Exemplo n.º 1
0
bool PawsManager::HandleEvent( iEvent &event )
{
    if (event.Name == MouseMove)
      return HandleMouseMove (event);
    if (event.Name == MouseDown)
      return HandleMouseDown (event);
    if (event.Name == MouseDoubleClick)
      return HandleDoubleClick (event);
    if (event.Name == MouseUp)
      return HandleMouseUp (event);
    if (event.Name == KeyboardDown ||
    event.Name == KeyboardUp)
      return HandleKeyDown( event );

    return false;
}
Exemplo n.º 2
0
void TExportZone::MouseDown(BPoint where)
{
	// Do nothing if we are playing
	if ( IsPlaying() )
		return;
	
	// Activate cue sheet
	Window()->Activate(true);
					
	// Reset cue drag flag
	static_cast<MuseumApp *>(be_app)->m_IsCueDrag = false;
	
	//	Reset drag type
	m_DragType = kNoDrag;
	
	// Check to see which button is down
	uint32 	buttons = 0;				
	Window()->CurrentMessage()->FindInt32("buttons", (int32 *)&buttons);
								
	uint32 	type;
	int32	count = 0;
	BMessage *message = Window()->CurrentMessage();	
	
	// Determine which button has been clicked
	switch(buttons)
	{
		case B_PRIMARY_MOUSE_BUTTON:
			if (B_OK == message->GetInfo("clicks", &type, &count) )
			{
				int32 clickCount = message->FindInt32("clicks", count-1);
				//	Handle double click
				if ( (clickCount == 2) )
				{
					HandleDoubleClick(where);
				}
				//	Determine where mouse click occured
				else
				{
					HandleClick(where);
				}
			}
			break;
			
		default:
			break;
	}
}