Exemplo n.º 1
0
char CCanvas::GetPixel(int x, int y) const
{
	if (x < 0 || x > (int)GetWidht() ||
		y < 0 || y > (int)GetHeight())
	{
		return ' ';
	}

	return m_canvas[y][x];
}
Exemplo n.º 2
0
	//----------------------------------------------------------------------------------------------------
	EEProgressbar::EEProgressbar(const Rect_Float& _progressRect, const Rect_Float& _frameRect, const EETexture& _progressTex, const EETexture& _frameTex, std::function<void(float)> _funcPtr)
		:
		EEQuad2D(_progressRect, _progressTex),
		m_progressFrame(_frameRect - FLOAT2(GetWidht() / 2, GetHeight() / 2), _frameTex),
		m_progress(0.0f),
		m_isProgressDirty(false),
		m_callbackFunc(_funcPtr)
	{
		m_progressFrame.SetParent(this);
		SetIsFocusable(true);
	}
Exemplo n.º 3
0
void CCanvas::SetPixel(int x, int y, char code)
{
	if (code < ' ')
	{
		return;
	}

	if (x < 0 || x > (int) GetWidht() ||
		y < 0 || y > (int) GetHeight())
	{
		return;
	}

	m_canvas[y][x] = code;
}
Exemplo n.º 4
0
void CCanvas::Clear(char code)
{
	if (code < ' ')
	{
		return;
	}

	for (size_t y = 0; y != GetHeight(); ++y)
	{
		for (size_t x = 0; x != GetWidht(); ++x)
		{
			m_canvas[y][x] = code;
		}
	}
}
Exemplo n.º 5
0
	//----------------------------------------------------------------------------------------------------
	bool EEFloatBoard::Update()
	{
		if (!EEQuad2D::Update())
			return false;

		if (m_isRangeDirty)
		{
			m_num.clear();
			m_num.resize(m_intRange + m_decimalRange + 1);

			int width = (int)(m_quadWidth / m_num.size()); //the size should not be zero
			for (unsigned int i = 0; i < m_num.size(); ++i)
			{
				m_num[i].SetParent(this);
				m_num[i].SetLocalZOrder(m_localZOrder); //It is wrong~~
				m_num[i].SetRect(Rect_Float((float)(m_num.size() - i - 1) * width, 0.0f, (float)(m_num.size() - i) * width, (float)m_quadHeight) - FLOAT2(GetWidht() / 2, GetHeight() / 2));
				m_num[i].SetIsUseColor(false);
				m_num[i].SetIsUseTex(true);
			}

			m_isRangeDirty = false;
		}

		if (m_isValueDirty)
		{
			float value = m_value >= 0 ? m_value : -m_value;
			int intValue = (int)value;
			for (int i = 0; i < m_intRange; ++i)
			{
				m_num[i].SetTexture(m_numTexs[intValue % 10]);
				intValue /= 10;
			}
			m_num[m_intRange].SetTexture(m_numTexs[10]);
			float decimalValue = value - intValue;
			for (unsigned int i = m_intRange + 1; i < m_num.size(); ++i)
			{
				m_num[i].SetTexture(m_numTexs[intValue % 10]);
				intValue /= 10;
			}

			m_isValueDirty = false;
		}

		for (unsigned int i = 0; i < m_num.size(); ++i)
		{
			m_num[i].Update();
		}


		return true;
	}