Exemplo n.º 1
0
static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
{
    if (IsTileType(tile, MP_TUNNELBRIDGE)) {
        /* wrong track type */
        if (GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) return;

        DiagDirection dir = GetTunnelBridgeDirection(tile);
        /* entering tunnel / bridge? */
        if (dir == direction) {
            TileIndex endtile = GetOtherTunnelBridgeEnd(tile);

            tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;

            tile = endtile;
        } else {
            /* leaving tunnel / bridge? */
            if (ReverseDiagDir(dir) != direction) return;
        }
    }

    /* This addition will sometimes overflow by a single tile.
     * The use of TILE_MASK here makes sure that we still point at a valid
     * tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
    tile = TILE_MASK(tile + TileOffsByDiagDir(direction));

    if (++tpf->rd.cur_length > 50) return;

    TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)) & DiagdirReachesTracks(direction);
    if (bits == TRACK_BIT_NONE) return;

    assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());

    bool only_one_track = true;
    do {
        Track track = RemoveFirstTrack(&bits);
        if (bits != TRACK_BIT_NONE) only_one_track = false;
        RememberData rd = tpf->rd;

        /* Change direction 4 times only */
        if (!only_one_track && track != tpf->rd.last_choosen_track) {
            if (++tpf->rd.depth > 4) {
                tpf->rd = rd;
                return;
            }
            tpf->rd.last_choosen_track = track;
        }

        tpf->the_dir = TrackEnterdirToTrackdir(track, direction);

        if (!ShipTrackFollower(tile, tpf, tpf->rd.cur_length)) {
            TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir));
        }

        tpf->rd = rd;
    } while (bits != TRACK_BIT_NONE);
}
Exemplo n.º 2
0
/**
 * Callback to start placing a bridge.
 * @param tile Start tile of the bridge.
 */
static void PlaceRoad_Bridge(TileIndex tile, Window *w)
{
	if (IsBridgeTile(tile)) {
		TileIndex other_tile = GetOtherTunnelBridgeEnd(tile);
		Point pt = {0, 0};
		w->OnPlaceMouseUp(VPM_X_OR_Y, DDSP_BUILD_BRIDGE, pt, other_tile, tile);
	} else {
		VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE);
	}
}
Exemplo n.º 3
0
/**
 * Callback executed after a build road tunnel command has been called.
 *
 * @param result Whether the build succeeded.
 * @param start_tile Starting tile of the tunnel.
 * @param p1 bit 0-3 railtype or roadtypes
 *           bit 8-9 transport type
 * @param p2 unused
 */
void CcBuildRoadTunnel(const CommandCost &result, TileIndex start_tile, uint32 p1, uint32 p2)
{
	if (result.Succeeded()) {
		if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, start_tile);
		if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();

		DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(start_tile));
		ConnectRoadToStructure(start_tile, start_direction);

		TileIndex end_tile = GetOtherTunnelBridgeEnd(start_tile);
		DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
		ConnectRoadToStructure(end_tile, end_direction);
	} else {
		SetRedErrorSquare(_build_tunnel_endtile);
	}
}
Exemplo n.º 4
0
/* Will just follow the results of GetTileTrackStatus concerning where we can
 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and
 * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the
 * entry and exit are neighbours. Will fill
 * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
{
	/* We leave src_tile on track src_trackdir in direction src_exitdir */
	Trackdir src_trackdir = current->path.node.direction;
	TileIndex src_tile = current->path.node.tile;
	DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);

	/* Is src_tile valid, and can be used?
	 * When choosing track on a junction src_tile is the tile neighboured to the junction wrt. exitdir.
	 * But we must not check the validity of this move, as src_tile is totally unrelated to the move, if a roadvehicle reversed on a junction. */
	bool ignore_src_tile = (current->path.parent == NULL && NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_START_TILE));

	/* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */
	TransportType type = (TransportType)aystar->user_data[NPF_TYPE];
	uint subtype = aystar->user_data[NPF_SUB_TYPE];

	/* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */
	aystar->num_neighbours = 0;
	DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile);

	/* We want to determine the tile we arrive, and which choices we have there */
	TileIndex dst_tile;
	TrackdirBits trackdirbits;

	/* Find dest tile */
	if (ignore_src_tile) {
		/* Do not perform any checks that involve src_tile */
		dst_tile = src_tile + TileOffsByDiagDir(src_exitdir);
		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
	} else if (IsTileType(src_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(src_tile) == src_exitdir) {
		/* We drive through the wormhole and arrive on the other side */
		dst_tile = GetOtherTunnelBridgeEnd(src_tile);
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
	} else if (ForceReverse(src_tile, src_exitdir, type, subtype)) {
		/* We can only reverse on this tile */
		dst_tile = src_tile;
		src_trackdir = ReverseTrackdir(src_trackdir);
		trackdirbits = TrackdirToTrackdirBits(src_trackdir);
	} else {
		/* We leave src_tile in src_exitdir and reach dst_tile */
		dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir));

		if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE;

		if (dst_tile == INVALID_TILE) {
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;

			dst_tile = src_tile;
			src_trackdir = ReverseTrackdir(src_trackdir);
		}

		trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);

		if (trackdirbits == 0) {
			/* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */
			if (type != TRANSPORT_ROAD || HasBit(subtype, ROADTYPE_TRAM)) return;

			dst_tile = src_tile;
			src_trackdir = ReverseTrackdir(src_trackdir);

			trackdirbits = GetDriveableTrackdirBits(dst_tile, src_trackdir, type, subtype);
		}
	}

	if (NPFGetFlag(&current->path.node, NPF_FLAG_IGNORE_RESERVED)) {
		/* Mask out any reserved tracks. */
		TrackBits reserved = GetReservedTrackbits(dst_tile);
		trackdirbits &= ~TrackBitsToTrackdirBits(reserved);

		uint bits = TrackdirBitsToTrackBits(trackdirbits);
		int i;
		FOR_EACH_SET_BIT(i, bits) {
			if (TracksOverlap(reserved | TrackToTrackBits((Track)i))) trackdirbits &= ~TrackToTrackdirBits((Track)i);
		}
	}
Exemplo n.º 5
0
static uint NPFReservedTrackCost(AyStarNode *current)
{
	TileIndex tile = current->tile;
	TrackBits track = TrackToTrackBits(TrackdirToTrack(current->direction));
	TrackBits res = GetReservedTrackbits(tile);

	if (NPFGetFlag(current, NPF_FLAG_3RD_SIGNAL) || NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_BLOCK) || ((res & track) == TRACK_BIT_NONE && !TracksOverlap(res | track))) return 0;

	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
		DiagDirection exitdir = TrackdirToExitdir(current->direction);
		if (GetTunnelBridgeDirection(tile) == ReverseDiagDir(exitdir)) {
			return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty * (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 1);
		}
	}
	return  _settings_game.pf.npf.npf_rail_pbs_cross_penalty;
}
Exemplo n.º 6
0
/**
 * Updates blocks in _globset buffer
 *
 * @param owner company whose signals we are updating
 * @return state of the first block from _globset
 * @pre Company::IsValidID(owner)
 */
static SigSegState UpdateSignalsInBuffer(Owner owner)
{
	assert(Company::IsValidID(owner));

	bool first = true;  // first block?
	SigSegState state = SIGSEG_FREE; // value to return

	TileIndex tile;
	DiagDirection dir;

	while (_globset.Get(&tile, &dir)) {
		assert(_tbuset.IsEmpty());
		assert(_tbdset.IsEmpty());

		/* After updating signal, data stored are always MP_RAILWAY with signals.
		 * Other situations happen when data are from outside functions -
		 * modification of railbits (including both rail building and removal),
		 * train entering/leaving block, train leaving depot...
		 */
		switch (GetTileType(tile)) {
			case MP_TUNNELBRIDGE:
				/* 'optimization assert' - do not try to update signals when it is not needed */
				assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL);
				assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile)));
				_tbdset.Add(tile, INVALID_DIAGDIR);  // we can safely start from wormhole centre
				_tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
				break;

			case MP_RAILWAY:
				if (IsRailDepot(tile)) {
					/* 'optimization assert' do not try to update signals in other cases */
					assert(dir == INVALID_DIAGDIR || dir == GetRailDepotDirection(tile));
					_tbdset.Add(tile, INVALID_DIAGDIR); // start from depot inside
					break;
				}
				/* FALL THROUGH */
			case MP_STATION:
			case MP_ROAD:
				if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
					/* only add to set when there is some 'interesting' track */
					_tbdset.Add(tile, dir);
					_tbdset.Add(tile + TileOffsByDiagDir(dir), ReverseDiagDir(dir));
					break;
				}
				/* FALL THROUGH */
			default:
				/* jump to next tile */
				tile = tile + TileOffsByDiagDir(dir);
				dir = ReverseDiagDir(dir);
				if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
					_tbdset.Add(tile, dir);
					break;
				}
				/* happens when removing a rail that wasn't connected at one or both sides */
				continue; // continue the while() loop
		}

		assert(!_tbdset.Overflowed()); // it really shouldn't overflow by these one or two items
		assert(!_tbdset.IsEmpty()); // it wouldn't hurt anyone, but shouldn't happen too

		SigFlags flags = ExploreSegment(owner);

		if (first) {
			first = false;
			/* SIGSEG_FREE is set by default */
			if (flags & SF_PBS) {
				state = SIGSEG_PBS;
			} else if ((flags & SF_TRAIN) || ((flags & SF_EXIT) && !(flags & SF_GREEN)) || (flags & SF_FULL)) {
				state = SIGSEG_FULL;
			}
		}

		/* do not do anything when some buffer was full */
		if (flags & SF_FULL) {
			ResetSets(); // free all sets
			break;
		}

		UpdateSignalsAroundSegment(flags);
	}

	return state;
}
Exemplo n.º 7
0
/**
 * Search signal block
 *
 * @param owner owner whose signals we are updating
 * @return SigFlags
 */
static SigFlags ExploreSegment(Owner owner)
{
	SigFlags flags = SF_NONE;

	TileIndex tile;
	DiagDirection enterdir;

	while (_tbdset.Get(&tile, &enterdir)) {
		TileIndex oldtile = tile; // tile we are leaving
		DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)

		switch (GetTileType(tile)) {
			case MP_RAILWAY: {
				if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)

				if (IsRailDepot(tile)) {
					if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						exitdir = GetRailDepotDirection(tile);
						tile += TileOffsByDiagDir(exitdir);
						enterdir = ReverseDiagDir(exitdir);
						break;
					} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
						if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						continue;
					} else {
						continue;
					}
				}

				TrackBits tracks = GetTrackBits(tile); // trackbits of tile
				TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits

				if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
					tracks = tracks_masked;
					/* If no train detected yet, and there is not no train -> there is a train -> set the flag */
					if (!(flags & SF_TRAIN) && EnsureNoTrainOnTrackBits(tile, tracks).Failed()) flags |= SF_TRAIN;
				} else {
					if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				}

				if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
					Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
					if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
						SignalType sig = GetSignalType(tile, track);
						Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
						Trackdir reversedir = ReverseTrackdir(trackdir);
						/* add (tile, reversetrackdir) to 'to-be-updated' set when there is
						 * ANY conventional signal in REVERSE direction
						 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
						if (HasSignalOnTrackdir(tile, reversedir)) {
							if (IsPbsSignal(sig)) {
								flags |= SF_PBS;
							} else if (!_tbuset.Add(tile, reversedir)) {
								return flags | SF_FULL;
							}
						}
						if (HasSignalOnTrackdir(tile, trackdir) && !IsOnewaySignal(tile, track)) flags |= SF_PBS;

						/* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
						if (!(flags & SF_GREEN2) && IsPresignalExit(tile, track) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
							if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
							flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
							if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
								if (flags & SF_GREEN) flags |= SF_GREEN2;
								flags |= SF_GREEN;
							}
						}

						continue;
					}
				}

				for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
					if (dir != enterdir && (tracks & _enterdir_to_trackbits[dir])) { // any track incidating?
						TileIndex newtile = tile + TileOffsByDiagDir(dir);  // new tile to check
						DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
						if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
					}
				}

				continue; // continue the while() loop
				}

			case MP_STATION:
				if (!HasStationRail(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
				if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_ROAD:
				if (!IsLevelCrossing(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis

				if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_TUNNELBRIDGE: {
				if (GetTileOwner(tile) != owner) continue;
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
				DiagDirection dir = GetTunnelBridgeDirection(tile);

				if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					enterdir = dir;
					exitdir = ReverseDiagDir(dir);
					tile += TileOffsByDiagDir(exitdir); // just skip to next tile
				} else { // NOT incoming from the wormhole!
					if (ReverseDiagDir(enterdir) != dir) continue;
					if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
					enterdir = INVALID_DIAGDIR;
					exitdir = INVALID_DIAGDIR;
				}
				}
				break;

			default:
				continue; // continue the while() loop
		}

		if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
	}

	return flags;
}