void CStudioPhysics::Load( MDLHandle_t mdlHandle ) { m_MDLHandle = mdlHandle; LoadPhysicsProperties(); vcollide_t *pVCollide = GetVCollide( ); if ( !pVCollide ) { m_pList = NULL; m_listCount = 0; return; } m_pList = new CPhysmesh[pVCollide->solidCount]; m_listCount = pVCollide->solidCount; int i; for ( i = 0; i < pVCollide->solidCount; i++ ) { m_pList[i].Clear(); m_pList[i].m_vertCount = physcollision->CreateDebugMesh( pVCollide->solids[i], &m_pList[i].m_pVerts ); m_pList[i].m_pCollisionModel = physcollision->CreateQueryModel( pVCollide->solids[i] ); } ParseKeydata(); CStudioHdr studioHdr( g_pMDLCache->GetStudioHdr( mdlHandle ), g_pMDLCache ); for ( i = 0; i < pVCollide->solidCount; i++ ) { CPhysmesh *pmesh = m_pList + i; int boneIndex = FindBoneIndex( &studioHdr, pmesh->m_boneName ); if ( boneIndex < 0 ) continue; if ( pmesh->m_constraint.parentIndex >= 0 ) { CPhysmesh *pparent = m_pList + pmesh->m_constraint.parentIndex; int parentIndex = FindBoneIndex( &studioHdr, pparent->m_boneName ); Studio_CalcBoneToBoneTransform( &studioHdr, boneIndex, parentIndex, pmesh->m_matrix ); } else { MatrixInvert( studioHdr.pBone(boneIndex)->poseToBone, pmesh->m_matrix ); } } // doesn't have a root bone? Make it the first bone if ( !m_edit.rootName[0] ) { strcpy( m_edit.rootName, m_pList[0].m_boneName ); } }
void CStudioPhysics::ParseKeydata( void ) { IVPhysicsKeyParser *pParser = physcollision->VPhysicsKeyParserCreate( GetVCollide()->pKeyValues ); while ( !pParser->Finished() ) { const char *pBlock = pParser->GetCurrentBlockName(); if ( !stricmp( pBlock, "solid" ) ) { hlmvsolid_t solid; CSolidParse solidParse; pParser->ParseSolid( &solid, &solidParse ); solid.surfacePropIndex = FindPhysprop( solid.surfaceprop ); if ( solid.index >= 0 && solid.index < m_listCount ) { strcpy( m_pList[solid.index].m_boneName, solid.name ); memcpy( &m_pList[solid.index].m_solid, &solid, sizeof(solid) ); } } else if ( !stricmp( pBlock, "ragdollconstraint" ) ) { constraint_ragdollparams_t constraint; pParser->ParseRagdollConstraint( &constraint, NULL ); if ( constraint.childIndex >= 0 && constraint.childIndex < m_listCount ) { // In the editor / qc these show up as 5X so that 1.0 is the default constraint.axes[0].torque *= 5; constraint.axes[1].torque *= 5; constraint.axes[2].torque *= 5; m_pList[constraint.childIndex].m_constraint = constraint; } } else if ( !stricmp( pBlock, "editparams" ) ) { CEditParse editParse; pParser->ParseCustom( &m_edit, &editParse ); m_mass = m_edit.totalMass; } else if ( !strcmpi( pBlock, "collisionrules" ) ) { CRagdollCollisionRulesParse rules(this); pParser->ParseCustom( NULL, &rules ); } else { pParser->SkipBlock(); } } physcollision->VPhysicsKeyParserDestroy( pParser ); }
vcollide_t *CModelInfo::GetVCollide( const model_t *model ) const { if ( !model ) return NULL; if ( model->type == mod_studio ) { return Mod_VCollide( const_cast<model_t *>(model) ); } int i = GetModelIndex( model->name ); if ( i >= 0 ) { return GetVCollide( i ); } return NULL; }