Exemplo n.º 1
1
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int){
	ChangeWindowMode(TRUE), DxLib_Init(), SetDrawScreen(DX_SCREEN_BACK); //ウィンドウモード変更と初期化と裏画面設定

	init();
	load();
	sound();

	while (ScreenFlip() == 0 && ProcessMessage() == 0 && ClearDrawScreen() == 0 && gpUpdateKey() == 0){
		//ClsDrawScreen();

		
		if (Key[KEY_INPUT_RIGHT] >= 1){ // 右キーが押されていたら
			x = x + 5;                       // 右へ移動
		}
		if (Key[KEY_INPUT_DOWN] >= 1){ // 下キーが押されていたら
			y = y + 5;                       // 下へ移動
		}
		if (Key[KEY_INPUT_LEFT] >= 1){ // 左キーが押されていたら
			x = x - 5;                       // 左へ移動
		}
		if (Key[KEY_INPUT_UP] >= 1){ // 上キーが押されていたら
			y = y - 5;                      // 上へ移動
		}

		switch (Menucount){
		case 1:Menu(); break;
		case 2:Easy(); break;
		case 3:Normal(); break;
		case 4:Hard(); break;
		case 5:Result(); break;
		case 6:Help(); break;
		}

		PlaySoundMem(gamemusic, DX_PLAYTYPE_BACK, FALSE);
		

		Update();	//更新
		FPSDraw();	//描画
		Wait();		//待機

		if (Key[KEY_INPUT_ESCAPE] == 1)
		DxLib_End(); // DXライブラリ終了処理
	}
	DxLib_End(); // DXライブラリ終了処理
	return 0;
}
Exemplo n.º 2
0
void DumpBall()
{
  DebugStop("Dump Ball");
  while (1)
    {
    Lookdown();
    if (iSight == iMe)
      {
      DebugStop("Dumping");
      fBallRelease = 1;
      Gate(0);
      Hard(-70);
      msleep(1000L);
      if (fBlocked)
      	Unbind();
      Move(-200,-200);
      Move(50, 50);
      Hard(-90);
      fBallRelease = 0;
      fBall = 0;
      break;
      }
    Move(300, 300);
    if (fBlocked)
    	{
    	if (rgfBlock[3]) Hard(-10);
    	else Hard(10);
    	}
    }
}
Exemplo n.º 3
0
void Placebo()
{
	int i;
	
  ir_transmit_off();
  fAssertEnable = YesNo("Debug");
  kill_process(ipMotor);
  if (YesNo("Start Light"))
    start_machine(START_LIGHT_PORT);
  ipMotor = start_process(MotorDriver());
  CompeteInit(0);
  Orient();

	FindLine();

  while (1)
  	{
  	Hard(90);
  	Move(-100, -100);
  	Move(80, 80);
  	Hard(90);
  	Move(-200, -200);
  	msleep(1000L);
  	Chop(3);
  	Move(50, 50);
  	Wheelie();
  	}
}
Exemplo n.º 4
0
void Spinner()
{
  int i;
  int deg;

  deg = WSetting("Degrees", 10, 360);

  for (i = 0; i < 10; i++)
    {
    Hard(deg);
    Hard(-deg);
    }
}
Exemplo n.º 5
0
void CollectBalls()
{
  Hard(90);
  Move(-80,-80);
  Move(30, 30);
  Gate(0);
  fBallRelease = 1;
  Move(500, 500);
  pwrMax = 60;
  Move(-10, -10);
  Gate(1);
  fBallRelease = 0;
  msleep(250L);
  Move(-20, -20);
  pwrMax = 100;
  Move(-600,-600);
  msleep(250L);
  Move(80, 80);
  Hard(110);
  Move(-200,-200);
  Move(700, 700);
}
Exemplo n.º 6
0
void Orient()
{
  int i;

  Lookdown();
  i = rgiTable[0] * 4 + rgiTable[1] * 2 + rgiTable[2];

  Assert((i & 1) == 0, "O4");
  i >>= 1;

  iMe = rgiside[i];
  dirOrient = rgdir[i];

  printf("I: %d Side: %d Dir: %d\n", i, iMe, dirOrient);
  if (fAssertEnable)
    StartPress();

  if (dirOrient == 0)
    {
    Move(-150, -150);
    Hard(-180);
    }
  if (dirOrient == 1)
    {
    Hard(80);
    Move(200,200);
    }
  if (dirOrient == 3)
    {
    Soft(-20, 0);
    Soft(-70, 1);
    Move(200,200);
    }

  if (fAssertEnable)
    StartPress();
}
Exemplo n.º 7
0
void HardTest()
{
	int deg;
	int degT;
	int fNeg;
	
	for (deg = 90; deg < 360; deg++)
  		for (fNeg = 0; fNeg < 2; fNeg++)
  		{
  		degT = deg;
  		if (fNeg)
  			degT = -deg;
  		printf("Hard %d\n", degT);
  		Hard(degT);
  		}
}
Exemplo n.º 8
0
void MainMenu()
{
  func = -1;

  while (!stop_button())
    {
    funcLast = func;
    func = ScaleKnob(1, 27);

    if (FDispMenu(1, "Calibrate Lookdown")) CalibrateLookdown();
    if (FDispMenu(2, "Compete!")) Compete();
    if (FDispMenu(3, "Placebo")) Placebo();
    if (FDispMenu(4, "Dance!")) Chop(10);
    if (FDispMenu(5, "Calibrate Soft")) CalibrateSoft();
    if (FDispMenu(6, "Calibrate Hard")) CalibrateHard();
    if (FDispMenu(7, "Speed Calibration")) CalibrateSpeed();

    if (FDispMenu(8, "Lookdown Test")) LookdownTest();
    if (FDispMenu(9, "Orientation")) Orient();
    if (FDispMenu(10, "Straight 1000")) Move(1000,1000);
    if (FDispMenu(11, "Left 90 Soft")) Soft(90, 1);
    if (FDispMenu(12, "Left 90 Hard")) Hard(90);

    if (FDispMenu(13, "Find Line")) FindLine();
    if (FDispMenu(14, "Line Follow")) LineFollower();

    if (FDispMenu(15, "Record"))
      RecordMove(WSetting("Record move", 0, 9));
    if (FDispMenu(16, "Playback"))
      PlayMove(WSetting("Play move", 0, 9));

    /* hbtest.c functions */

    if (FDispMenu(17, "Servo Test")) ServoTest();
    if (FDispMenu(18, "Calibrate Gate")) CalibrateGate();
    if (FDispMenu(19, "Soft Turn Test")) SoftTest();
    if (FDispMenu(20, "Hard Turn Test")) HardTest();
    if (FDispMenu(21, "Spin Test!")) Spinner();
    if (FDispMenu(22, "Shake Test!")) Shaker();
    if (FDispMenu(23, "Bump Test")) BumpTest();

    if (FDispMenu(24, "Test Motors")) testmotors();
    if (FDispMenu(25, "Test Digitals")) testdigitals();
    if (FDispMenu(26, "Test Analogs")) testanalogs();
    if (FDispMenu(27, "Assert Enable")) AssertEnable();
    }
}
Exemplo n.º 9
0
void ReturnForMore()
{
  while (1)
    {
    Lookdown();
    if (iSight == 2-iMe)
      {
      break;
      }
    Move(700, 700);
    if (fBlocked)
    	Unbind();
    Hard(45);
    if (fBlocked)
    	Unbind();
    }
}