Exemplo n.º 1
0
//*****************************************************************************
//
// Gets the logger configuration from battery backed memory.
// The configuration is read from the memory in the Hibernate module.
// It is checked for validity.  If found to be valid the function returns a
// 0.  If not valid, then it returns non-zero.
//
//*****************************************************************************
static int32_t
GetSavedState(tConfigState *psState)
{
    uint32_t ui32StateLen;
    uint16_t ui16Crc16;

    //
    // Check the arguments
    //
    ASSERT(psState);
    if(!psState)
    {
        return(1);
    }

    //
    // Initialize locals.
    //
    ui32StateLen = sizeof(tConfigState) / 4;

    //
    // Read a block from hibernation memory into the application state
    // structure.
    //
    HibernateDataGet((uint32_t *)psState, ui32StateLen);

    //
    // Check first to see if the "cookie" value is correct.
    //
    if(psState->ui32Cookie != STATE_COOKIE)
    {
        return(1);
    }

    //
    // Find the 16-bit CRC of the block.  The CRC is stored in the last
    // location, so subtract 1 word from the count.
    //
    ui16Crc16 = ROM_Crc16Array(ui32StateLen - 1, (const uint32_t *)psState);

    //
    // If the CRC does not match, then the block is not good.
    //
    if(psState->ui32Crc16 != (uint32_t)ui16Crc16)
    {
        return(1);
    }

    //
    // At this point the state structure that was retrieved from the
    // battery backed memory has been validated, so return it as a valid
    // logger state configuration.
    //
    return(0);
}
Exemplo n.º 2
0
//*****************************************************************************
//
// Run the hibernate example.  Use a loop to put the microcontroller into
// hibernate mode, and to wake up based on time. Also allow the user to cause
// it to hibernate and/or wake up based on button presses.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32Idx;
    uint32_t ui32Status = 0;
    uint32_t ui32HibernateCount = 0;
    tContext sContext;
    tRectangle sRect;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the clocking to run directly from the crystal.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Initialize the UART.
    //
    ConfigureUART();

    //
    // Initialize the OLED display
    //
    CFAL96x64x16Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sCFAL96x64x16);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0;
    sRect.i16YMin = 0;
    sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.i16YMax = 9;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Change foreground for white text.
    //
    GrContextForegroundSet(&sContext, ClrWhite);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, g_psFontFixed6x8);
    GrStringDrawCentered(&sContext, "hibernate", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 4, 0);

    //
    // Initialize the buttons driver
    //
    ButtonsInit();

    //
    // Set up systick to generate interrupts at 100 Hz.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / 100);
    ROM_SysTickIntEnable();
    ROM_SysTickEnable();

    //
    // Enable the Hibernation module.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Print wake cause message on display.
    //
    GrStringDrawCentered(&sContext, "Wake due to:", -1,
                         GrContextDpyWidthGet(&sContext) / 2, Row(2) + 4,
                         true);

    //
    // Check to see if Hibernation module is already active, which could mean
    // that the processor is waking from a hibernation.
    //
    if(HibernateIsActive())
    {
        //
        // Read the status bits to see what caused the wake.
        //
        ui32Status = HibernateIntStatus(0);
        HibernateIntClear(ui32Status);

        //
        // Wake was due to the push button.
        //
        if(ui32Status & HIBERNATE_INT_PIN_WAKE)
        {
            GrStringDrawCentered(&sContext, "BUTTON", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake was due to RTC match
        //
        else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0)
        {
            GrStringDrawCentered(&sContext, "TIMEOUT", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // Wake is due to neither button nor RTC, so it must have been a hard
        // reset.
        //
        else
        {
            GrStringDrawCentered(&sContext, "RESET", -1,
                                 GrContextDpyWidthGet(&sContext) / 2,
                                 Row(3) + 4, true);
        }

        //
        // If the wake is due to button or RTC, then read the first location
        // from the battery backed memory, as the hibernation count.
        //
        if(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0))
        {
            HibernateDataGet(&ui32HibernateCount, 1);
        }
    }

    //
    // Enable the Hibernation module.  This should always be called, even if
    // the module was already enabled, because this function also initializes
    // some timing parameters.
    //
    HibernateEnableExpClk(ROM_SysCtlClockGet());

    //
    // If the wake was not due to button or RTC match, then it was a reset.
    //
    if(!(ui32Status & (HIBERNATE_INT_PIN_WAKE | HIBERNATE_INT_RTC_MATCH_0)))
    {
        //
        // Configure the module clock source.
        //
        HibernateClockConfig(HIBERNATE_OSC_LOWDRIVE);

        //
        // Finish the wake cause message.
        //
        GrStringDrawCentered(&sContext, "RESET", -1,
                             GrContextDpyWidthGet(&sContext) / 2,
                             Row(3) + 4, true);

        //
        // Wait a couple of seconds in case we need to break in with the
        // debugger.
        //
        SysTickWait(3 * 100);

        //
        // Allow time for the crystal to power up.  This line is separated from
        // the above to make it clear this is still needed, even if the above
        // delay is removed.
        //
        SysTickWait(15);
    }

    //
    // Print the count of times that hibernate has occurred.
    //
    usnprintf(g_pcBuf, sizeof(g_pcBuf), "Hib count=%4u", ui32HibernateCount);
    GrStringDrawCentered(&sContext, g_pcBuf, -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(1) + 4, true);

    //
    // Print messages on the screen about hibernation.
    //
    GrStringDrawCentered(&sContext, "Select to Hib", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "Wake in 5 s,", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "or press Select", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "for immed. wake.", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Clear the button pressed flag, in case it was held down at the
    // beginning.
    //
    bSelectPressed = 0;

    //
    // Wait for user to press the button.
    //
    while(!bSelectPressed)
    {
        //
        // Wait a bit before looping again.
        //
        SysTickWait(10);
    }

    //
    // Tell user to release the button.
    //
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(4) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);
    GrStringDrawCentered(&sContext, "Release the", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(5) + 4, true);
    GrStringDrawCentered(&sContext, "button.", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(6) + 4, true);
    GrStringDrawCentered(&sContext, "                ", -1,
                         GrContextDpyWidthGet(&sContext) / 2,
                         Row(7) + 4, true);

    //
    // Wait for user to release the button.
    //
    while(bSelectPressed)
    {
    }

    //
    // If hibernation count is very large, it may be that there was already
    // a value in the hibernate memory, so reset the count.
    //
    ui32HibernateCount = (ui32HibernateCount > 10000) ? 0 : ui32HibernateCount;

    //
    // Increment the hibernation count, and store it in the battery backed
    // memory.
    //
    ui32HibernateCount++;
    HibernateDataSet(&ui32HibernateCount, 1);

    //
    // Clear and enable the RTC and set the match registers to 5 seconds in the
    // future. Set both to same, though they could be set differently, the
    // first to match will cause a wake.
    //
    HibernateRTCSet(0);
    HibernateRTCEnable();
    HibernateRTCMatchSet(0, 5);

    //
    // Set wake condition on pin or RTC match.  Board will wake when 5 seconds
    // elapses, or when the button is pressed.
    //
    HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);

    //
    // Request hibernation.
    //
    HibernateRequest();

    //
    // Give it time to activate, it should never get past this wait.
    //
    SysTickWait(100);

    //
    // Should not have got here, something is wrong.  Print an error message to
    // the user.
    //
    sRect.i16XMin = 0;
    sRect.i16XMax = 95;
    sRect.i16YMin = 0;
    sRect.i16YMax = 63;
    GrContextForegroundSet(&sContext, ClrBlack);
    GrRectFill(&sContext, &sRect);
    GrContextForegroundSet(&sContext, ClrWhite);
    ui32Idx = 0;
    while(g_pcErrorText[ui32Idx])
    {
        GrStringDraw(&sContext, g_pcErrorText[ui32Idx], -1, Col(0),
                     Row(ui32Idx), true);
        ui32Idx++;
    }

    //
    // Wait for the user to press the button, then restart the app.
    //
    bSelectPressed = 0;
    while(!bSelectPressed)
    {
    }

    //
    // Reset the processor.
    //
    ROM_SysCtlReset();

    //
    // Finished.
    //
    while(1)
    {
    }
}
Exemplo n.º 3
0
//*****************************************************************************
//
// Main function performs init and manages system.
//
// Called automatically after the system and compiler pre-init sequences.
// Performs system init calls, restores state from hibernate if needed and
// then manages the application context duties of the system.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32Status;
    uint32_t ui32ResetCause;
    int32_t i32CommandStatus;

    //
    // Enable stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPUEnable();
    ROM_FPUStackingEnable();

    //
    // Set the system clock to run at 40Mhz off PLL with external crystal as
    // reference.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);

    //
    // Enable the hibernate module
    //
    SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Enable and Initialize the UART.
    //
    ConfigureUART();

    UARTprintf("Welcome to the Tiva C Series TM4C123G LaunchPad!\n");
    UARTprintf("Type 'help' for a list of commands\n");
    UARTprintf("> ");

    //
    // Determine why system reset occurred and respond accordingly.
    //
    ui32ResetCause = SysCtlResetCauseGet();
    SysCtlResetCauseClear(ui32ResetCause);
    if(ui32ResetCause == SYSCTL_CAUSE_POR)
    {
        if(HibernateIsActive())
        {
            //
            // Read the status bits to see what caused the wake.
            //
            ui32Status = HibernateIntStatus(0);
            HibernateIntClear(ui32Status);

            //
            // Wake was due to the push button.
            //
            if(ui32Status & HIBERNATE_INT_PIN_WAKE)
            {
                UARTprintf("Hibernate Wake Pin Wake Event\n");
                UARTprintf("> ");

                //
                // Recover the application state variables from battery backed
                // hibernate memory.  Set ui32Mode to normal.
                //
                HibernateDataGet((uint32_t*) &g_sAppState,
                                 sizeof(tAppState) / 4 + 1);
                g_sAppState.ui32Mode = APP_MODE_NORMAL;
            }

            //
            // Wake was due to RTC match
            //
            else if(ui32Status & HIBERNATE_INT_RTC_MATCH_0)
            {
                UARTprintf("Hibernate RTC Wake Event\n");
                UARTprintf("> ");
                //
                // Recover the application state variables from battery backed
                // hibernate memory. Set ui32Mode to briefly flash the RGB.
                //
                HibernateDataGet((uint32_t*) &g_sAppState,
                                sizeof(tAppState) / 4 + 1);
                g_sAppState.ui32Mode = APP_MODE_HIB_FLASH;
            }
        }

        else
        {
            //
            // Reset was do to a cold first time power up.
            //
            UARTprintf("Power on reset. Hibernate not active.\n");
            UARTprintf("> ");

            g_sAppState.ui32Mode = APP_MODE_NORMAL;
            g_sAppState.fColorWheelPos = 0;
            g_sAppState.fIntensity = APP_INTENSITY_DEFAULT;
            g_sAppState.ui32Buttons = 0;
        }
    }
    else
    {
        //
        // External Pin reset or other reset event occured.
        //
        UARTprintf("External or other reset\n");
        UARTprintf("> ");

        //
        // Treat this as a cold power up reset without restore from hibernate.
        //
        g_sAppState.ui32Mode = APP_MODE_NORMAL;
        g_sAppState.fColorWheelPos = APP_PI;
        g_sAppState.fIntensity = APP_INTENSITY_DEFAULT;
        g_sAppState.ui32Buttons = 0;

    //
        // colors get a default initialization later when we call AppRainbow.
        //
    }

    //
    // Initialize clocking for the Hibernate module
    //
    HibernateEnableExpClk(SysCtlClockGet());

    //
    // Initialize the RGB LED. AppRainbow typically only called from interrupt
    // context. Safe to call here to force initial color update because
    // interrupts are not yet enabled.
    //
    RGBInit(0);
    RGBIntensitySet(g_sAppState.fIntensity);
    AppRainbow(1);
    RGBEnable();

    //
    // Initialize the buttons
    //
    ButtonsInit();

    //
    // Initialize the SysTick interrupt to process colors and buttons.
    //
    SysTickPeriodSet(SysCtlClockGet() / APP_SYSTICKS_PER_SEC);
    SysTickEnable();
    SysTickIntEnable();
    IntMasterEnable();

    //
    // spin forever and wait for carriage returns or state changes.
    //
    while(1)
    {

        UARTprintf("\n>");


        //
        // Peek to see if a full command is ready for processing
        //
        while(UARTPeek('\r') == -1)
        {
            //
            // millisecond delay.  A SysCtlSleep() here would also be OK.
            //
            SysCtlDelay(SysCtlClockGet() / (1000 / 3));

            //
            // Check for change of mode and enter hibernate if requested.
            // all other mode changes handled in interrupt context.
            //
            if(g_sAppState.ui32Mode == APP_MODE_HIB)
            {
                AppHibernateEnter();
            }
        }

        //
        // a '\r' was detected get the line of text from the user.
        //
        UARTgets(g_cInput,sizeof(g_cInput));

        //
        // Pass the line from the user to the command processor.
        // It will be parsed and valid commands executed.
        //
        i32CommandStatus = CmdLineProcess(g_cInput);

        //
        // Handle the case of bad command.
        //
        if(i32CommandStatus == CMDLINE_BAD_CMD)
        {
            UARTprintf("Bad command!\n");
        }

        //
        // Handle the case of too many arguments.
        //
        else if(i32CommandStatus == CMDLINE_TOO_MANY_ARGS)
        {
            UARTprintf("Too many arguments for command processor!\n");
        }
    }
}