Exemplo n.º 1
0
void CollisionShape::OnMarkedDirty(Node* node)
{
    Vector3 newWorldScale = node_->GetWorldScale();
    if (HasWorldScaleChanged(cachedWorldScale_, newWorldScale) && shape_)
    {
        // Physics operations are not safe from worker threads
        Scene* scene = GetScene();
        if (scene && scene->IsThreadedUpdate())
        {
            scene->DelayedMarkedDirty(this);
            return;
        }
        
        switch (shapeType_)
        {
        case SHAPE_BOX:
        case SHAPE_SPHERE:
        case SHAPE_CYLINDER:
        case SHAPE_CAPSULE:
        case SHAPE_CONE:
            shape_->setLocalScaling(ToBtVector3(newWorldScale));
            break;
        
        case SHAPE_TRIANGLEMESH:
        case SHAPE_CONVEXHULL:
            shape_->setLocalScaling(ToBtVector3(newWorldScale * size_));
            break;
            
        case SHAPE_TERRAIN:
            {
                HeightfieldData* heightfield = static_cast<HeightfieldData*>(geometry_.Get());
                shape_->setLocalScaling(ToBtVector3(Vector3(heightfield->spacing_.x_, 1.0f, heightfield->spacing_.z_) *
                    newWorldScale * size_));
            }
            break;
            
        default:
            break;
        }
        
        NotifyRigidBody();
        
        cachedWorldScale_ = newWorldScale;
    }
}
void Constraint::OnMarkedDirty(Node* node)
{
    /// \todo This does not catch the connected body node's scale changing
    if (HasWorldScaleChanged(cachedWorldScale_, node->GetWorldScale()))
        ApplyFrames();
}