Exemplo n.º 1
0
Arquivo: async.c Projeto: AndreRH/wine
static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device,
        const D3D11_QUERY_DESC *desc, BOOL predicate)
{
    HRESULT hr;

    static const enum wined3d_query_type query_type_map[] =
    {
        /* D3D11_QUERY_EVENT                         */ WINED3D_QUERY_TYPE_EVENT,
        /* D3D11_QUERY_OCCLUSION                     */ WINED3D_QUERY_TYPE_OCCLUSION,
        /* D3D11_QUERY_TIMESTAMP                     */ WINED3D_QUERY_TYPE_TIMESTAMP,
        /* D3D11_QUERY_TIMESTAMP_DISJOINT            */ WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT,
        /* D3D11_QUERY_PIPELINE_STATISTICS           */ WINED3D_QUERY_TYPE_PIPELINE_STATISTICS,
        /* D3D11_QUERY_OCCLUSION_PREDICATE           */ WINED3D_QUERY_TYPE_OCCLUSION,
        /* D3D11_QUERY_SO_STATISTICS                 */ WINED3D_QUERY_TYPE_SO_STATISTICS,
        /* D3D11_QUERY_SO_OVERFLOW_PREDICATE         */ WINED3D_QUERY_TYPE_SO_OVERFLOW,
        /* D3D11_QUERY_SO_STATISTICS_STREAM0         */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0,
        /* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0,
        /* D3D11_QUERY_SO_STATISTICS_STREAM1         */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1,
        /* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1,
        /* D3D11_QUERY_SO_STATISTICS_STREAM2         */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2,
        /* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2,
        /* D3D11_QUERY_SO_STATISTICS_STREAM3         */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3,
        /* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3,
    };

    if (desc->Query >= ARRAY_SIZE(query_type_map))
    {
        FIXME("Unhandled query type %#x.\n", desc->Query);
        return E_INVALIDARG;
    }

    if (desc->MiscFlags)
        FIXME("Ignoring MiscFlags %#x.\n", desc->MiscFlags);

    query->ID3D11Query_iface.lpVtbl = &d3d11_query_vtbl;
    query->ID3D10Query_iface.lpVtbl = &d3d10_query_vtbl;
    query->refcount = 1;

    query->desc = *desc;

    wined3d_mutex_lock();
    wined3d_private_store_init(&query->private_store);

    if (FAILED(hr = wined3d_query_create(device->wined3d_device, query_type_map[desc->Query],
            query, &d3d_query_wined3d_parent_ops, &query->wined3d_query)))
    {
        WARN("Failed to create wined3d query, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&query->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    query->predicate = predicate;
    query->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(query->device);

    return S_OK;
}
Exemplo n.º 2
0
static void STDMETHODCALLTYPE d3d11_buffer_GetDevice(ID3D11Buffer *iface, ID3D11Device **device)
{
    struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = (ID3D11Device *)buffer->device;
    ID3D11Device_AddRef(*device);
}
Exemplo n.º 3
0
static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
{
    struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = texture->device;
    ID3D11Device_AddRef(*device);
}
Exemplo n.º 4
0
static void STDMETHODCALLTYPE d3d11_query_GetDevice(ID3D11Query *iface, ID3D11Device **device)
{
    struct d3d_query *query = impl_from_ID3D11Query(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = query->device;
    ID3D11Device_AddRef(*device);
}
Exemplo n.º 5
0
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *iface,
        ID3D11Device **device)
{
    struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = state->device;
    ID3D11Device_AddRef(*device);
}
Exemplo n.º 6
0
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
        ID3D11Device **device)
{
    struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = shader->device;
    ID3D11Device_AddRef(*device);
}
Exemplo n.º 7
0
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
        const D3D11_SAMPLER_DESC *desc)
{
    struct wined3d_sampler_desc wined3d_desc;
    HRESULT hr;

    state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl;
    state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
    state->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&state->private_store);
    state->desc = *desc;

    wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
    wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
    wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
    memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
    wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
    wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
    wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
    wined3d_desc.lod_bias = desc->MipLODBias;
    wined3d_desc.min_lod = desc->MinLOD;
    wined3d_desc.max_lod = desc->MaxLOD;
    wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
    wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
    wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
    wined3d_desc.srgb_decode = FALSE;

    if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
    {
        WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&state->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
    {
        ERR("Failed to insert sampler state entry.\n");
        wined3d_sampler_decref(state->wined3d_sampler);
        wined3d_private_store_cleanup(&state->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }
    wined3d_mutex_unlock();

    state->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(state->device);

    return S_OK;
}
Exemplo n.º 8
0
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device,
        const void *byte_code, SIZE_T byte_code_length)
{
    struct wined3d_shader_signature output_signature;
    struct wined3d_shader_signature input_signature;
    struct d3d_shader_info shader_info;
    struct wined3d_shader_desc desc;
    HRESULT hr;

    shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
    shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
    shader->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&shader->private_store);

    shader_info.input_signature = &input_signature;
    shader_info.output_signature = &output_signature;
    if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
    {
        ERR("Failed to extract shader, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&shader->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    desc.byte_code = shader_info.shader_code;
    desc.input_signature = &input_signature;
    desc.output_signature = &output_signature;
    desc.max_version = 4;

    hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
            &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
    shader_free_signature(&input_signature);
    shader_free_signature(&output_signature);
    if (FAILED(hr))
    {
        WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&shader->private_store);
        wined3d_mutex_unlock();
        return E_INVALIDARG;
    }
    wined3d_mutex_unlock();

    shader->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(shader->device);

    return S_OK;
}
Exemplo n.º 9
0
Arquivo: async.c Projeto: AndreRH/wine
static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface)
{
    struct d3d_query *query = impl_from_ID3D11Query(iface);
    ULONG refcount = InterlockedIncrement(&query->refcount);

    TRACE("%p increasing refcount to %u.\n", query, refcount);

    if (refcount == 1)
    {
        ID3D11Device_AddRef(query->device);
        wined3d_mutex_lock();
        wined3d_query_incref(query->wined3d_query);
        wined3d_mutex_unlock();
    }

    return refcount;
}
Exemplo n.º 10
0
static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
{
    struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
    ULONG refcount = InterlockedIncrement(&texture->refcount);

    TRACE("%p increasing refcount to %u.\n", texture, refcount);

    if (refcount == 1)
    {
        ID3D11Device_AddRef(texture->device);
        wined3d_mutex_lock();
        wined3d_texture_incref(texture->wined3d_texture);
        wined3d_mutex_unlock();
    }

    return refcount;
}
Exemplo n.º 11
0
static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
        const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_resource_desc wined3d_desc;
    unsigned int levels;
    HRESULT hr;

    texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
    texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
    texture->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&texture->private_store);
    texture->desc = *desc;

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = 0;
    wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = desc->Depth;
    wined3d_desc.size = 0;

    levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
            1, levels, 0, (struct wined3d_sub_resource_data *)data, texture,
            &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&texture->private_store);
        wined3d_mutex_unlock();
        if (hr == WINED3DERR_INVALIDCALL)
            hr = E_INVALIDARG;
        return hr;
    }
    wined3d_mutex_unlock();
    texture->desc.MipLevels = levels;

    texture->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(texture->device);

    return S_OK;
}
Exemplo n.º 12
0
static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
{
    struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
    ULONG refcount = InterlockedIncrement(&buffer->refcount);

    TRACE("%p increasing refcount to %u.\n", buffer, refcount);

    if (refcount == 1)
    {
        ID3D11Device_AddRef(buffer->device);
        wined3d_mutex_lock();
        wined3d_buffer_incref(buffer->wined3d_buffer);
        wined3d_mutex_unlock();
    }

    return refcount;
}
Exemplo n.º 13
0
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
                               const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_buffer_desc wined3d_desc;
    HRESULT hr;

    buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
    buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
    buffer->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&buffer->private_store);
    buffer->desc = *desc;

    wined3d_desc.byte_width = desc->ByteWidth;
    wined3d_desc.usage = wined3d_usage_from_d3d11(0, desc->Usage);
    wined3d_desc.bind_flags = desc->BindFlags;
    wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
    wined3d_desc.misc_flags = desc->MiscFlags;

    if (desc->StructureByteStride)
        FIXME("Ignoring structure byte stride %u.\n", desc->StructureByteStride);

    if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
                                          (const struct wined3d_sub_resource_data *)data, buffer,
                                          &d3d10_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
    {
        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&buffer->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    buffer->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(buffer->device);

    return S_OK;
}
Exemplo n.º 14
0
HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
        const D3D11_BLEND_DESC *desc)
{
    state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
    state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
    state->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&state->private_store);
    state->desc = *desc;

    if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1)
    {
        ERR("Failed to insert blend state entry.\n");
        wined3d_private_store_cleanup(&state->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }
    wined3d_mutex_unlock();

    state->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(state->device);

    return S_OK;
}
Exemplo n.º 15
0
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
        const D3D11_DEPTH_STENCIL_DESC *desc)
{
    state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
    state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
    state->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&state->private_store);
    state->desc = *desc;

    if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
    {
        ERR("Failed to insert depthstencil state entry.\n");
        wined3d_private_store_cleanup(&state->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }
    wined3d_mutex_unlock();

    state->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(state->device);

    return S_OK;
}
Exemplo n.º 16
0
HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
        const D3D11_RASTERIZER_DESC *desc)
{
    state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
    state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
    state->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&state->private_store);
    state->desc = *desc;

    if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
    {
        ERR("Failed to insert rasterizer state entry.\n");
        wined3d_private_store_cleanup(&state->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }
    wined3d_mutex_unlock();

    state->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(state->device);

    return S_OK;
}
Exemplo n.º 17
0
static int recreate_video_proc(struct mp_filter *vf)
{
    struct priv *p = vf->priv;
    HRESULT hr;

    destroy_video_proc(vf);

    D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
        .InputFrameFormat = p->d3d_frame_format,
        .InputWidth = p->c_w,
        .InputHeight = p->c_h,
        .OutputWidth = p->params.w,
        .OutputHeight = p->params.h,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
                                                          &p->vp_enum);
    if (FAILED(hr))
        goto fail;

    D3D11_VIDEO_PROCESSOR_CAPS caps;
    hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps);
    if (FAILED(hr))
        goto fail;

    MP_VERBOSE(vf, "Found %d rate conversion caps. Looking for caps=0x%x.\n",
               (int)caps.RateConversionCapsCount, p->opts->mode);

    int rindex = -1;
    for (int n = 0; n < caps.RateConversionCapsCount; n++) {
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps;
        hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps
                (p->vp_enum, n, &rcaps);
        if (FAILED(hr))
            goto fail;
        MP_VERBOSE(vf, "  - %d: 0x%08x\n", n, (unsigned)rcaps.ProcessorCaps);
        if (rcaps.ProcessorCaps & p->opts->mode) {
            MP_VERBOSE(vf, "       (matching)\n");
            if (rindex < 0)
                rindex = n;
        }
    }

    if (rindex < 0) {
        MP_WARN(vf, "No fitting video processor found, picking #0.\n");
        rindex = 0;
    }

    // TOOD: so, how do we select which rate conversion mode the processor uses?

    hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex,
                                                &p->video_proc);
    if (FAILED(hr)) {
        MP_ERR(vf, "Failed to create D3D11 video processor.\n");
        goto fail;
    }

    // Note: libavcodec does not support cropping left/top with hwaccel.
    RECT src_rc = {
        .right = p->params.w,
        .bottom = p->params.h,
    };
    ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
                                                         p->video_proc,
                                                         0, TRUE, &src_rc);

    // This is supposed to stop drivers from f*****g up the video quality.
    ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
                                                                 p->video_proc,
                                                                 0, FALSE);

    ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx,
                                                         p->video_proc,
                                                         0,
                                                         D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL,
                                                         FALSE, 0);

    D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
        .YCbCr_Matrix = p->params.color.space != MP_CSP_BT_601,
        .Nominal_Range = p->params.color.levels == MP_CSP_LEVELS_TV ? 1 : 2,
    };
    ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
                                                         p->video_proc,
                                                         0, &csp);
    if (p->out_rgb) {
        if (p->params.color.space != MP_CSP_BT_601 &&
            p->params.color.space != MP_CSP_BT_709)
        {
            MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider "
                    "disabling hardware decoding, or using "
                    "--hwdec=d3d11va-copy to get correct output.\n",
                    m_opt_choice_str(mp_csp_names, p->params.color.space),
                    m_opt_choice_str(mp_csp_levels_names, p->params.color.levels));
        }
    } else {
        ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx,
                                                             p->video_proc,
                                                             &csp);
    }

    return 0;
fail:
    destroy_video_proc(vf);
    return -1;
}

static struct mp_image *render(struct mp_filter *vf)
{
    struct priv *p = vf->priv;
    int res = -1;
    HRESULT hr;
    ID3D11VideoProcessorInputView *in_view = NULL;
    ID3D11VideoProcessorOutputView *out_view = NULL;
    struct mp_image *in = NULL, *out = NULL;
    out = mp_image_pool_get(p->pool, IMGFMT_D3D11, p->params.w, p->params.h);
    if (!out) {
        MP_WARN(vf, "failed to allocate frame\n");
        goto cleanup;
    }

    ID3D11Texture2D *d3d_out_tex = (void *)out->planes[0];

    in = mp_refqueue_get(p->queue, 0);
    if (!in)
        goto cleanup;
    ID3D11Texture2D *d3d_tex = (void *)in->planes[0];
    int d3d_subindex = (intptr_t)in->planes[1];

    mp_image_copy_attributes(out, in);

    D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_top_field_first(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    D3D11_TEXTURE2D_DESC texdesc;
    ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
    if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height ||
        p->d3d_frame_format != d3d_frame_format)
    {
        p->c_w = texdesc.Width;
        p->c_h = texdesc.Height;
        p->d3d_frame_format = d3d_frame_format;
        if (recreate_video_proc(vf) < 0)
            goto cleanup;
    }

    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_is_top_field(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx,
                                                          p->video_proc,
                                                          0, d3d_frame_format);

    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
        .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
        .Texture2D = {
            .ArraySlice = d3d_subindex,
        },
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
                                                         (ID3D11Resource *)d3d_tex,
                                                         p->vp_enum, &indesc,
                                                         &in_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
        .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
                                                          (ID3D11Resource *)d3d_out_tex,
                                                          p->vp_enum, &outdesc,
                                                          &out_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorOutputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_STREAM stream = {
        .Enable = TRUE,
        .pInputSurface = in_view,
    };
    int frame = mp_refqueue_is_second_field(p->queue);
    hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
                                              out_view, frame, 1, &stream);
    if (FAILED(hr)) {
        MP_ERR(vf, "VideoProcessorBlt failed.\n");
        goto cleanup;
    }

    res = 0;
cleanup:
    if (in_view)
        ID3D11VideoProcessorInputView_Release(in_view);
    if (out_view)
        ID3D11VideoProcessorOutputView_Release(out_view);
    if (res < 0)
        TA_FREEP(&out);
    return out;
}

static bool vo_supports(struct priv *p, int subfmt)
{
    for (int n = 0; p->vo_formats && p->vo_formats[n]; n++) {
        if (p->vo_formats[n] == subfmt)
            return true;
    }
    return false;
}

static void vf_d3d11vpp_process(struct mp_filter *vf)
{
    struct priv *p = vf->priv;

    struct mp_image *in_fmt = mp_refqueue_execute_reinit(p->queue);
    if (in_fmt) {
        mp_image_pool_clear(p->pool);

        destroy_video_proc(vf);

        p->params = in_fmt->params;
        p->out_params = p->params;

        if (vo_supports(p, IMGFMT_NV12)) {
            p->out_params.hw_subfmt = IMGFMT_NV12;
            p->out_format = DXGI_FORMAT_NV12;
            p->out_shared = false;
            p->out_rgb = false;
        } else {
            p->out_params.hw_subfmt = IMGFMT_RGB0;
            p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM;
            p->out_shared = true;
            p->out_rgb = true;
        }
        p->out_params.hw_flags = 0;

        p->require_filtering = p->params.hw_subfmt != p->out_params.hw_subfmt;
    }

    if (!mp_refqueue_can_output(p->queue))
        return;

    if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) {
        // no filtering
        struct mp_image *in = mp_image_new_ref(mp_refqueue_get(p->queue, 0));
        if (!in) {
            mp_filter_internal_mark_failed(vf);
            return;
        }
        mp_refqueue_write_out_pin(p->queue, in);
    } else {
        mp_refqueue_write_out_pin(p->queue, render(vf));
    }
}

static void uninit(struct mp_filter *vf)
{
    struct priv *p = vf->priv;

    destroy_video_proc(vf);

    flush_frames(vf);
    talloc_free(p->queue);
    talloc_free(p->pool);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);

    if (p->vo_dev)
        ID3D11Device_Release(p->vo_dev);
}

static const struct mp_filter_info vf_d3d11vpp_filter = {
    .name = "d3d11vpp",
    .process = vf_d3d11vpp_process,
    .reset = flush_frames,
    .destroy = uninit,
    .priv_size = sizeof(struct priv),
};

static struct mp_filter *vf_d3d11vpp_create(struct mp_filter *parent,
                                            void *options)
{
    struct mp_filter *f = mp_filter_create(parent, &vf_d3d11vpp_filter);
    if (!f) {
        talloc_free(options);
        return NULL;
    }

    mp_filter_add_pin(f, MP_PIN_IN, "in");
    mp_filter_add_pin(f, MP_PIN_OUT, "out");

    struct priv *p = f->priv;
    p->opts = talloc_steal(p, options);

    // Special path for vf_d3d11_create_outconv(): disable all processing except
    // possibly surface format conversions.
    if (!p->opts) {
        static const struct opts opts = {0};
        p->opts = (struct opts *)&opts;
    }

    p->queue = mp_refqueue_alloc(f);

    struct mp_stream_info *info = mp_filter_find_stream_info(f);
    if (!info || !info->hwdec_devs)
        goto fail;

    hwdec_devices_request_all(info->hwdec_devs);

    struct mp_hwdec_ctx *hwctx =
        hwdec_devices_get_by_lavc(info->hwdec_devs, AV_HWDEVICE_TYPE_D3D11VA);
    if (!hwctx || !hwctx->av_device_ref)
        goto fail;
    AVHWDeviceContext *avhwctx = (void *)hwctx->av_device_ref->data;
    AVD3D11VADeviceContext *d3dctx = avhwctx->hwctx;

    p->vo_dev = d3dctx->device;
    ID3D11Device_AddRef(p->vo_dev);

    p->vo_formats = hwctx->supported_formats;

    HRESULT hr;

    hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr))
        goto fail;

    ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx);
    if (!p->device_ctx)
        goto fail;
    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr))
        goto fail;

    p->pool = mp_image_pool_new(f);
    mp_image_pool_set_allocator(p->pool, alloc_pool, f);
    mp_image_pool_set_lru(p->pool);

    mp_refqueue_add_in_format(p->queue, IMGFMT_D3D11, 0);

    mp_refqueue_set_refs(p->queue, 0, 0);
    mp_refqueue_set_mode(p->queue,
        (p->opts->deint_enabled ? MP_MODE_DEINT : 0) |
        MP_MODE_OUTPUT_FIELDS |
        (p->opts->interlaced_only ? MP_MODE_INTERLACED_ONLY : 0));

    return f;

fail:
    talloc_free(f);
    return NULL;
}

#define OPT_BASE_STRUCT struct opts
static const m_option_t vf_opts_fields[] = {
    OPT_FLAG("deint", deint_enabled, 0),
    OPT_FLAG("interlaced-only", interlaced_only, 0),
    OPT_CHOICE("mode", mode, 0,
        ({"blend", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND},
         {"bob", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB},
         {"adaptive", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE},
         {"mocomp", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION},
         {"ivctc", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE},
Exemplo n.º 18
0
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
        const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_resource_desc wined3d_desc;
    unsigned int levels;
    HRESULT hr;

    texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
    texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
    texture->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&texture->private_store);
    texture->desc = *desc;

    if (desc->ArraySize != 1)
        FIXME("Array textures not implemented.\n");
    if (desc->SampleDesc.Count > 1)
        FIXME("Multisampled textures not implemented.\n");

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = 1;
    wined3d_desc.size = 0;

    levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
            levels, 0, (struct wined3d_sub_resource_data *)data, texture,
            &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&texture->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    texture->desc.MipLevels = levels;

    if (desc->MipLevels == 1 && desc->ArraySize == 1)
    {
        IWineDXGIDevice *wine_device;

        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                (void **)&wine_device)))
        {
            ERR("Device should implement IWineDXGIDevice.\n");
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return E_FAIL;
        }

        hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
                0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
        IWineDXGIDevice_Release(wine_device);
        if (FAILED(hr))
        {
            ERR("Failed to create DXGI surface, returning %#x\n", hr);
            texture->dxgi_surface = NULL;
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return hr;
        }
    }
    wined3d_mutex_unlock();

    texture->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(texture->device);

    return S_OK;
}
Exemplo n.º 19
0
static int recreate_video_proc(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;
    HRESULT hr;

    destroy_video_proc(vf);

    D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
        .InputFrameFormat = p->d3d_frame_format,
        .InputWidth = p->c_w,
        .InputHeight = p->c_h,
        .OutputWidth = p->params.w,
        .OutputHeight = p->params.h,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
                                                          &p->vp_enum);
    if (FAILED(hr))
        goto fail;

    D3D11_VIDEO_PROCESSOR_CAPS caps;
    hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps);
    if (FAILED(hr))
        goto fail;

    MP_VERBOSE(vf, "Found %d rate conversion caps. Looking for caps=0x%x.\n",
               (int)caps.RateConversionCapsCount, p->mode);

    int rindex = -1;
    for (int n = 0; n < caps.RateConversionCapsCount; n++) {
        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps;
        hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps
                (p->vp_enum, n, &rcaps);
        if (FAILED(hr))
            goto fail;
        MP_VERBOSE(vf, "  - %d: 0x%08x\n", n, (unsigned)rcaps.ProcessorCaps);
        if (rcaps.ProcessorCaps & p->mode) {
            MP_VERBOSE(vf, "       (matching)\n");
            if (rindex < 0)
                rindex = n;
        }
    }

    if (rindex < 0) {
        MP_WARN(vf, "No fitting video processor found, picking #0.\n");
        rindex = 0;
    }

    // TOOD: so, how do we select which rate conversion mode the processor uses?

    hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex,
                                                &p->video_proc);
    if (FAILED(hr)) {
        MP_ERR(vf, "Failed to create D3D11 video processor.\n");
        goto fail;
    }

    // Note: libavcodec does not support cropping left/top with hwaccel.
    RECT src_rc = {
        .right = p->params.w,
        .bottom = p->params.h,
    };
    ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
                                                         p->video_proc,
                                                         0, TRUE, &src_rc);

    // This is supposed to stop drivers from f*****g up the video quality.
    ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
                                                                 p->video_proc,
                                                                 0, FALSE);

    ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx,
                                                         p->video_proc,
                                                         0,
                                                         D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL,
                                                         FALSE, 0);

    D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
        .YCbCr_Matrix = p->params.color.space != MP_CSP_BT_601,
        .Nominal_Range = p->params.color.levels == MP_CSP_LEVELS_TV ? 1 : 2,
    };
    ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
                                                         p->video_proc,
                                                         0, &csp);
    if (p->out_rgb) {
        if (p->params.color.space != MP_CSP_BT_601 &&
            p->params.color.space != MP_CSP_BT_709)
        {
            MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider "
                    "disabling hardware decoding, or using "
                    "--hwdec=d3d11va-copy to get correct output.\n",
                    m_opt_choice_str(mp_csp_names, p->params.color.space),
                    m_opt_choice_str(mp_csp_levels_names, p->params.color.levels));
        }
    } else {
        ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx,
                                                             p->video_proc,
                                                             &csp);
    }

    return 0;
fail:
    destroy_video_proc(vf);
    return -1;
}

static int render(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;
    int res = -1;
    HRESULT hr;
    ID3D11VideoProcessorInputView *in_view = NULL;
    ID3D11VideoProcessorOutputView *out_view = NULL;
    struct mp_image *in = NULL, *out = NULL;
    out = mp_image_pool_get(p->pool, p->out_params.imgfmt, p->params.w, p->params.h);
    if (!out)
        goto cleanup;

    ID3D11Texture2D *d3d_out_tex = (void *)out->planes[1];

    in = mp_refqueue_get(p->queue, 0);
    if (!in)
        goto cleanup;
    ID3D11Texture2D *d3d_tex = (void *)in->planes[1];
    int d3d_subindex = (intptr_t)in->planes[2];

    mp_image_copy_attributes(out, in);

    D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_top_field_first(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    D3D11_TEXTURE2D_DESC texdesc;
    ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
    if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height ||
        p->d3d_frame_format != d3d_frame_format)
    {
        p->c_w = texdesc.Width;
        p->c_h = texdesc.Height;
        p->d3d_frame_format = d3d_frame_format;
        if (recreate_video_proc(vf) < 0)
            goto cleanup;
    }

    if (!mp_refqueue_should_deint(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
    } else if (mp_refqueue_is_top_field(p->queue)) {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
    } else {
        d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
    }

    ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx,
                                                          p->video_proc,
                                                          0, d3d_frame_format);

    D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
        .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
        .Texture2D = {
            .ArraySlice = d3d_subindex,
        },
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
                                                         (ID3D11Resource *)d3d_tex,
                                                         p->vp_enum, &indesc,
                                                         &in_view);
    if (FAILED(hr)) {
        MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n");
        goto cleanup;
    }

    D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
        .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
    };
    hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
                                                          (ID3D11Resource *)d3d_out_tex,
                                                          p->vp_enum, &outdesc,
                                                          &out_view);
    if (FAILED(hr))
        goto cleanup;

    D3D11_VIDEO_PROCESSOR_STREAM stream = {
        .Enable = TRUE,
        .pInputSurface = in_view,
    };
    int frame = mp_refqueue_is_second_field(p->queue);
    hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
                                              out_view, frame, 1, &stream);
    if (FAILED(hr)) {
        MP_ERR(vf, "VideoProcessorBlt failed.\n");
        goto cleanup;
    }

    res = 0;
cleanup:
    if (in_view)
        ID3D11VideoProcessorInputView_Release(in_view);
    if (out_view)
        ID3D11VideoProcessorOutputView_Release(out_view);
    if (res >= 0) {
        vf_add_output_frame(vf, out);
    } else {
        talloc_free(out);
    }
    mp_refqueue_next_field(p->queue);
    return res;
}

static int filter_out(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;

    if (!mp_refqueue_has_output(p->queue))
        return 0;

    // no filtering
    if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) {
        struct mp_image *in = mp_image_new_ref(mp_refqueue_get(p->queue, 0));
        if (!in)
            return -1;
        mp_image_set_params(in, &p->out_params);
        vf_add_output_frame(vf, in);
        mp_refqueue_next(p->queue);
        return 0;
    }

    return render(vf);
}

static int reconfig(struct vf_instance *vf, struct mp_image_params *in,
                    struct mp_image_params *out)
{
    struct vf_priv_s *p = vf->priv;

    flush_frames(vf);
    talloc_free(p->pool);
    p->pool = NULL;

    destroy_video_proc(vf);

    *out = *in;

    if (vf_next_query_format(vf, IMGFMT_D3D11VA) ||
        vf_next_query_format(vf, IMGFMT_D3D11NV12))
    {
        out->imgfmt = vf_next_query_format(vf, IMGFMT_D3D11VA)
                    ? IMGFMT_D3D11VA : IMGFMT_D3D11NV12;
        out->hw_subfmt = IMGFMT_NV12;
        p->out_format = DXGI_FORMAT_NV12;
        p->out_shared = false;
        p->out_rgb = false;
    } else {
        out->imgfmt = IMGFMT_D3D11RGB;
        out->hw_subfmt = IMGFMT_RGB0;
        p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM;
        p->out_shared = true;
        p->out_rgb = true;
    }

    p->require_filtering = in->hw_subfmt != out->hw_subfmt;

    p->params = *in;
    p->out_params = *out;

    p->pool = mp_image_pool_new(20);
    mp_image_pool_set_allocator(p->pool, alloc_pool, vf);
    mp_image_pool_set_lru(p->pool);

    return 0;
}

static void uninit(struct vf_instance *vf)
{
    struct vf_priv_s *p = vf->priv;

    destroy_video_proc(vf);

    flush_frames(vf);
    mp_refqueue_free(p->queue);
    talloc_free(p->pool);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);

    if (p->vo_dev)
        ID3D11Device_Release(p->vo_dev);
}

static int query_format(struct vf_instance *vf, unsigned int imgfmt)
{
    if (imgfmt == IMGFMT_D3D11VA ||
        imgfmt == IMGFMT_D3D11NV12 ||
        imgfmt == IMGFMT_D3D11RGB)
    {
        return vf_next_query_format(vf, IMGFMT_D3D11VA) ||
               vf_next_query_format(vf, IMGFMT_D3D11NV12) ||
               vf_next_query_format(vf, IMGFMT_D3D11RGB);
    }
    return 0;
}

static bool test_conversion(int in, int out)
{
    return (in == IMGFMT_D3D11VA ||
            in == IMGFMT_D3D11NV12 ||
            in == IMGFMT_D3D11RGB) &&
           (out == IMGFMT_D3D11VA ||
            out == IMGFMT_D3D11NV12 ||
            out == IMGFMT_D3D11RGB);
}

static int control(struct vf_instance *vf, int request, void* data)
{
    struct vf_priv_s *p = vf->priv;
    switch (request){
    case VFCTRL_GET_DEINTERLACE:
        *(int*)data = !!p->deint_enabled;
        return true;
    case VFCTRL_SET_DEINTERLACE:
        p->deint_enabled = !!*(int*)data;
        return true;
    case VFCTRL_SEEK_RESET:
        flush_frames(vf);
        return true;
    default:
        return CONTROL_UNKNOWN;
    }
}

static int vf_open(vf_instance_t *vf)
{
    struct vf_priv_s *p = vf->priv;

    vf->reconfig = reconfig;
    vf->filter_ext = filter_ext;
    vf->filter_out = filter_out;
    vf->query_format = query_format;
    vf->uninit = uninit;
    vf->control = control;

    p->queue = mp_refqueue_alloc();

    p->vo_dev = hwdec_devices_load(vf->hwdec_devs, HWDEC_D3D11VA);
    if (!p->vo_dev)
        return 0;

    ID3D11Device_AddRef(p->vo_dev);

    HRESULT hr;

    hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr))
        goto fail;

    ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx);
    if (!p->device_ctx)
        goto fail;
    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr))
        goto fail;

    return 1;

fail:
    uninit(vf);
    return 0;
}

#define OPT_BASE_STRUCT struct vf_priv_s
static const m_option_t vf_opts_fields[] = {
    OPT_FLAG("deint", deint_enabled, 0),
    OPT_FLAG("interlaced-only", interlaced_only, 0),
    OPT_CHOICE("mode", mode, 0,
        ({"blend", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND},
         {"bob", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB},
         {"adaptive", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE},
         {"mocomp", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION},
Exemplo n.º 20
0
Arquivo: d3d11va.c Projeto: DZW314/mpv
static int d3d11va_init_decoder(struct lavc_ctx *s, int w, int h)
{
    HRESULT hr;
    int ret = -1;
    struct priv *p = s->hwdec_priv;
    TA_FREEP(&p->decoder);

    ID3D11Texture2D *texture = NULL;
    void *tmp = talloc_new(NULL);

    UINT n_guids = ID3D11VideoDevice_GetVideoDecoderProfileCount(p->video_dev);
    GUID *device_guids = talloc_array(tmp, GUID, n_guids);
    for (UINT i = 0; i < n_guids; i++) {
        GUID *guid = &device_guids[i];
        hr = ID3D11VideoDevice_GetVideoDecoderProfile(p->video_dev, i, guid);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to get VideoDecoderProfile %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        dump_decoder_info(s, guid);
    }

    struct d3d_decoder_fmt fmt =
        d3d_select_decoder_mode(s, device_guids, n_guids,
                                d3d11_formats, MP_ARRAY_SIZE(d3d11_formats),
                                d3d11_format_supported);
    if (!fmt.format) {
        MP_ERR(p, "Failed to find a suitable decoder\n");
        goto done;
    }

    struct d3d11va_decoder *decoder = talloc_zero(tmp, struct d3d11va_decoder);
    talloc_set_destructor(decoder, d3d11va_destroy_decoder);
    decoder->mpfmt_decoded = fmt.format->mpfmt;

    int n_surfaces = hwdec_get_max_refs(s) + ADDITIONAL_SURFACES;
    int w_align = w, h_align = h;
    d3d_surface_align(s, &w_align, &h_align);

    D3D11_TEXTURE2D_DESC tex_desc = {
        .Width            = w_align,
        .Height           = h_align,
        .MipLevels        = 1,
        .Format           = fmt.format->dxfmt,
        .SampleDesc.Count = 1,
        .MiscFlags        = 0,
        .ArraySize        = n_surfaces,
        .Usage            = D3D11_USAGE_DEFAULT,
        .BindFlags        = D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE,
        .CPUAccessFlags   = 0,
    };
    hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL, &texture);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create Direct3D11 texture with %d surfaces: %s\n",
               n_surfaces, mp_HRESULT_to_str(hr));
        goto done;
    }

    if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
        // create staging texture shared with the CPU with mostly the same
        // parameters as the above decoder-bound texture
        ID3D11Texture2D_GetDesc(texture, &tex_desc);
        tex_desc.MipLevels      = 1;
        tex_desc.MiscFlags      = 0;
        tex_desc.ArraySize      = 1;
        tex_desc.Usage          = D3D11_USAGE_STAGING;
        tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
        tex_desc.BindFlags      = 0;
        hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL,
                                          &decoder->staging);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to create staging texture: %s\n",
                   mp_HRESULT_to_str(hr));
            goto done;
        }
    }

    // pool to hold the mp_image wrapped surfaces
    decoder->pool = talloc_steal(decoder, mp_image_pool_new(n_surfaces));
    // array of the same surfaces (needed by ffmpeg)
    ID3D11VideoDecoderOutputView **surfaces =
        talloc_array_ptrtype(decoder->pool, surfaces, n_surfaces);

    D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = {
        .DecodeProfile = *fmt.guid,
        .ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D,
    };
    for (int i = 0; i < n_surfaces; i++) {
        ID3D11VideoDecoderOutputView **surface = &surfaces[i];
        view_desc.Texture2D.ArraySlice = i;
        hr = ID3D11VideoDevice_CreateVideoDecoderOutputView(
            p->video_dev, (ID3D11Resource *)texture, &view_desc, surface);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed getting decoder output view %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        struct mp_image *img = d3d11va_new_ref(*surface, w, h);
        ID3D11VideoDecoderOutputView_Release(*surface); // transferred to img
        if (!img) {
            MP_ERR(p, "Failed to create D3D11VA image %d\n", i);
            goto done;
        }
        mp_image_pool_add(decoder->pool, img); // transferred to pool
    }

    D3D11_VIDEO_DECODER_DESC decoder_desc = {
        .Guid         = *fmt.guid,
        .SampleWidth  = w,
        .SampleHeight = h,
        .OutputFormat = fmt.format->dxfmt,
    };
    UINT n_cfg;
    hr = ID3D11VideoDevice_GetVideoDecoderConfigCount(p->video_dev,
                                                      &decoder_desc, &n_cfg);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get number of decoder configurations: %s)",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    // pick the config with the highest score
    D3D11_VIDEO_DECODER_CONFIG *decoder_config =
        talloc_zero(decoder, D3D11_VIDEO_DECODER_CONFIG);
    unsigned max_score = 0;
    for (UINT i = 0; i < n_cfg; i++) {
        D3D11_VIDEO_DECODER_CONFIG cfg;
        hr = ID3D11VideoDevice_GetVideoDecoderConfig(p->video_dev,
                                                     &decoder_desc,
                                                     i, &cfg);
        if (FAILED(hr)) {
            MP_ERR(p, "Failed to get decoder config %d: %s\n",
                   i, mp_HRESULT_to_str(hr));
            goto done;
        }
        unsigned score = d3d_decoder_config_score(
            s, &cfg.guidConfigBitstreamEncryption, cfg.ConfigBitstreamRaw);
        if (score > max_score) {
            max_score       = score;
            *decoder_config = cfg;
        }
    }
    if (!max_score) {
        MP_ERR(p, "Failed to find a suitable decoder configuration\n");
        goto done;
    }

    hr = ID3D11VideoDevice_CreateVideoDecoder(p->video_dev, &decoder_desc,
                                              decoder_config,
                                              &decoder->decoder);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create video decoder: %s\n",
               mp_HRESULT_to_str(hr));
        goto done;
    }

    struct AVD3D11VAContext *avd3d11va_ctx = s->avctx->hwaccel_context;
    avd3d11va_ctx->decoder       = decoder->decoder;
    avd3d11va_ctx->video_context = p->video_ctx;
    avd3d11va_ctx->cfg           = decoder_config;
    avd3d11va_ctx->surface_count = n_surfaces;
    avd3d11va_ctx->surface       = surfaces;
    avd3d11va_ctx->workaround    = is_clearvideo(fmt.guid) ?
                                   FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO : 0;

    p->decoder = talloc_steal(NULL, decoder);
    ret = 0;
done:
    // still referenced by pool images / surfaces
    if (texture)
        ID3D11Texture2D_Release(texture);

    talloc_free(tmp);
    return ret;
}

static void destroy_device(struct lavc_ctx *s)
{
    struct priv *p = s->hwdec_priv;

    if (p->device)
        ID3D11Device_Release(p->device);

    if (p->device_ctx)
        ID3D11DeviceContext_Release(p->device_ctx);
}

static bool create_device(struct lavc_ctx *s, BOOL thread_safe)
{
    HRESULT hr;
    struct priv *p = s->hwdec_priv;

    d3d_load_dlls();
    if (!d3d11_dll) {
        MP_ERR(p, "Failed to load D3D11 library\n");
        return false;
    }

    PFN_D3D11_CREATE_DEVICE CreateDevice =
        (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
    if (!CreateDevice) {
        MP_ERR(p, "Failed to get D3D11CreateDevice symbol from DLL: %s\n",
               mp_LastError_to_str());
        return false;
    }

    hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
                      D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
                      D3D11_SDK_VERSION, &p->device, NULL, &p->device_ctx);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to create D3D11 Device: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }

    ID3D10Multithread *multithread;
    hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
                                     (void **)&multithread);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get Multithread interface: %s\n",
               mp_HRESULT_to_str(hr));
        return false;
    }
    ID3D10Multithread_SetMultithreadProtected(multithread, thread_safe);
    ID3D10Multithread_Release(multithread);
    return true;
}

static void d3d11va_uninit(struct lavc_ctx *s)
{
    struct priv *p = s->hwdec_priv;
    if (!p)
        return;

    talloc_free(p->decoder);
    av_freep(&s->avctx->hwaccel_context);

    if (p->video_dev)
        ID3D11VideoDevice_Release(p->video_dev);

    if (p->video_ctx)
        ID3D11VideoContext_Release(p->video_ctx);

    destroy_device(s);

    TA_FREEP(&s->hwdec_priv);
}

static int d3d11va_init(struct lavc_ctx *s)
{
    HRESULT hr;
    struct priv *p = talloc_zero(NULL, struct priv);
    if (!p)
        return -1;

    s->hwdec_priv = p;
    p->log = mp_log_new(s, s->log, "d3d11va");
    if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
        mp_check_gpu_memcpy(p->log, NULL);
        p->sw_pool = talloc_steal(p, mp_image_pool_new(17));
    }

    p->device = hwdec_devices_load(s->hwdec_devs, s->hwdec->type);
    if (p->device) {
        ID3D11Device_AddRef(p->device);
        ID3D11Device_GetImmediateContext(p->device, &p->device_ctx);
        if (!p->device_ctx)
            goto fail;
        MP_VERBOSE(p, "Using VO-supplied device %p.\n", p->device);
    } else if (s->hwdec->type == HWDEC_D3D11VA) {
        MP_ERR(p, "No Direct3D device provided for native d3d11 decoding\n");
        goto fail;
    } else {
        if (!create_device(s, FALSE))
            goto fail;
    }

    hr = ID3D11DeviceContext_QueryInterface(p->device_ctx,
                                            &IID_ID3D11VideoContext,
                                            (void **)&p->video_ctx);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get VideoContext interface: %s\n",
               mp_HRESULT_to_str(hr));
        goto fail;
    }

    hr = ID3D11Device_QueryInterface(p->device,
                                     &IID_ID3D11VideoDevice,
                                     (void **)&p->video_dev);
    if (FAILED(hr)) {
        MP_ERR(p, "Failed to get VideoDevice interface. %s\n",
               mp_HRESULT_to_str(hr));
        goto fail;
    }

    s->avctx->hwaccel_context = av_d3d11va_alloc_context();
    if (!s->avctx->hwaccel_context) {
        MP_ERR(p, "Failed to allocate hwaccel_context\n");
        goto fail;
    }

    return 0;
fail:
    d3d11va_uninit(s);
    return -1;
}

static int d3d11va_probe(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
                         const char *codec)
{
    // d3d11va-copy can do without external context; dxva2 requires it.
    if (hwdec->type != HWDEC_D3D11VA_COPY) {
        if (!hwdec_devices_load(ctx->hwdec_devs, HWDEC_D3D11VA))
            return HWDEC_ERR_NO_CTX;
    }
    return d3d_probe_codec(codec);
}

const struct vd_lavc_hwdec mp_vd_lavc_d3d11va = {
    .type           = HWDEC_D3D11VA,
    .image_format   = IMGFMT_D3D11VA,
    .probe          = d3d11va_probe,
    .init           = d3d11va_init,
    .uninit         = d3d11va_uninit,
    .init_decoder   = d3d11va_init_decoder,
    .allocate_image = d3d11va_allocate_image,
    .process_image  = d3d11va_update_image_attribs,
};

const struct vd_lavc_hwdec mp_vd_lavc_d3d11va_copy = {
    .type           = HWDEC_D3D11VA_COPY,
    .copying        = true,
    .image_format   = IMGFMT_D3D11VA,
    .probe          = d3d11va_probe,
    .init           = d3d11va_init,
    .uninit         = d3d11va_uninit,
    .init_decoder   = d3d11va_init_decoder,
    .allocate_image = d3d11va_allocate_image,
    .process_image  = d3d11va_retrieve_image,
    .delay_queue    = HWDEC_DELAY_QUEUE_COUNT,
};
Exemplo n.º 21
0
/**
 * It creates a Direct3D device usable for decoding
 */
static int D3dCreateDevice(vlc_va_t *va)
{
    directx_sys_t *dx_sys = &va->sys->dx_sys;
    HRESULT hr;

    if (dx_sys->d3ddev && va->sys->d3dctx) {
        msg_Dbg(va, "Reusing Direct3D11 device");
        ID3D11DeviceContext_AddRef(va->sys->d3dctx);
        ID3D11Device_AddRef(dx_sys->d3ddev);
        return VLC_SUCCESS;
    }

    /* */
    PFN_D3D11_CREATE_DEVICE pf_CreateDevice;
    pf_CreateDevice = (void *)GetProcAddress(dx_sys->hdecoder_dll, "D3D11CreateDevice");
    if (!pf_CreateDevice) {
        msg_Err(va, "Cannot locate reference to D3D11CreateDevice ABI in DLL");
        return VLC_EGENERIC;
    }

    UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
#if !defined(NDEBUG) //&& defined(_MSC_VER)
    creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
#endif

    /* */
    ID3D11Device *d3ddev;
    ID3D11DeviceContext *d3dctx;
    hr = pf_CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
                                 creationFlags, NULL, 0,
                                 D3D11_SDK_VERSION, &d3ddev, NULL, &d3dctx);
    if (FAILED(hr)) {
        msg_Err(va, "D3D11CreateDevice failed. (hr=0x%lX)", hr);
        return VLC_EGENERIC;
    }
    dx_sys->d3ddev = (IUnknown*) d3ddev;
    va->sys->d3dctx = d3dctx;

    ID3D11VideoContext *d3dvidctx = NULL;
    hr = ID3D11DeviceContext_QueryInterface(d3dctx, &IID_ID3D11VideoContext, (void **)&d3dvidctx);
    if (FAILED(hr)) {
       msg_Err(va, "Could not Query ID3D11VideoDevice Interface. (hr=0x%lX)", hr);
       return VLC_EGENERIC;
    }
    va->sys->d3dvidctx = d3dvidctx;

#if !defined(NDEBUG) && defined(HAVE_DXGIDEBUG_H)
    HRESULT (WINAPI  * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug);
    if (va->sys->dxgidebug_dll) {
        pf_DXGIGetDebugInterface = (void *)GetProcAddress(va->sys->dxgidebug_dll, "DXGIGetDebugInterface");
        if (pf_DXGIGetDebugInterface) {
            IDXGIDebug *pDXGIDebug = NULL;
            hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&pDXGIDebug);
            if (SUCCEEDED(hr) && pDXGIDebug) {
                hr = IDXGIDebug_ReportLiveObjects(pDXGIDebug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
            }
        }
    }
#endif

    return VLC_SUCCESS;
}
Exemplo n.º 22
0
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
        const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_buffer_desc wined3d_desc;
    HRESULT hr;

    buffer->ID3D11Buffer_iface.lpVtbl = &d3d11_buffer_vtbl;
    buffer->ID3D10Buffer_iface.lpVtbl = &d3d10_buffer_vtbl;
    buffer->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&buffer->private_store);
    buffer->desc = *desc;

    if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
    {
        if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
        {
            WARN("Raw and structure buffers are mutually exclusive.\n");
            return E_INVALIDARG;
        }
        if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
        {
            WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags);
            return E_INVALIDARG;
        }
    }

    if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
    {
        if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4)
        {
            WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride);
            return E_INVALIDARG;
        }
        if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride)
        {
            WARN("Byte width %u is not divisible by structure byte stride %u.\n",
                    buffer->desc.ByteWidth, buffer->desc.StructureByteStride);
            return E_INVALIDARG;
        }
    }
    else
    {
        buffer->desc.StructureByteStride = 0;
    }

    wined3d_desc.byte_width = buffer->desc.ByteWidth;
    wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
    wined3d_desc.bind_flags = buffer->desc.BindFlags;
    wined3d_desc.cpu_access_flags = buffer->desc.CPUAccessFlags;
    wined3d_desc.misc_flags = buffer->desc.MiscFlags;

    if (buffer->desc.StructureByteStride)
        FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride);

    if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
            (const struct wined3d_sub_resource_data *)data, buffer,
            &d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
    {
        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&buffer->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    buffer->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(buffer->device);

    return S_OK;
}