Exemplo n.º 1
0
static guint
gst_directsound_ring_buffer_delay (GstRingBuffer * buf)
{
  GstDirectSoundRingBuffer * dsoundbuffer;
  HRESULT hr;
  DWORD dwCurrentPlayCursor;
  DWORD dwCurrentWriteCursor;
  DWORD dwBytesInQueue = 0;
  gint nNbSamplesInQueue = 0;

  dsoundbuffer = GST_DIRECTSOUND_RING_BUFFER (buf);

  if (G_LIKELY (dsoundbuffer->pDSB8)) {
    /* evaluate the number of samples in queue in the circular buffer */
    hr = IDirectSoundBuffer8_GetCurrentPosition (dsoundbuffer->pDSB8,
        &dwCurrentPlayCursor, &dwCurrentWriteCursor);

    if (G_LIKELY (SUCCEEDED (hr))) {
      if (dwCurrentPlayCursor <= dsoundbuffer->buffer_write_offset)
        dwBytesInQueue = dsoundbuffer->buffer_write_offset - dwCurrentPlayCursor;
      else
        dwBytesInQueue = dsoundbuffer->buffer_write_offset +
          (dsoundbuffer->buffer_size - dwCurrentPlayCursor);

      nNbSamplesInQueue = dwBytesInQueue / dsoundbuffer->bytes_per_sample;
    }
    else {
      GST_WARNING ("gst_directsound_ring_buffer_delay: IDirectSoundBuffer8_GetCurrentPosition, hr = %X", (unsigned int) hr);
    }
  }

  return nNbSamplesInQueue;
}
Exemplo n.º 2
0
u32 SNDDXGetAudioSpace()
{
   DWORD playcursor, writecursor;
   u32 freespace=0;

   if (IDirectSoundBuffer8_GetCurrentPosition (lpDSB2, &playcursor, &writecursor) != DS_OK)
      return 0;

   if (soundoffset > playcursor)
      freespace = soundbufsize - soundoffset + playcursor;
   else
      freespace = playcursor - soundoffset;

//   if (freespace > 512)
      return (freespace / 2 / 2);
//   else
//      return 0;
}
Exemplo n.º 3
0
static void
punp_win32_sound_step(void)
{
    HRESULT hr;
    DWORD cursor_play, cursor_write;
    isize chunk_size, chunk;
    DWORD lock_cursor, lock_size;
    VOID *range1, *range2;
    DWORD range1_size, range2_size;

    hr = IDirectSoundBuffer8_GetCurrentPosition(punp_win32_audio_buffer,
                                                &cursor_play, &cursor_write);

    if (FAILED(hr)) {
        printf("IDirectSoundBuffer8_GetCurrentPosition failed.\n");
        return;
    }

    chunk_size = PUNP_SOUND_SAMPLES_TO_BYTES(PUNP_SOUND_BUFFER_CHUNK_SAMPLES);
    chunk = cursor_write / chunk_size;

    lock_cursor = ((chunk+1) * chunk_size) % PUNP_SOUND_BUFFER_BYTES;
    lock_size = chunk_size;

    if (lock_cursor == punp_win32_audio_cursor) {
        return;
    }


    hr = IDirectSoundBuffer8_Lock(punp_win32_audio_buffer,
                                  lock_cursor,
                                  lock_size,
                                  &range1, &range1_size,
                                  &range2, &range2_size,
                                  0);
    if (hr != DS_OK) {
        printf("IDirectSoundBuffer8_Lock failed.\n");
        return;
    }

    punp_sound_mix((i16 *)range1, PUNP_SOUND_BYTES_TO_SAMPLES(range1_size));
#if PUNP_SOUND_DEBUG_FILE
    punp_win32_write_audio_buf("range1", range1, range1_size);
#endif
    if (range2) {
        punp_sound_mix((i16 *)range2, PUNP_SOUND_BYTES_TO_SAMPLES(range2_size));
#if PUNP_SOUND_DEBUG_FILE
        punp_win32_write_audio_buf("range2", range2, range2_size);
#endif
    }

    IDirectSoundBuffer8_Unlock(punp_win32_audio_buffer,
                               range1, range1_size,
                               range2, range2_size);

    punp_win32_audio_cursor = lock_cursor;

//  static playing = 0;
//  if (playing == 0) {
//      IDirectSoundBuffer8_Play(punp_win32_audio_buffer, 0, 0, DSBPLAY_LOOPING);
//      playing = 1;
//  }
}
Exemplo n.º 4
0
static DWORD WINAPI
gst_directsound_write_proc (LPVOID lpParameter)
{
  GstRingBuffer * buf;
  GstDirectSoundRingBuffer * dsoundbuffer;

  HRESULT hr;
  DWORD dwStatus;
  LPVOID pLockedBuffer1 = NULL, pLockedBuffer2 = NULL;
  DWORD dwSizeBuffer1 = 0, dwSizeBuffer2 = 0;
  DWORD dwCurrentPlayCursor = 0;

  gint64 freeBufferSize = 0;

  guint8 * readptr = NULL;
  gint readseg = 0;
  guint len = 0;
  gint retries = 0;

  gboolean flushing = FALSE;
  gboolean should_run = TRUE;
  gboolean error = FALSE;

  buf = (GstRingBuffer *) lpParameter;
  dsoundbuffer = GST_DIRECTSOUND_RING_BUFFER (buf);

  do {
    GST_DSOUND_LOCK (dsoundbuffer);

    if (dsoundbuffer->flushing || !dsoundbuffer->pDSB8) {
      GST_DSOUND_UNLOCK (dsoundbuffer);
      goto complete;
    }

    GST_DSOUND_UNLOCK (dsoundbuffer);

  restore_buffer:
    /* get current buffer status */
    GST_DSOUND_LOCK (dsoundbuffer);
    hr = IDirectSoundBuffer8_GetStatus (dsoundbuffer->pDSB8, &dwStatus);
    GST_DSOUND_UNLOCK (dsoundbuffer);

    if (dwStatus & DSBSTATUS_BUFFERLOST) {
      GST_DEBUG ("Buffer was lost, attempting to restore");

      GST_DSOUND_LOCK (dsoundbuffer);
      hr = IDirectSoundBuffer8_Restore (dsoundbuffer->pDSB8);
      GST_DSOUND_UNLOCK (dsoundbuffer);

      /* restore may fail again, ensure we restore the 
       * buffer before we continue */
      if (FAILED(hr) && hr == DSERR_BUFFERLOST) {
        if (retries++ < MAX_LOST_RETRIES) {
          GST_DEBUG ("Unable to restore, trying again");
          goto restore_buffer;
        }
        else {
          GST_ELEMENT_ERROR (dsoundbuffer->dsoundsink, RESOURCE, FAILED,
             ("%ls.", DXGetErrorDescription9W(hr)),
             ("gst_directsound_write_proc: IDirectSoundBuffer8_Restore, hr = %X", (unsigned int) hr));
          goto complete;
        }
      }
    }

    /* get current play cursor and write cursor positions */
    GST_DSOUND_LOCK (dsoundbuffer);
    hr = IDirectSoundBuffer8_GetCurrentPosition (dsoundbuffer->pDSB8,
        &dwCurrentPlayCursor, NULL);
    GST_DSOUND_UNLOCK (dsoundbuffer);

    if (G_UNLIKELY (FAILED(hr))) {
      /* try and reopen the default directsound device */
      if (hr == DIRECTSOUND_ERROR_DEVICE_RECONFIGURED) {
        /* we have to wait a while for the sound device removal to actually
         * be processed before attempting to reopen the device. Yes, this sucks */
        Sleep (2000);

        GST_DSOUND_LOCK (dsoundbuffer);
        IDirectSoundBuffer8_Release (dsoundbuffer->pDSB8);
        dsoundbuffer->pDSB8 = NULL;
        GST_DSOUND_UNLOCK (dsoundbuffer);

        if (gst_directsound_ring_buffer_close_device (buf) &&
            gst_directsound_ring_buffer_open_device (buf) &&
            gst_directsound_create_buffer (buf) ) {
          dsoundbuffer->buffer_write_offset = 0;
          goto restore_buffer;
        }
      }

      /* only trigger an error if we're not already in an error state */
      if (FAILED(hr) && !error) {
        GST_ELEMENT_ERROR (dsoundbuffer->dsoundsink, RESOURCE, FAILED,
           ("%ls.", DXGetErrorDescription9W(hr)),
           ("gst_directsound_write_proc: IDirectSoundBuffer8_GetCurrentPosition, hr = %X", (unsigned int) hr));
        error = TRUE;
        goto complete;
      }
    }

    GST_LOG ("Current Play Cursor: %u Current Write Offset: %d",
             (unsigned int) dwCurrentPlayCursor,
             dsoundbuffer->buffer_write_offset);

    /* calculate the free size of the circular buffer */
    GST_DSOUND_LOCK (dsoundbuffer);
    if (dwCurrentPlayCursor <= dsoundbuffer->buffer_write_offset)
      freeBufferSize = dsoundbuffer->buffer_size -
        (dsoundbuffer->buffer_write_offset - dwCurrentPlayCursor);
    else
      freeBufferSize = dwCurrentPlayCursor - dsoundbuffer->buffer_write_offset;
    GST_DSOUND_UNLOCK (dsoundbuffer);

    if (!gst_ring_buffer_prepare_read (buf, &readseg, &readptr, &len))
      goto complete;

    len -= dsoundbuffer->segoffset;

    GST_LOG ("Size of segment to write: %d Free buffer size: %lld",
             len, freeBufferSize);

    /* If we can't write this into directsound because we don't have enough 
     * space, then start playback if we're currently paused. Then, sleep
     * for a little while to wait until space is available */
    if (len >= freeBufferSize) {
      if (!(dwStatus & DSBSTATUS_PLAYING)) {
        GST_DSOUND_LOCK (dsoundbuffer);
        hr = IDirectSoundBuffer8_Play (dsoundbuffer->pDSB8, 0, 0, DSBPLAY_LOOPING);
        GST_DSOUND_UNLOCK (dsoundbuffer);

        if (FAILED(hr)) {
          GST_WARNING ("gst_directsound_write_proc: IDirectSoundBuffer8_Play, hr = %X", (unsigned int) hr);
        }
      }

      goto complete;
    }

    /* lock it */
    GST_DSOUND_LOCK (dsoundbuffer);
    hr = IDirectSoundBuffer8_Lock (dsoundbuffer->pDSB8,
        dsoundbuffer->buffer_write_offset, len, &pLockedBuffer1,
        &dwSizeBuffer1, &pLockedBuffer2, &dwSizeBuffer2, 0L);

    /* copy chunks */
    if (SUCCEEDED (hr)) {
      if (len <= dwSizeBuffer1) {
        memcpy (pLockedBuffer1, (LPBYTE) readptr + dsoundbuffer->segoffset, len);
      }
      else {
        memcpy (pLockedBuffer1, (LPBYTE) readptr + dsoundbuffer->segoffset, dwSizeBuffer1);
        memcpy (pLockedBuffer2, (LPBYTE) readptr + dsoundbuffer->segoffset + dwSizeBuffer1, len - dwSizeBuffer1);
      }

      IDirectSoundBuffer8_Unlock (dsoundbuffer->pDSB8, pLockedBuffer1,
         dwSizeBuffer1, pLockedBuffer2, dwSizeBuffer2);
    }
    else {
      GST_WARNING ("gst_directsound_write_proc: IDirectSoundBuffer8_Lock, hr = %X", (unsigned int) hr);
    }

    /* update tracking data */
    dsoundbuffer->segoffset += dwSizeBuffer1 + (len - dwSizeBuffer1);

    dsoundbuffer->buffer_write_offset += dwSizeBuffer1 + (len - dwSizeBuffer1);
    dsoundbuffer->buffer_write_offset %= dsoundbuffer->buffer_size;
    GST_DSOUND_UNLOCK (dsoundbuffer);

    freeBufferSize -= dwSizeBuffer1 + (len - dwSizeBuffer1);

    GST_LOG ("DirectSound Buffer1 Data Size: %u DirectSound Buffer2 Data Size: %u",
        (unsigned int) dwSizeBuffer1, (unsigned int) dwSizeBuffer2);
    GST_LOG ("Free buffer size: %lld", freeBufferSize);

    /* check if we read a whole segment */
    GST_DSOUND_LOCK (dsoundbuffer);
    if (dsoundbuffer->segoffset == dsoundbuffer->segsize) {
      GST_DSOUND_UNLOCK (dsoundbuffer);

      /* advance to next segment */
      gst_ring_buffer_clear (buf, readseg);
      gst_ring_buffer_advance (buf, 1);

      GST_DSOUND_LOCK (dsoundbuffer);
      dsoundbuffer->segoffset = 0;
    }
    GST_DSOUND_UNLOCK (dsoundbuffer);

  complete:
    GST_DSOUND_LOCK (dsoundbuffer);

    should_run = dsoundbuffer->should_run;
    flushing = dsoundbuffer->flushing;
    retries = 0;

    GST_DSOUND_UNLOCK (dsoundbuffer);

    /* it's extremely important to sleep in without the lock! */
    if (len >= freeBufferSize || flushing || error)
      Sleep (dsoundbuffer->min_sleep_time);
  }
  while(should_run);

  return 0;
}