Exemplo n.º 1
0
/* Creates a new TCP connection from an accepted socket. This is only used
 * by InfdTcpServer and should not be considered regular API. Do not call
 * this function. Language bindings should not wrap it. */
InfTcpConnection*
_inf_tcp_connection_accepted(InfIo* io,
                             InfNativeSocket socket,
                             InfIpAddress* address,
                             guint port,
                             const InfKeepalive* keepalive,
                             GError** error)
{
  InfTcpConnection* connection;
  InfTcpConnectionPrivate* priv;
  int errcode;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(socket != INVALID_SOCKET, NULL);
  g_return_val_if_fail(address != NULL, NULL);
  g_return_val_if_fail(keepalive != NULL, NULL);

  if(inf_tcp_connection_configure_socket(socket, keepalive, error) != TRUE)
    return NULL;

  g_return_val_if_fail(address != NULL, NULL);
  g_return_val_if_fail(port != 0, NULL);

  connection = inf_tcp_connection_new(io, address, port);

  inf_ip_address_free(address);

  priv = INF_TCP_CONNECTION_PRIVATE(connection);
  priv->socket = socket;
  priv->keepalive = *keepalive;

  inf_tcp_connection_connected(connection);
  return connection;
}
Exemplo n.º 2
0
/**
 * inf_io_remove_dispatch:
 * @io: A #InfIo.
 * @dispatch: A dispatch handle obtained from inf_io_add_dispatch().
 *
 * Removes the given dispatch from @io so that it is not called.
 **/
void
inf_io_remove_dispatch(InfIo* io,
                       InfIoDispatch* dispatch)
{
  InfIoIface* iface;

  g_return_if_fail(INF_IS_IO(io));
  g_return_if_fail(dispatch != NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_if_fail(iface->remove_dispatch != NULL);

  iface->remove_dispatch(io, dispatch);
}
Exemplo n.º 3
0
/**
 * inf_io_remove_timeout:
 * @io: A #InfIo.
 * @timeout: A timeout handle obtained from inf_io_add_timeout().
 *
 * Removes the given timeout.
 **/
void
inf_io_remove_timeout(InfIo* io,
                      InfIoTimeout* timeout)
{
  InfIoIface* iface;

  g_return_if_fail(INF_IS_IO(io));
  g_return_if_fail(timeout != NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_if_fail(iface->remove_timeout != NULL);

  iface->remove_timeout(io, timeout);
}
Exemplo n.º 4
0
/**
 * inf_io_update_watch:
 * @io: A #InfIo.
 * @watch: The watch to update, as returned by inf_io_add_watch().
 * @events: The new events to watch for.
 *
 * Changes the events that the socket bound to @watch is being watched for.
 * The callback of @watch will only be called if one of the newly watched for
 * events occurs.
 */
void
inf_io_update_watch(InfIo* io,
                    InfIoWatch* watch,
                    InfIoEvent events)
{
  InfIoIface* iface;

  g_return_if_fail(INF_IS_IO(io));
  g_return_if_fail(watch != NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_if_fail(iface->update_watch != NULL);

  iface->update_watch(io, watch, events);
}
Exemplo n.º 5
0
/**
 * inf_io_add_dispatch:
 * @io: A #InfIo.
 * @func: Function to be called when the function is dispatched.
 * @user_data: Extra data to pass to @func.
 * @notify: A #GDestroyNotify that is called when @user_data is no longer
 * needed, or %NULL.
 *
 * Schedules @func to be called by the thread @io runs in. This function can
 * be used from a different thread to communicate to @io's thread.
 *
 * Returns: A dispatch handle that can be used to stop the dispatched function
 * from being called as long as it has not yet been called.
 **/
InfIoDispatch*
inf_io_add_dispatch(InfIo* io,
                    InfIoDispatchFunc func,
                    gpointer user_data,
                    GDestroyNotify notify)
{
  InfIoIface* iface;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(func != NULL, NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_val_if_fail(iface->add_dispatch != NULL, NULL);

  return iface->add_dispatch(io, func, user_data, notify);
}
Exemplo n.º 6
0
/**
 * inf_io_add_timeout:
 * @io: A #InfIo.
 * @msecs: Number of milliseconds after which the timeout should be elapsed.
 * @func: Function to be called when the timeout elapsed.
 * @user_data: Extra data to pass to @func.
 * @notify: A #GDestroyNotify that is called when @user_data is no longer
 * needed, or %NULL.
 *
 * Calls @func after at least @msecs milliseconds have elapsed. The timeout
 * is removed after it has elapsed.
 *
 * Returns: A timeout handle that can be used to remove the timeout.
 **/
InfIoTimeout*
inf_io_add_timeout(InfIo* io,
                   guint msecs,
                   InfIoTimeoutFunc func,
                   gpointer user_data,
                   GDestroyNotify notify)
{
  InfIoIface* iface;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(func != NULL, NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_val_if_fail(iface->add_timeout != NULL, NULL);

  return iface->add_timeout(io, msecs, func, user_data, notify);
}
Exemplo n.º 7
0
/**
 * inf_io_add_watch:
 * @io: A #InfIo.
 * @socket: The socket to watch.
 * @events: Events to watch for.
 * @func: Function to be called when one of the events occurs.
 * @user_data: Extra data to pass to @func.
 * @notify: A #GDestroyNotify that is called when @user_data is no longer
 * needed, or %NULL.
 *
 * Monitors the given socket for activity and calls @func if one of the
 * events specified in @events occurs.
 *
 * Returns: A #InfIoWatch that can be used to update or remove the watch.
 **/
InfIoWatch*
inf_io_add_watch(InfIo* io,
                 InfNativeSocket* socket,
                 InfIoEvent events,
                 InfIoWatchFunc func,
                 gpointer user_data,
                 GDestroyNotify notify)
{
  InfIoIface* iface;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(socket != NULL, NULL);
  g_return_val_if_fail(func != NULL, NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_val_if_fail(iface->add_watch != NULL, NULL);

  return iface->add_watch(io, socket, events, func, user_data, notify);
}
Exemplo n.º 8
0
/**
 * inf_io_watch:
 * @io: A #InfIo.
 * @socket: The socket to watch.
 * @events: Events to watch for.
 * @func: Function to be called when one of the events occurs.
 * @user_data: Extra data to pass to @func.
 * @notify: A #GDestroyNotify that is called when @user_data is no longer
 * needed, or %NULL.
 *
 * Monitors the given socket for activity and calls @func if one of the
 * events specified in @events occurs.
 **/
void
inf_io_watch(InfIo* io,
             InfNativeSocket* socket,
             InfIoEvent events,
             InfIoFunc func,
             gpointer user_data,
             GDestroyNotify notify)
{
  InfIoIface* iface;

  g_return_if_fail(INF_IS_IO(io));
  g_return_if_fail(socket != NULL);
  g_return_if_fail(events == 0 || func != NULL);

  iface = INF_IO_GET_IFACE(io);
  g_return_if_fail(iface->watch != NULL);

  iface->watch(io, socket, events, func, user_data, notify);
}
Exemplo n.º 9
0
/**
 * inf_tcp_connection_new_resolve: (constructor)
 * @io: A #InfIo object used to watch for activity.
 * @resolver: The hostname resolver object used to look up the remote
 * hostname.
 *
 * Creates a new #InfTcpConnection and instead of setting the remote IP
 * address and port number directly, a hostname resolver is used to look up
 * the remote hostname before connecting. This has the advantage that all
 * available addresses for that hostname are tried before giving up.
 *
 * The argument is stored as a property for an eventual
 * inf_tcp_connection_open() call, this function itself does not
 * establish a connection.
 *
 * Returns: (transfer full): A new #InfTcpConnection. Free with
 * g_object_unref().
 */
InfTcpConnection*
inf_tcp_connection_new_resolve(InfIo* io,
                               InfNameResolver* resolver)
{
  InfTcpConnection* tcp;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(INF_IS_NAME_RESOLVER(resolver), NULL);

  tcp = INF_TCP_CONNECTION(
    g_object_new(
      INF_TYPE_TCP_CONNECTION,
      "io", io,
      "resolver", resolver,
      NULL
    )
  );

  return tcp;
}
Exemplo n.º 10
0
/**
 * inf_tcp_connection_new_and_open: (constructor)
 * @io: A #InfIo object used to watch for activity.
 * @remote_addr: The address to connect to.
 * @remote_port: The port to connect to.
 * @error: Location to store error information.
 *
 * Creates a new #InfTcpConnection and connects it to the given TCP endpoint.
 * Like inf_tcp_connection_new(), but calls inf_tcp_connection_open().
 *
 * Returns: (transfer full): A new #InfTcpConnection, or %NULL on error.
 * Free with g_object_unref().
 **/
InfTcpConnection*
inf_tcp_connection_new_and_open(InfIo* io,
                                const InfIpAddress* remote_addr,
                                guint remote_port,
                                GError** error)
{
  InfTcpConnection* tcp;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(remote_addr != NULL, NULL);
  g_return_val_if_fail(remote_port <= 65535, NULL);
  g_return_val_if_fail(error == NULL || *error == NULL, NULL);

  tcp = inf_tcp_connection_new(io, remote_addr, remote_port);

  if(inf_tcp_connection_open(tcp, error) == FALSE)
  {
    g_object_unref(tcp);
    return NULL;
  }

  return tcp;
}
Exemplo n.º 11
0
/**
 * inf_tcp_connection_new: (constructor)
 * @io: A #InfIo object used to watch for activity.
 * @remote_addr: The address to eventually connect to.
 * @remote_port: The port to eventually connect to.
 *
 * Creates a new #InfTcpConnection. The arguments are stored as properties for
 * an eventual inf_tcp_connection_open() call, this function itself does not
 * establish a connection.
 *
 * Returns: (transfer full): A new #InfTcpConnection. Free with
 * g_object_unref().
 **/
InfTcpConnection*
inf_tcp_connection_new(InfIo* io,
                       const InfIpAddress* remote_addr,
                       guint remote_port)
{
  InfTcpConnection* tcp;

  g_return_val_if_fail(INF_IS_IO(io), NULL);
  g_return_val_if_fail(remote_addr != NULL, NULL);
  g_return_val_if_fail(remote_port <= 65535, NULL);

  tcp = INF_TCP_CONNECTION(
    g_object_new(
      INF_TYPE_TCP_CONNECTION,
      "io", io,
      "remote-address", remote_addr,
      "remote-port", remote_port,
      NULL
    )
  );

  return tcp;
}