Exemplo n.º 1
0
static HRESULT STDMETHODCALLTYPE dxgi_factory_EnumAdapters1(IDXGIFactory1 *iface,
        UINT adapter_idx, IDXGIAdapter1 **adapter)
{
    struct dxgi_factory *factory = impl_from_IDXGIFactory1(iface);

    TRACE("iface %p, adapter_idx %u, adapter %p.\n", iface, adapter_idx, adapter);

    if (!adapter)
        return DXGI_ERROR_INVALID_CALL;

    if (adapter_idx >= factory->adapter_count)
    {
        *adapter = NULL;
        return DXGI_ERROR_NOT_FOUND;
    }

    *adapter = (IDXGIAdapter1 *)factory->adapters[adapter_idx];
    IDXGIAdapter1_AddRef(*adapter);

    TRACE("Returning adapter %p.\n", *adapter);

    return S_OK;
}
Exemplo n.º 2
0
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
        IDXGIFactory *factory, IDXGIAdapter *adapter,
        const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
{
    struct wined3d_device_parent *wined3d_device_parent;
    struct wined3d_swapchain_desc swapchain_desc;
    IWineDXGIDeviceParent *dxgi_device_parent;
    struct dxgi_adapter *dxgi_adapter;
    struct dxgi_factory *dxgi_factory;
    D3D_FEATURE_LEVEL feature_level;
    void *layer_base;
    HRESULT hr;

    if (!(dxgi_factory = unsafe_impl_from_IDXGIFactory1((IDXGIFactory1 *)factory)))
    {
        WARN("This is not the factory we're looking for.\n");
        return E_FAIL;
    }

    if (!(dxgi_adapter = unsafe_impl_from_IDXGIAdapter1((IDXGIAdapter1 *)adapter)))
    {
        WARN("This is not the adapter we're looking for.\n");
        return E_FAIL;
    }

    device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
    device->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&device->private_store);

    layer_base = device + 1;

    if (FAILED(hr = layer->create(layer->id, &layer_base, 0,
            device, &IID_IUnknown, (void **)&device->child_layer)))
    {
        WARN("Failed to create device, returning %#x.\n", hr);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    if (FAILED(hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface,
            &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent)))
    {
        ERR("DXGI device should implement IWineD3DDeviceParent.\n");
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
    IWineDXGIDeviceParent_Release(dxgi_device_parent);

    if (!(feature_level = dxgi_check_feature_level_support(dxgi_factory, dxgi_adapter,
            feature_levels, level_count)))
    {
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }

    FIXME("Ignoring adapter type.\n");

    hr = wined3d_device_create(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL,
            NULL, 0, 4, wined3d_device_parent, &device->wined3d_device);
    if (FAILED(hr))
    {
        WARN("Failed to create a wined3d device, returning %#x.\n", hr);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    layer->set_feature_level(layer->id, device->child_layer, feature_level);

    memset(&swapchain_desc, 0, sizeof(swapchain_desc));
    swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
    swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory);
    swapchain_desc.windowed = TRUE;
    if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
    {
        ERR("Failed to initialize 3D, hr %#x.\n", hr);
        wined3d_device_decref(device->wined3d_device);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    device->adapter = &dxgi_adapter->IDXGIAdapter1_iface;
    IDXGIAdapter1_AddRef(device->adapter);

    return S_OK;
}