Exemplo n.º 1
0
bool OpenGLRuntimeLinking::loadOpenGL3EntryPoints()
{
    bool result = true;	// Success by default

    // Load the entry points
    IMPORT_FUNC(glGetStringi);

    // Done
    return result;
}
Exemplo n.º 2
0
	bool Direct3D9RuntimeLinking::loadD3D9EntryPoints()
	{
		bool result = true;	// Success by default

		// Define a helper macro
		#define IMPORT_FUNC(funcName)																																					\
			if (result)																																									\
			{																																											\
				void *symbol = ::GetProcAddress(static_cast<HMODULE>(mD3D9SharedLibrary), #funcName);																					\
				if (nullptr != symbol)																																					\
				{																																										\
					*(reinterpret_cast<void**>(&(funcName))) = symbol;																													\
				}																																										\
				else																																									\
				{																																										\
					wchar_t moduleFilename[MAX_PATH];																																	\
					moduleFilename[0] = '\0';																																			\
					::GetModuleFileNameW(static_cast<HMODULE>(mD3D9SharedLibrary), moduleFilename, MAX_PATH);																			\
					RENDERER_OUTPUT_DEBUG_PRINTF("Direct3D 10 error: Failed to locate the entry point \"%s\" within the Direct3D 9 shared library \"%s\"", #funcName, moduleFilename)	\
					result = false;																																						\
				}																																										\
			}

		// Load the entry points
		IMPORT_FUNC(D3DPERF_GetStatus);
		IMPORT_FUNC(D3DPERF_SetOptions);
		IMPORT_FUNC(D3DPERF_SetMarker);
		IMPORT_FUNC(D3DPERF_BeginEvent);
		IMPORT_FUNC(D3DPERF_EndEvent);

		// Undefine the helper macro
		#undef IMPORT_FUNC

		// Done
		return result;
	}
/**
 Initialize libraries and driver's functions
*/
TuxDrvError TuxDriver_Initialize()
{

	TuxLogger_Debug("TuxDriver_Initialize()",NULL);

	if(isInitialized)
		return E_TUXDRV_ALREADYINITIALIZED;


	TuxLogger_Debug("Initializing TuxDriver driver",NULL);


	#ifdef _WIN32
	if(!file_exists("./libtuxdriver.dll"))
	{
		TuxLogger_Error("Driver not found !!",NULL);
		return E_TUXDRV_DRIVERNOTFOUND;
	}
	else
		DLLHANDLE = LoadLibrary("./libtuxdriver.dll");
	#else
	if(!file_exists("./libtuxdriver.so"))
	{
		TuxLogger_Error("Driver not found !!",NULL);
		return E_TUXDRV_DRIVERNOTFOUND;
	}
	else
		DLLHANDLE = dlopen("./libtuxdriver.so", RTLD_NOW);
	#endif

	TuxLogger_Debug("Getting library functions",NULL);

		TuxDrv_Stop = (TuxDrv_Stop_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE, "TuxDrv_Stop");
		TuxDrv_Start = (TuxDrv_Start_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE, "TuxDrv_Start");
		TuxDrv_SetStatusCallback = (TuxDrv_SetStatusCallback_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetStatusCallback");
		TuxDrv_SetEndCycleCallback = (TuxDrv_SetEndCycleCallback_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetEndCycleCallback");
		TuxDrv_SetDongleConnectedCallback = (TuxDrv_SetDongleConnectedCallback_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetDongleConnectedCallback");
		TuxDrv_SetDongleDisconnectedCallback = (TuxDrv_SetDongleDisconnectedCallback_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetDongleDisconnectedCallback");
		TuxDrv_ResetDongle = (TuxDrv_ResetDongle_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_ResetDongle");
		TuxDrv_PerformCommand = (TuxDrv_PerformCommand_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_PerformCommand");
		TuxDrv_PerformMacroText = (TuxDrv_PerformMacroText_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_PerformMacroText");
		TuxDrv_PerformMacroFile = (TuxDrv_PerformMacroFile_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_PerformMacroFile");
		TuxDrv_ResetPositions = (TuxDrv_ResetPositions_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE, "TuxDrv_ResetPositions");
		TuxDrv_ClearCommandStack = (TuxDrv_ClearCommandStack_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_ClearCommandStack");
		TuxDrv_SoundReflash = (TuxDrv_SoundReflash_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SoundReflash");
		TuxDrv_GetStatusName = (TuxDrv_GetStatusName_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_GetStatusName");
		TuxDrv_GetStatusId = (TuxDrv_GetStatusId_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_GetStatusId");
		TuxDrv_GetStatusState = (TuxDrv_GetStatusState_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_GetStatusState");
		TuxDrv_GetStatusValue = (TuxDrv_GetStatusValue_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_GetStatusValue");
		TuxDrv_GetAllStatusState = (TuxDrv_GetAllStatusState_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_GetAllStatusState");
		TuxDrv_Eyes_Off = (TuxDrv_Eyes_Off_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_Eyes_cmd_off");
		TuxDrv_Mouth_Off = (TuxDrv_Mouth_Off_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_Mouth_cmd_off");
		TuxDrv_Spinning_Off = (TuxDrv_Spinning_Off_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_Spinning_cmd_off");
		TuxDrv_Flippers_Off = (TuxDrv_Flippers_Off_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_Flippers_cmd_off");
		TuxDrv_Update_Light = (TuxDrv_Update_Light_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_LightLevel_update");
		TuxDrv_GetFlashSound_Infos = (TuxDrv_GetFlashSound_Infos_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SoundFlash_dump_descriptor");

		/*
		TuxDrv_SetLogLevel = (TuxDrv_SetLogLevel_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetLogLevel");
		TuxDrv_SetLogTarget = (TuxDrv_SetLogTarget_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"TuxDrv_SetLogTarget");
		*/

		isInitialized=true;

		TuxLogger_Info("TuxDriver v%d.%d.%d initialized !",TUXDRIVER_MAJOR,TUXDRIVER_MINOR,TUXDRIVER_REVIS);

		return E_TUXDRV_NOERROR;
}
Exemplo n.º 4
0
AVS_T *initAVS(const char *filename)
{
    AVS_T *AVS = malloc (sizeof(AVS_T));
    AVS_Value arg0 = avs_new_value_string(filename);
    AVS_Value args = avs_new_value_array(&arg0, 1);

    memset(AVS, 0, sizeof(AVS_T));

#ifdef WIN32_LOADER
    AVS->ldt_fs = Setup_LDT_Keeper();
#endif

    AVS->dll = LoadLibraryA("avisynth.dll");
    if(!AVS->dll)
    {
        mp_msg(MSGT_DEMUX ,MSGL_V, "AVS: failed to load avisynth.dll\n");
        goto avs_err;
    }

    /* Dynamic import of needed stuff from avisynth.dll */
    IMPORT_FUNC(avs_create_script_environment);
    IMPORT_FUNC(avs_invoke);
    IMPORT_FUNC(avs_get_video_info);
    IMPORT_FUNC(avs_take_clip);
    IMPORT_FUNC(avs_release_clip);
    IMPORT_FUNC(avs_get_frame);
    IMPORT_FUNC(avs_release_video_frame);
    IMPORT_FUNC(avs_get_audio);

    AVS->avs_env = AVS->avs_create_script_environment(AVISYNTH_INTERFACE_VERSION);
    if (!AVS->avs_env)
    {
        mp_msg(MSGT_DEMUX, MSGL_V, "AVS: avs_create_script_environment failed\n");
        goto avs_err;
    }


    AVS->handler = AVS->avs_invoke(AVS->avs_env, "Import", args, 0);

    if (avs_is_error(AVS->handler))
    {
        mp_msg(MSGT_DEMUX, MSGL_V, "AVS: Avisynth error: %s\n", avs_as_string(AVS->handler));
        goto avs_err;
    }

    if (!avs_is_clip(AVS->handler))
    {
        mp_msg(MSGT_DEMUX, MSGL_V, "AVS: Avisynth doesn't return a clip\n");
        goto avs_err;
    }

    return AVS;

avs_err:
    if (AVS->dll) FreeLibrary(AVS->dll);
#ifdef WIN32_LOADER
    Restore_LDT_Keeper(AVS->ldt_fs);
#endif
    free(AVS);
    return NULL;
}
Exemplo n.º 5
0
/* Imports function pointers to selected function calls in OpenGL ES Common
 * or Common Lite profile DLL or shared object. The function pointers are
 * stored as global symbols with equivalent function name but prefixed with
 * "funcPtr_". Standard gl/egl calls are redirected to the function pointers
 * with preprocessor macros (see importgl.h).
 */
int importGLInit()
{
    int result = 1;

#ifndef DISABLE_IMPORTGL

#undef IMPORT_FUNC

#ifdef WIN32
    sGLESDLL = LoadLibrary(_T("libGLES_CM.dll"));
    if (sGLESDLL == NULL)
        sGLESDLL = LoadLibrary(_T("libGLES_CL.dll"));
    if (sGLESDLL == NULL)
        return 0;   // Cannot find OpenGL ES Common or Common Lite DLL.

    /* The following fetches address to each egl & gl function call
     * and stores it to the related function pointer. Casting through
     * void * results in warnings with VC warning level 4, which
     * could be fixed by casting to the true type for each fetch.
     */
#define IMPORT_FUNC(funcName) do { \
        void *procAddress = (void *)GetProcAddress(sGLESDLL, _T(#funcName)); \
        if (procAddress == NULL) result = 0; \
        *((void **)&FNPTR(funcName)) = procAddress; } while (0)
#endif // WIN32

#ifdef LINUX
#ifdef ANDROID_NDK
    sGLESSO = dlopen("libGLESv1_CM.so", RTLD_NOW);
#else /* !ANDROID_NDK */
    sGLESSO = dlopen("libGLES_CM.so", RTLD_NOW);
    if (sGLESSO == NULL)
        sGLESSO = dlopen("libGLES_CL.so", RTLD_NOW);
#endif /* !ANDROID_NDK */
    if (sGLESSO == NULL)
        return 0;   // Cannot find OpenGL ES Common or Common Lite SO.

#define IMPORT_FUNC(funcName) do { \
        void *procAddress = (void *)dlsym(sGLESSO, #funcName); \
        if (procAddress == NULL) result = 0; \
        *((void **)&FNPTR(funcName)) = procAddress; } while (0)
#endif // LINUX

#ifndef ANDROID_NDK
    IMPORT_FUNC(eglChooseConfig);
    IMPORT_FUNC(eglCreateContext);
    IMPORT_FUNC(eglCreateWindowSurface);
    IMPORT_FUNC(eglDestroyContext);
    IMPORT_FUNC(eglDestroySurface);
    IMPORT_FUNC(eglGetConfigAttrib);
    IMPORT_FUNC(eglGetConfigs);
    IMPORT_FUNC(eglGetDisplay);
    IMPORT_FUNC(eglGetError);
    IMPORT_FUNC(eglInitialize);
    IMPORT_FUNC(eglMakeCurrent);
    IMPORT_FUNC(eglSwapBuffers);
    IMPORT_FUNC(eglTerminate);
    IMPORT_FUNC(eglGetProcAddress);
#endif /* !ANDROID_NDK */

    IMPORT_FUNC(glBlendFunc);
    IMPORT_FUNC(glClear);
    IMPORT_FUNC(glClearColorx);
    IMPORT_FUNC(glColor4x);
    IMPORT_FUNC(glColorPointer);
    IMPORT_FUNC(glDisable);
    IMPORT_FUNC(glDisableClientState);
    IMPORT_FUNC(glDrawArrays);
    IMPORT_FUNC(glEnable);
    IMPORT_FUNC(glEnableClientState);
    IMPORT_FUNC(glFrustumx);
    IMPORT_FUNC(glGetError);
    IMPORT_FUNC(glLightxv);
    IMPORT_FUNC(glLoadIdentity);
    IMPORT_FUNC(glMaterialx);
    IMPORT_FUNC(glMaterialxv);
    IMPORT_FUNC(glMatrixMode);
    IMPORT_FUNC(glMultMatrixx);
    IMPORT_FUNC(glNormalPointer);
    IMPORT_FUNC(glPopMatrix);
    IMPORT_FUNC(glPushMatrix);
    IMPORT_FUNC(glRotatex);
    IMPORT_FUNC(glScalex);
    IMPORT_FUNC(glShadeModel);
    IMPORT_FUNC(glTranslatex);
    IMPORT_FUNC(glVertexPointer);
    IMPORT_FUNC(glViewport);

    IMPORT_FUNC(glIsRenderbufferOES);
    IMPORT_FUNC(glBindRenderbufferOES);
    IMPORT_FUNC(glDeleteRenderbuffersOES);
    IMPORT_FUNC(glGenRenderbuffersOES);
    IMPORT_FUNC(glRenderbufferStorageOES);
    IMPORT_FUNC(glGetRenderbufferParameterivOES);
    IMPORT_FUNC(glIsFramebufferOES);
    IMPORT_FUNC(glBindFramebufferOES);
    IMPORT_FUNC(glDeleteFramebuffersOES);
    IMPORT_FUNC(glGenFramebuffersOES);
    IMPORT_FUNC(glCheckFramebufferStatusOES);
    IMPORT_FUNC(glFramebufferRenderbufferOES);
    IMPORT_FUNC(glFramebufferTexture2DOES);
    IMPORT_FUNC(glGetFramebufferAttachmentParameterivOES);
    IMPORT_FUNC(glGenerateMipmapOES);

#endif /* DISABLE_IMPORTGL */

    return result;
}
//fonction de chargement des plugins
Plugin loadPlugin(char *file)
{
	void* DLLHANDLE;

	#ifdef _WIN32
	DLLHANDLE = LoadLibrary(file);
	#else
	DLLHANDLE = dlopen(file, RTLD_NOW);
	#endif
	
	Plugin plg = (Plugin)malloc(sizeof(Plugin_t));
	
	plg->setIsServerStarted = (setIsServerStarted_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setIsServerStarted");
	plg->setCallback = (setCallback_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setCallback");
	plg->setTux_Open = (setTux_Open_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Open");
	plg->setTux_Close = (setTux_Close_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Close");
	plg->setTux_OpenClose = (setTux_OpenClose_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_OpenClose");
	plg->setTux_Leds_OnOff = (setTux_Leds_OnOff_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Leds_OnOff");
	plg->setTux_Leds_Blink = (setTux_Leds_Blink_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Leds_Blink");
	plg->setTux_Leds_Pulse = (setTux_Leds_Pulse_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Leds_Pulse");
	plg->setTux_Micro = (setTux_Micro_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Micro");
	plg->setTux_Audio = (setTux_Audio_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Audio");
	plg->setTux_Flippers = (setTux_Flippers_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Flippers");
	plg->setTux_Rotate = (setTux_Rotate_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Rotate");
	plg->setTux_Flash = (setTux_Flash_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Flash");
	plg->setTux_Sleep = (setTux_Sleep_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Sleep");
	plg->setTux_Wakeup = (setTux_Wakeup_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Wakeup");
	plg->setTux_Off = (setTux_Off_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Off");
	plg->setTux_Reset = (setTux_Reset_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_Reset");
	plg->setTux_TTS = (setTux_TTS_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_TTS");
	plg->setTux_State = (setTux_State_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setTux_State");
	plg->onCommand = (onCommand_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onCommand");
	plg->Initialize = (Initialize_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"Initialize");
	plg->onButtonPressed = (onButtonPressed_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onButtonPressed");
	plg->onButtonReleased = (onButtonReleased_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onButtonReleased");
	plg->onDongleConnected = (onDongleConnected_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onDongleConnected");
	plg->onDongleDisconnected = (onDongleDisconnected_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onDongleDisconnected");
	plg->onChargerPlugged = (onChargerPlugged_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onChargerPlugged");
	plg->onChargerUnPlugged = (onChargerUnPlugged_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"onChargerUnPlugged");
	plg->addClient = (addClient_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"addClient");
	plg->delClient = (delClient_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"delClient");
	plg->setPriority = (setPriority_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"setPriority");
	plg->removePriority = (removePriority_t)(uintptr_t)IMPORT_FUNC(DLLHANDLE,"removePriority");
	
	return plg;
}
Exemplo n.º 7
0
bool OpenGLRuntimeLinking::loadOpenGLEntryPoints()
{
    bool result = true;	// Success by default

    // Load the entry points
    IMPORT_FUNC(glGetString);
    IMPORT_FUNC(glGetIntegerv);
    IMPORT_FUNC(glBindTexture);
    IMPORT_FUNC(glClear);
    IMPORT_FUNC(glClearStencil);
    IMPORT_FUNC(glClearDepth);
    IMPORT_FUNC(glClearColor);
    IMPORT_FUNC(glDrawArrays);
    IMPORT_FUNC(glDrawElements);
    IMPORT_FUNC(glColor4f);
    IMPORT_FUNC(glEnable);
    IMPORT_FUNC(glDisable);
    IMPORT_FUNC(glBlendFunc);
    IMPORT_FUNC(glFrontFace);
    IMPORT_FUNC(glCullFace);
    IMPORT_FUNC(glPolygonMode);
    IMPORT_FUNC(glTexParameteri);
    IMPORT_FUNC(glGenTextures);
    IMPORT_FUNC(glDeleteTextures);
    IMPORT_FUNC(glTexImage2D);
    IMPORT_FUNC(glPixelStorei);
    IMPORT_FUNC(glDepthMask);
    IMPORT_FUNC(glViewport);
    IMPORT_FUNC(glDepthRange);
    IMPORT_FUNC(glScissor);
    IMPORT_FUNC(glFlush);
    IMPORT_FUNC(glFinish);
#ifdef WIN32
    IMPORT_FUNC(wglGetCurrentDC);
    IMPORT_FUNC(wglGetProcAddress);
    IMPORT_FUNC(wglCreateContext);
    IMPORT_FUNC(wglDeleteContext);
    IMPORT_FUNC(wglMakeCurrent);
#elif LINUX
    IMPORT_FUNC(glXMakeCurrent);
    IMPORT_FUNC(glXGetProcAddress);
    IMPORT_FUNC(glXGetProcAddressARB);
    IMPORT_FUNC(glXChooseVisual);
    IMPORT_FUNC(glXCreateContext);
    IMPORT_FUNC(glXDestroyContext);
    IMPORT_FUNC(glXGetCurrentContext);
    IMPORT_FUNC(glXQueryExtensionsString);
    IMPORT_FUNC(glXChooseFBConfig);
    IMPORT_FUNC(glXSwapBuffers);
    IMPORT_FUNC(glXGetClientString);
#endif

    // Done
    return result;
}
MODULE(MODULE_CLASS_MISC, ndis, NULL);

#define NDIS_DUMMY_PATH "\\\\some\\bogus\\path"

__stdcall static void ndis_status_func(ndis_handle, ndis_status,
	void *, uint32_t);
__stdcall static void ndis_statusdone_func(ndis_handle);
__stdcall static void ndis_setdone_func(ndis_handle, ndis_status);
__stdcall static void ndis_getdone_func(ndis_handle, ndis_status);
__stdcall static void ndis_resetdone_func(ndis_handle, ndis_status, uint8_t);
__stdcall static void ndis_sendrsrcavail_func(ndis_handle);
__stdcall static void ndis_intrhand(kdpc *, device_object *,
	irp *, struct ndis_softc *);

static image_patch_table kernndis_functbl[] = {
	IMPORT_FUNC(ndis_status_func),
	IMPORT_FUNC(ndis_statusdone_func),
	IMPORT_FUNC(ndis_setdone_func),
	IMPORT_FUNC(ndis_getdone_func),
	IMPORT_FUNC(ndis_resetdone_func),
	IMPORT_FUNC(ndis_sendrsrcavail_func),
	IMPORT_FUNC(ndis_intrhand),

	{ NULL, NULL, NULL }
};

struct nd_head ndis_devhead;

struct ndis_req {
	void			(*nr_func)(void *);
	void			*nr_arg;
	void ExtensionsRuntimeLinking::initialize()
	{
		// Define a helper macro
		#define IMPORT_FUNC(funcName)																														\
			if (result)																																		\
			{																																				\
				void *symbol = eglGetProcAddress(#funcName);																								\
				if (nullptr != symbol)																														\
				{																																			\
					*(reinterpret_cast<void**>(&(funcName))) = symbol;																						\
				}																																			\
				else																																		\
				{																																			\
					RENDERER_OUTPUT_DEBUG_PRINTF("OpenGL ES 2 error: Failed to locate the entry point \"%s\" within the GLES shared library", #funcName)	\
					result = false;																															\
				}																																			\
			}

		// Get the extensions string
		const char *extensions = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));

		//[-------------------------------------------------------]
		//[ EXT                                                   ]
		//[-------------------------------------------------------]
		mGL_EXT_texture_compression_s3tc   = (nullptr != strstr(extensions, "GL_EXT_texture_compression_s3tc"));
		mGL_EXT_texture_compression_dxt1   = (nullptr != strstr(extensions, "GL_EXT_texture_compression_dxt1"));
		mGL_EXT_texture_compression_latc   = (nullptr != strstr(extensions, "GL_EXT_texture_compression_latc"));
		mGL_EXT_texture_filter_anisotropic = (nullptr != strstr(extensions, "GL_EXT_texture_filter_anisotropic"));
		mGL_EXT_texture_array			   = (nullptr != strstr(extensions, "GL_EXT_texture_array"));
		if (mGL_EXT_texture_array)
		{
			// A funny thing: Tegra 2 has support for the extension "GL_EXT_texture_array", but has no support
			// for the "GL_OES_texture_3D"-extension. At least it's not listed in the extension string.
			// "GL_EXT_texture_array" is reusing functions defined by "GL_OES_texture_3D"... and therefore we're
			// now getting the function pointers of "GL_OES_texture_3D" to be able to use "GL_EXT_texture_array".
			// Works even when "GL_OES_texture_3D" is not listed. Nice.

			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glTexImage3DOES)
			IMPORT_FUNC(glTexSubImage3DOES)
			IMPORT_FUNC(glCopyTexSubImage3DOES)
			IMPORT_FUNC(glCompressedTexImage3DOES)
			IMPORT_FUNC(glCompressedTexSubImage3DOES)
			IMPORT_FUNC(glFramebufferTexture3DOES)
			mGL_EXT_texture_array = result;
		}
		mGL_EXT_Cg_shader = (nullptr != strstr(extensions, "GL_EXT_Cg_shader"));

		//[-------------------------------------------------------]
		//[ AMD                                                   ]
		//[-------------------------------------------------------]
		mGL_AMD_compressed_3DC_texture = (nullptr != strstr(extensions, "GL_AMD_compressed_3DC_texture"));

		//[-------------------------------------------------------]
		//[ NV                                                    ]
		//[-------------------------------------------------------]
		mGL_NV_get_tex_image = (nullptr != strstr(extensions, "GL_NV_get_tex_image"));
		if (mGL_NV_get_tex_image)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glGetTexImageNV)
			IMPORT_FUNC(glGetCompressedTexImageNV)
			IMPORT_FUNC(glGetTexLevelParameterfvNV)
			IMPORT_FUNC(glGetTexLevelParameterivNV)
			mGL_NV_get_tex_image = result;
		}
		mGL_NV_fbo_color_attachments = (nullptr != strstr(extensions, "GL_NV_fbo_color_attachments"));
		mGL_NV_draw_buffers = (nullptr != strstr(extensions, "GL_NV_draw_buffers"));
		if (mGL_NV_draw_buffers)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glDrawBuffersNV)
			mGL_NV_draw_buffers = result;
		}
		mGL_NV_read_buffer = (nullptr != strstr(extensions, "GL_NV_read_buffer"));
		if (mGL_NV_read_buffer)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glReadBufferNV)
			mGL_NV_read_buffer = result;
		}

		//[-------------------------------------------------------]
		//[ OES                                                   ]
		//[-------------------------------------------------------]
		mGL_OES_mapbuffer = (nullptr != strstr(extensions, "GL_OES_mapbuffer"));
		if (mGL_OES_mapbuffer)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glGetBufferPointervOES)
			IMPORT_FUNC(glMapBufferOES)
			IMPORT_FUNC(glUnmapBufferOES)
			mGL_OES_mapbuffer = result;
		}
		mGL_OES_element_index_uint = (nullptr != strstr(extensions, "GL_OES_element_index_uint"));
		mGL_OES_texture_3D		   = (nullptr != strstr(extensions, "GL_OES_texture_3D"));
		if (mGL_OES_texture_3D && !mGL_EXT_texture_array)
		{	// See "GL_EXT_texture_array"-comment above
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glTexImage3DOES)
			IMPORT_FUNC(glTexSubImage3DOES)
			IMPORT_FUNC(glCopyTexSubImage3DOES)
			IMPORT_FUNC(glCompressedTexImage3DOES)
			IMPORT_FUNC(glCompressedTexSubImage3DOES)
			IMPORT_FUNC(glFramebufferTexture3DOES)
			mGL_OES_texture_3D = result;
		}
		mGL_OES_packed_depth_stencil = (nullptr != strstr(extensions, "GL_OES_packed_depth_stencil"));
		mGL_OES_depth24				 = (nullptr != strstr(extensions, "GL_OES_depth24"));
		mGL_OES_depth32				 = (nullptr != strstr(extensions, "GL_OES_depth32"));
		mGL_OES_vertex_half_float	 = (nullptr != strstr(extensions, "GL_OES_vertex_half_float"));
		mGL_OES_vertex_array_object  = (nullptr != strstr(extensions, "GL_OES_vertex_array_object"));
		if (mGL_OES_vertex_array_object)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glBindVertexArrayOES)
			IMPORT_FUNC(glDeleteVertexArraysOES)
			IMPORT_FUNC(glGenVertexArraysOES)
			mGL_OES_vertex_array_object = result;
		}

		//[-------------------------------------------------------]
		//[ ANGLE                                                 ]
		//[-------------------------------------------------------]
		mGL_ANGLE_framebuffer_blit = (nullptr != strstr(extensions, "GL_ANGLE_framebuffer_blit"));
		if (mGL_ANGLE_framebuffer_blit)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glBlitFramebufferEXT)
			mGL_ANGLE_framebuffer_blit = result;
		}
		mGL_ANGLE_framebuffer_multisample = (nullptr != strstr(extensions, "GL_ANGLE_framebuffer_multisample"));
		if (mGL_ANGLE_framebuffer_multisample)
		{
			// Load the entry points
			bool result = true;	// Success by default
			IMPORT_FUNC(glRenderbufferStorageMultisampleANGLE)
			mGL_ANGLE_framebuffer_multisample = result;
		}

		// Undefine the helper macro
		#undef IMPORT_FUNC
	}