Exemplo n.º 1
0
unsigned Texture::GetComponents() const
{
    if (!width_ || IsCompressed())
        return 0;
    else
        return GetRowDataSize(width_) / width_;
}
Exemplo n.º 2
0
bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
{
    if (!object_)
    {
        LOGERROR("No texture created, can not get data");
        return false;
    }
    
    if (!dest)
    {
        LOGERROR("Null destination for getting data");
        return false;
    }
    
    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for getting data");
        return false;
    }
    
    if (graphics_->IsDeviceLost())
    {
        LOGWARNING("Getting texture data while device is lost");
        return false;
    }
    
    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    
    D3DLOCKED_RECT d3dLockedRect;
    RECT d3dRect;
    d3dRect.left = 0;
    d3dRect.top = 0;
    d3dRect.right = levelWidth;
    d3dRect.bottom = levelHeight;
    
    if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
    {
        LOGERROR("Could not lock texture");
        return false;
    }
    
    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;
    
    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;
    
    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            memcpy(destPtr, src, rowSize);
            destPtr += rowSize;
        }
        break;
        
    case D3DFMT_X8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src;
                destPtr += 3;
           }
        }
        break;
        
    case D3DFMT_A8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++;
                destPtr += 4;
           }
        }
        break;
    }
    
    ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
    return true;
}
Exemplo n.º 3
0
bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
{
    if (!object_)
    {
        LOGERROR("No texture created, can not set data");
        return false;
    }
    
    if (!data)
    {
        LOGERROR("Null source for setting data");
        return false;
    }
    
    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for setting data");
        return false;
    }
    
    if (graphics_->IsDeviceLost())
    {
        LOGWARNING("Texture data assignment while device is lost");
        dataPending_ = true;
        return true;
    }
    
    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
    }
    
    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
    {
        LOGERROR("Illegal dimensions for setting data");
        return false;
    }
    
    D3DLOCKED_RECT d3dLockedRect;
    RECT d3dRect;
    d3dRect.left = x;
    d3dRect.top = y;
    d3dRect.right = x + width;
    d3dRect.bottom = y + height;
    
    DWORD flags = 0;
    if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT)
        flags |= D3DLOCK_DISCARD;
    
    if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, (flags &
        D3DLOCK_DISCARD) ? 0 : &d3dRect, flags)))
    {
        LOGERROR("Could not lock texture");
        return false;
    }
    
    if (IsCompressed())
    {
        height = (height + 3) >> 2;
        y >>= 2;
    }
    
    unsigned char* src = (unsigned char*)data;
    unsigned rowSize = GetRowDataSize(width);
    
    // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;
    
    // Perform conversion from RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            memcpy(dest, src, rowSize);
            src += rowSize;
        }
        break;
    
    case D3DFMT_X8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < width; ++j)
            {
                *dest++  = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
                src += 3;
           }
        }
        break;
        
    case D3DFMT_A8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < width; ++j)
            {
                *dest++  = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
                src += 4;
           }
        }
        break;
    }
    
    ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
    return true;
}
Exemplo n.º 4
0
bool Texture2D::GetData(unsigned level, void* dest) const
{
    if (!object_.ptr_)
    {
        ATOMIC_LOGERROR("No texture created, can not get data");
        return false;
    }

    if (!dest)
    {
        ATOMIC_LOGERROR("Null destination for getting data");
        return false;
    }

    if (level >= levels_)
    {
        ATOMIC_LOGERROR("Illegal mip level for getting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        ATOMIC_LOGWARNING("Getting texture data while device is lost");
        return false;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);

    D3DLOCKED_RECT d3dLockedRect;
    RECT d3dRect;
    d3dRect.left = 0;
    d3dRect.top = 0;
    d3dRect.right = levelWidth;
    d3dRect.bottom = levelHeight;

    IDirect3DSurface9* offscreenSurface = 0;
    // Need to use a offscreen surface & GetRenderTargetData() for rendertargets
    if (renderSurface_)
    {
        if (level != 0)
        {
            ATOMIC_LOGERROR("Can only get mip level 0 data from a rendertarget");
            return false;
        }

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_,
            D3DPOOL_SYSTEMMEM, &offscreenSurface, 0);
        if (FAILED(hr))
        {
            ATOMIC_SAFE_RELEASE(offscreenSurface);
            ATOMIC_LOGD3DERROR("Could not create surface for getting rendertarget data", hr);
            return false;
        }
        hr = device->GetRenderTargetData((IDirect3DSurface9*)renderSurface_->GetSurface(), offscreenSurface);
        if (FAILED(hr))
        {
            ATOMIC_LOGD3DERROR("Could not get rendertarget data", hr);
            offscreenSurface->Release();
            return false;
        }
        hr = offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            ATOMIC_LOGD3DERROR("Could not lock surface for getting rendertarget data", hr);
            offscreenSurface->Release();
            return false;
        }
    }
    else
    {
        HRESULT hr = ((IDirect3DTexture9*)object_.ptr_)->LockRect(level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            ATOMIC_LOGD3DERROR("Could not lock texture", hr);
            return false;
        }
    }

    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;

    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;

    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            memcpy(destPtr, src, rowSize);
            destPtr += rowSize;
        }
        break;

    case D3DFMT_X8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                ++src;
                destPtr += 3;
            }
        }
        break;

    case D3DFMT_A8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                destPtr[3] = *src++;
                destPtr += 4;
            }
        }
        break;
    }

    if (offscreenSurface)
    {
        offscreenSurface->UnlockRect();
        offscreenSurface->Release();
    }
    else
        ((IDirect3DTexture9*)object_.ptr_)->UnlockRect(level);

    return true;
}
Exemplo n.º 5
0
bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
{
    PROFILE(SetTextureData);

    if (!object_)
    {
        LOGERROR("No texture created, can not set data");
        return false;
    }

    if (!data)
    {
        LOGERROR("Null source for setting data");
        return false;
    }

    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for setting data");
        return false;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 ||
        height <= 0 || depth <= 0)
    {
        LOGERROR("Illegal dimensions for setting data");
        return false;
    }

    // If compressed, align the update region on a block
    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
        width += 3;
        width &= 0xfffffffc;
        height += 3;
        height &= 0xfffffffc;
    }

    unsigned char* src = (unsigned char*)data;
    unsigned rowSize = GetRowDataSize(width);
    unsigned rowStart = GetRowDataSize(x);
    unsigned subResource = D3D11CalcSubresource(level, 0, levels_);

    if (usage_ == TEXTURE_DYNAMIC)
    {
        if (IsCompressed())
        {
            height = (height + 3) >> 2;
            y >>= 2;
        }

        D3D11_MAPPED_SUBRESOURCE mappedData;
        mappedData.pData = 0;

        graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_, subResource, D3D11_MAP_WRITE_DISCARD, 0,
            &mappedData);
        if (mappedData.pData)
        {
            for (int page = 0; page < depth; ++page)
            {
                for (int row = 0; row < height; ++row)
                {
                    memcpy((unsigned char*)mappedData.pData + (page + z) * mappedData.DepthPitch + (row + y) * mappedData.RowPitch +
                           rowStart, src + row * rowSize, rowSize);
                }
            }

            graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_, subResource);
        }
        else
        {
            LOGERROR("Failed to map texture for update");
            return false;
        }
    }
    else
    {
        if (IsCompressed())
Exemplo n.º 6
0
bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
{
    if (!object_.ptr_)
    {
        URHO3D_LOGERROR("No texture created, can not get data");
        return false;
    }

    if (!dest)
    {
        URHO3D_LOGERROR("Null destination for getting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for getting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Getting texture data while device is lost");
        return false;
    }

    if (resolveDirty_)
        graphics_->ResolveToTexture(const_cast<TextureCube*>(this));

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);

    D3DLOCKED_RECT d3dLockedRect;
    RECT d3dRect;
    d3dRect.left = 0;
    d3dRect.top = 0;
    d3dRect.right = levelWidth;
    d3dRect.bottom = levelHeight;

    IDirect3DSurface9* offscreenSurface = nullptr;
    // Need to use a offscreen surface & GetRenderTargetData() for rendertargets
    if (renderSurfaces_[face])
    {
        if (level != 0)
        {
            URHO3D_LOGERROR("Can only get mip level 0 data from a rendertarget");
            return false;
        }

        // If multisampled, must copy the surface of the resolve texture instead of the multisampled surface
        IDirect3DSurface9* resolveSurface = nullptr;
        if (multiSample_ > 1)
        {
            HRESULT hr = ((IDirect3DCubeTexture9*)object_.ptr_)->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0,
                (IDirect3DSurface9**)&resolveSurface);
            if (FAILED(hr))
            {
                URHO3D_LOGD3DERROR("Could not get surface of the resolve texture", hr);
                URHO3D_SAFE_RELEASE(resolveSurface);
                return false;
            }
        }

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_, D3DPOOL_SYSTEMMEM, &offscreenSurface, nullptr);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not create surface for getting rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface);
            URHO3D_SAFE_RELEASE(resolveSurface);
            return false;
        }

        if (resolveSurface)
            hr = device->GetRenderTargetData(resolveSurface, offscreenSurface);
        else
            hr = device->GetRenderTargetData((IDirect3DSurface9*)renderSurfaces_[face]->GetSurface(), offscreenSurface);
        URHO3D_SAFE_RELEASE(resolveSurface);

        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not get rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface);
            return false;
        }
        if (FAILED(offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
        {
            URHO3D_LOGD3DERROR("Could not lock surface for getting rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface);
            return false;
        }
    }
    else
    {
        HRESULT hr = ((IDirect3DCubeTexture9*)object_.ptr_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not lock texture", hr);
            return false;
        }
    }

    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;

    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;

    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            memcpy(destPtr, src, rowSize);
            destPtr += rowSize;
        }
        break;

    case D3DFMT_X8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                ++src;
                destPtr += 3;
            }
        }
        break;

    case D3DFMT_A8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                destPtr[3] = *src++;
                destPtr += 4;
            }
        }
        break;
    }

    if (offscreenSurface)
        offscreenSurface->UnlockRect();
    else
        ((IDirect3DCubeTexture9*)object_.ptr_)->UnlockRect((D3DCUBEMAP_FACES)face, level);

    URHO3D_SAFE_RELEASE(offscreenSurface);
    return true;
}
Exemplo n.º 7
0
bool Texture3D::GetData(unsigned level, void* dest) const
{
    if (!object_)
    {
        LOGERROR("No texture created, can not get data");
        return false;
    }
    
    if (!dest)
    {
        LOGERROR("Null destination for getting data");
        return false;
    }
    
    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for getting data");
        return false;
    }
    
    if (graphics_->IsDeviceLost())
    {
        LOGWARNING("Getting texture data while device is lost");
        return false;
    }
    
    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);
    
    D3DLOCKED_BOX d3dLockedBox;
    D3DBOX d3dBox;
    d3dBox.Left = 0;
    d3dBox.Top = 0;
    d3dBox.Front = 0;
    d3dBox.Right = levelWidth;
    d3dBox.Bottom = levelHeight;
    d3dBox.Back = levelDepth;
    
    if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, &d3dBox, D3DLOCK_READONLY)))
    {
        LOGERROR("Could not lock texture");
        return false;
    }
    
    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;
    
    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;
    
    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                memcpy(destPtr, src, rowSize);
                destPtr += rowSize;
            }
        }
        break;
    
    case D3DFMT_X8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < levelWidth; ++j)
                {
                    destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src;
                    destPtr += 3;
               }
            }
        }
        break;
        
    case D3DFMT_A8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < levelWidth; ++j)
                {
                    destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++;
                    destPtr += 4;
               }
            }
        }
        break;
    }
    
    ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
    return true;
}
Exemplo n.º 8
0
bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
{
    PROFILE(SetTextureData);
    
    if (!object_)
    {
        LOGERROR("No texture created, can not set data");
        return false;
    }
    
    if (!data)
    {
        LOGERROR("Null source for setting data");
        return false;
    }
    
    if (level >= levels_)
    {
        LOGERROR("Illegal mip level for setting data");
        return false;
    }
    
    if (graphics_->IsDeviceLost())
    {
        LOGWARNING("Texture data assignment while device is lost");
        dataPending_ = true;
        return true;
    }
    
    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
    }
    
    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 || height <= 0 || depth <= 0)
    {
        LOGERROR("Illegal dimensions for setting data");
        return false;
    }
    
    D3DLOCKED_BOX d3dLockedBox;
    D3DBOX d3dBox;
    d3dBox.Left = x;
    d3dBox.Top = y;
    d3dBox.Front = z;
    d3dBox.Right = x + width;
    d3dBox.Bottom = y + height;
    d3dBox.Back = z + depth;
    
    DWORD flags = 0;
    if (level == 0 && x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth && pool_ == D3DPOOL_DEFAULT)
        flags |= D3DLOCK_DISCARD;
    
    if (FAILED(((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, (flags & D3DLOCK_DISCARD) ? 0 : &d3dBox, flags)))
    {
        LOGERROR("Could not lock texture");
        return false;
    }
    
    if (IsCompressed())
    {
        height = (height + 3) >> 2;
        y >>= 2;
    }
    
    unsigned char* src = (unsigned char*)data;
    unsigned rowSize = GetRowDataSize(width);
    
    // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;
    
    // Perform conversion from RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                memcpy(dest, src, rowSize);
                src += rowSize;
            }
        }
        break;
        
    case D3DFMT_X8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < width; ++j)
                {
                    *dest++  = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
                    src += 3;
                }
            }
        }
        break;
        
    case D3DFMT_A8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < width; ++j)
                {
                    *dest++  = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
                    src += 4;
                }
            }
        }
        break;
    }
    
    ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
    return true;
}