bool CollidePixel(int obj1, int obj2) {
	int s1 = GetObjectSprite(obj1);
	int s2 = GetObjectSprite(obj2);

	int x1, y1;
	GetObjectLocation(obj1, &x1, &y1);
	
	int x2, y2;
	GetObjectLocation(obj2, &x2, &y2);
	
	return CollideSprite(s1, s2, x2-x1, y2-y1);
}
Exemplo n.º 2
0
const ProtoModel* GetObjectSprite(const std::string& objName) {
  return GetObjectSprite(QString::fromStdString(objName));
}