Exemplo n.º 1
0
int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell)
{
	// ÄÚ½ºÃõ ¾ÆÀÌÅÛ(ITEM_COSTUME)Àº WearFlag ¾ø¾îµµ µÊ. (sub typeÀ¸·Î Âø¿ëÀ§Ä¡ ±¸ºÐ. ±ÍÂú°Ô ¶Ç wear flag ÁÙ ÇÊ¿ä°¡ ÀÖ³ª..)
	// ¿ëÈ¥¼®(ITEM_DS, ITEM_SPECIAL_DS)µµ  SUB_TYPEÀ¸·Î ±¸ºÐ. ½Å±Ô ¹ÝÁö, º§Æ®´Â ITEM_TYPEÀ¸·Î ±¸ºÐ -_-
	if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType())
		return -1;

	// ¿ëÈ¥¼® ½½·ÔÀ» WEAR·Î ó¸®ÇÒ ¼ö°¡ ¾ø¾î¼­(WEAR´Â ÃÖ´ë 32°³±îÁö °¡´ÉÇѵ¥ ¿ëÈ¥¼®À» Ãß°¡Çϸé 32°¡ ³Ñ´Â´Ù.)
	// Àκ¥Å丮ÀÇ Æ¯Á¤ À§Ä¡((INVENTORY_MAX_NUM + WEAR_MAX_NUM)ºÎÅÍ (INVENTORY_MAX_NUM + WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX - 1)±îÁö)¸¦
	// ¿ëÈ¥¼® ½½·ÔÀ¸·Î Á¤ÇÔ.
	// return ÇÒ ¶§¿¡, INVENTORY_MAX_NUMÀ» »« ÀÌÀ¯´Â,
	// º»·¡ WearCellÀÌ INVENTORY_MAX_NUM¸¦ »©°í return Çϱ⠶§¹®.
	if (GetType() == ITEM_DS || GetType() == ITEM_SPECIAL_DS)
	{
		if (iCandidateCell < 0)
		{
			return WEAR_MAX_NUM + GetSubType();
		}
		else
		{
			for (int i = 0; i < DRAGON_SOUL_DECK_MAX_NUM; i++)
			{
				if (WEAR_MAX_NUM + i * DS_SLOT_MAX + GetSubType() == iCandidateCell)
				{
					return iCandidateCell;
				}
			}
			return -1;
		}
	}
	else if (GetType() == ITEM_COSTUME)
	{
		if (GetSubType() == COSTUME_BODY)
			return WEAR_COSTUME_BODY;
		else if (GetSubType() == COSTUME_HAIR)
			return WEAR_COSTUME_HAIR;
	}
	else if (GetType() == ITEM_RING)
	{
		if (ch->GetWear(WEAR_RING1))
			return WEAR_RING2;
		else
			return WEAR_RING1;
	}
	else if (GetType() == ITEM_BELT)
		return WEAR_BELT;
	else if (GetWearFlag() & WEARABLE_BODY)
		return WEAR_BODY;
	else if (GetWearFlag() & WEARABLE_HEAD)
		return WEAR_HEAD;
	else if (GetWearFlag() & WEARABLE_FOOTS)
		return WEAR_FOOTS;
	else if (GetWearFlag() & WEARABLE_WRIST)
		return WEAR_WRIST;
	else if (GetWearFlag() & WEARABLE_WEAPON)
		return WEAR_WEAPON;
	else if (GetWearFlag() & WEARABLE_SHIELD)
		return WEAR_SHIELD;
	else if (GetWearFlag() & WEARABLE_NECK)
		return WEAR_NECK;
	else if (GetWearFlag() & WEARABLE_EAR)
		return WEAR_EAR;
	else if (GetWearFlag() & WEARABLE_ARROW)
		return WEAR_ARROW;
	else if (GetWearFlag() & WEARABLE_UNIQUE)
	{
		if (ch->GetWear(WEAR_UNIQUE1))
			return WEAR_UNIQUE2;
		else
			return WEAR_UNIQUE1;		
	}

	// ¼öÁý Äù½ºÆ®¸¦ À§ÇÑ ¾ÆÀÌÅÛÀÌ ¹ÚÈ÷´Â°÷À¸·Î Çѹø ¹ÚÈ÷¸é Àý´ë –E¼ö ¾ø´Ù.
	else if (GetWearFlag() & WEARABLE_ABILITY)
	{
		if (!ch->GetWear(WEAR_ABILITY1))
		{
			return WEAR_ABILITY1;
		}
		else if (!ch->GetWear(WEAR_ABILITY2))
		{
			return WEAR_ABILITY2;
		}
		else if (!ch->GetWear(WEAR_ABILITY3))
		{
			return WEAR_ABILITY3;
		}
		else if (!ch->GetWear(WEAR_ABILITY4))
		{
			return WEAR_ABILITY4;
		}
		else if (!ch->GetWear(WEAR_ABILITY5))
		{
			return WEAR_ABILITY5;
		}
		else if (!ch->GetWear(WEAR_ABILITY6))
		{
			return WEAR_ABILITY6;
		}
		else if (!ch->GetWear(WEAR_ABILITY7))
		{
			return WEAR_ABILITY7;
		}
		else if (!ch->GetWear(WEAR_ABILITY8))
		{
			return WEAR_ABILITY8;
		}
		else
		{
			return -1;
		}
	}
	return -1;
}
Exemplo n.º 2
0
// return false on error state
bool CItem::EquipTo(LPCHARACTER ch, BYTE bWearCell)
{
	if (!ch)
	{
		sys_err("EquipTo: nil character");
		return false;
	}

	// ¿ëÈ¥¼® ½½·Ô index´Â WEAR_MAX_NUM º¸´Ù Å­.
	if (IsDragonSoul())
	{
		if (bWearCell < WEAR_MAX_NUM || bWearCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
		{
			sys_err("EquipTo: invalid dragon soul cell (this: #%d %s wearflag: %d cell: %d)", GetOriginalVnum(), GetName(), GetSubType(), bWearCell - WEAR_MAX_NUM);
			return false;
		}
	}
	else
	{
		if (bWearCell >= WEAR_MAX_NUM)
		{
			sys_err("EquipTo: invalid wear cell (this: #%d %s wearflag: %d cell: %d)", GetOriginalVnum(), GetName(), GetWearFlag(), bWearCell);
			return false;
		}
	}

	if (ch->GetWear(bWearCell))
	{
		sys_err("EquipTo: item already exist (this: #%d %s cell: %d %s)", GetOriginalVnum(), GetName(), bWearCell, ch->GetWear(bWearCell)->GetName());
		return false;
	}

	if (GetOwner())
		RemoveFromCharacter();

	ch->SetWear(bWearCell, this); // ¿©±â¼­ ÆÐŶ ³ª°¨

	m_pOwner = ch;
	m_bEquipped = true;
	m_wCell	= INVENTORY_MAX_NUM + bWearCell;

	DWORD dwImmuneFlag = 0;

	for (int i = 0; i < WEAR_MAX_NUM; ++i)
		if (m_pOwner->GetWear(i))
			SET_BIT(dwImmuneFlag, m_pOwner->GetWear(i)->m_pProto->dwImmuneFlag);

	m_pOwner->SetImmuneFlag(dwImmuneFlag);

	if (IsDragonSoul())
	{
		DSManager::instance().ActivateDragonSoul(this);
	}
	else
	{
		ModifyPoints(true);	
		StartUniqueExpireEvent();
		if (-1 != GetProto()->cLimitTimerBasedOnWearIndex)
			StartTimerBasedOnWearExpireEvent();

		// ACCESSORY_REFINE
		StartAccessorySocketExpireEvent();
		// END_OF_ACCESSORY_REFINE
	}

	ch->BuffOnAttr_AddBuffsFromItem(this);

	m_pOwner->ComputeBattlePoints();

	m_pOwner->UpdatePacket();

	Save();

	return (true);
}
Exemplo n.º 3
0
int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell)
{
	// ДЪЅєГх ѕЖАМЕЫ(ITEM_COSTUME)Ає WearFlag ѕшѕоµµ µК. (sub typeАё·О ВшїлА§ДЎ ±ёєР. ±НВъ°Ф ¶З wear flag БЩ ЗКїд°Ў АЦіЄ..)
	// їлИҐј®(ITEM_DS, ITEM_SPECIAL_DS)µµ  SUB_TYPEАё·О ±ёєР. ЅЕ±Ф №ЭБц, є§Ж®ґВ ITEM_TYPEАё·О ±ёєР -_-
	if ((0 == GetWearFlag() || ITEM_TOTEM == GetType()) && ITEM_COSTUME != GetType() && ITEM_DS != GetType() && ITEM_SPECIAL_DS != GetType() && ITEM_RING != GetType() && ITEM_BELT != GetType())
		return -1;

	// їлИҐј® ЅЅ·ФА» WEAR·О Гіё®ЗТ јц°Ў ѕшѕој­(WEARґВ ГЦґл 32°і±оБц °ЎґЙЗСµҐ їлИҐј®А» ГЯ°ЎЗПёй 32°Ў іСґВґЩ.)
	// АОєҐЕдё®АЗ ЖЇБ¤ А§ДЎ((INVENTORY_MAX_NUM + WEAR_MAX_NUM)єОЕН (INVENTORY_MAX_NUM + WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX - 1)±оБц)ё¦
	// їлИҐј® ЅЅ·ФАё·О Б¤ЗФ.
	// return ЗТ ¶§їЎ, INVENTORY_MAX_NUMА» »« АМАЇґВ,
	// є»·Ў WearCellАМ INVENTORY_MAX_NUMё¦ »©°н return ЗП±в ¶§№®.
	if (GetType() == ITEM_DS || GetType() == ITEM_SPECIAL_DS)
	{
		if (iCandidateCell < 0)
		{
			return WEAR_MAX_NUM + GetSubType();
		}
		else
		{
			for (int i = 0; i < DRAGON_SOUL_DECK_MAX_NUM; i++)
			{
				if (WEAR_MAX_NUM + i * DS_SLOT_MAX + GetSubType() == iCandidateCell)
				{
					return iCandidateCell;
				}
			}
			return -1;
		}
	}
	else if (GetType() == ITEM_COSTUME)
	{
		if (GetSubType() == COSTUME_BODY)
			return WEAR_COSTUME_BODY;
		else if (GetSubType() == COSTUME_HAIR)
			return WEAR_COSTUME_HAIR;
	}
	else if (GetType() == ITEM_RING)
	{
		if (ch->GetWear(WEAR_RING1))
			return WEAR_RING2;
		else
			return WEAR_RING1;
	}
	else if (GetType() == ITEM_BELT)
		return WEAR_BELT;
	else if (GetWearFlag() & WEARABLE_BODY)
		return WEAR_BODY;
	else if (GetWearFlag() & WEARABLE_HEAD)
		return WEAR_HEAD;
	else if (GetWearFlag() & WEARABLE_FOOTS)
		return WEAR_FOOTS;
	else if (GetWearFlag() & WEARABLE_WRIST)
		return WEAR_WRIST;
	else if (GetWearFlag() & WEARABLE_WEAPON)
		return WEAR_WEAPON;
	else if (GetWearFlag() & WEARABLE_SHIELD)
		return WEAR_SHIELD;
	else if (GetWearFlag() & WEARABLE_NECK)
		return WEAR_NECK;
	else if (GetWearFlag() & WEARABLE_EAR)
		return WEAR_EAR;
	else if (GetWearFlag() & WEARABLE_ARROW)
		return WEAR_ARROW;
	else if (GetWearFlag() & WEARABLE_UNIQUE)
	{
		if (ch->GetWear(WEAR_UNIQUE1))
			return WEAR_UNIQUE2;
		else
			return WEAR_UNIQUE1;		
	}

	// јцБэ ДщЅєЖ®ё¦ А§ЗС ѕЖАМЕЫАМ №ЪИчґВ°чАё·О ЗС№ш №ЪИчёй Аэґл –Eјц ѕшґЩ.
	else if (GetWearFlag() & WEARABLE_ABILITY)
	{
		if (!ch->GetWear(WEAR_ABILITY1))
		{
			return WEAR_ABILITY1;
		}
		else if (!ch->GetWear(WEAR_ABILITY2))
		{
			return WEAR_ABILITY2;
		}
		else if (!ch->GetWear(WEAR_ABILITY3))
		{
			return WEAR_ABILITY3;
		}
		else if (!ch->GetWear(WEAR_ABILITY4))
		{
			return WEAR_ABILITY4;
		}
		else if (!ch->GetWear(WEAR_ABILITY5))
		{
			return WEAR_ABILITY5;
		}
		else if (!ch->GetWear(WEAR_ABILITY6))
		{
			return WEAR_ABILITY6;
		}
		else if (!ch->GetWear(WEAR_ABILITY7))
		{
			return WEAR_ABILITY7;
		}
		else if (!ch->GetWear(WEAR_ABILITY8))
		{
			return WEAR_ABILITY8;
		}
		else
		{
			return -1;
		}
	}
	return -1;
}