:
        {
        }
        break;
    case DUMP_VERTEXES:
        DumpVertexArray();
        break;
    case DUMP_VI_REGS:
        DumpVIRegisters();
        break;
    case DUMP_SIMPLE_MUX:
        CRender::GetRender()->m_pColorCombiner->DisplaySimpleMuxString();
        break;
    case DUMP_OTHER_MODE:
        DumpOtherMode();
        break;
    case DUMP_FRAME_BUFFER:
        CRender::GetRender()->DrawFrameBuffer(true);
        break;
    case DUMP_CONTENT_AT:
        {
        }
        break;
    case DUMP_DLIST_AT:
        {
        }
        break;
    case DUMP_MATRIX_AT:
        {
        }
        break;
    case DUMP_NEXT_TEX:
        CachedTexIndex++;
        if( CachedTexIndex >= gTextureManager.GetNumOfCachedTexture() )
        {
            CachedTexIndex = 0;
        }
        DumpCachedTexture(CachedTexIndex);
        break;
    case DUMP_PREV_TEX:     
        CachedTexIndex--;
        if( CachedTexIndex < 0 || CachedTexIndex >= gTextureManager.GetNumOfCachedTexture() )
            CachedTexIndex = 0;
        DumpCachedTexture(CachedTexIndex);
        break;
    case DUMP_CACHED_TEX:
        DumpCachedTexture(CachedTexIndex);
        break;
    case DUMP_TEXBUFFER_AT:
        {
        }
        break;
    case DUMP_COMBINED_MATRIX:
        DumpMatrix2(gRSPworldProject,"Combined Matrix");
        break;
    case DUMP_WORLD_TOP_MATRIX:
        DumpMatrix2(gRSP.modelviewMtxs[gRSP.modelViewMtxTop],"World Top Matrix");
        break;
    case DUMP_WORLD_MATRIX_AT:
        {
        }
        break;
    case DUMP_PROJECTION_MATRIX:
        DumpMatrix2(gRSP.projectionMtxs[gRSP.projectionMtxTop],"Projection Top Matrix");
        break;
    }
}