static ImageFormat getImgFormat(const FileTreeViewItem *item) { if (item==NULL) return (ImageFormat("")); const KFileItem *kfi = item->fileItem(); if (kfi->isNull()) return (ImageFormat("")); // Check that this is a plausible image format (MIME type = "image/anything") // before trying to get the image type. QString mimetype = kfi->mimetype(); if (!mimetype.startsWith("image/")) return (ImageFormat("")); return (ImageFormat::formatForUrl(kfi->url())); }
vd::status ImageInput::Destroy() { if(m_Handle != NULL) { Close(); } m_Handle = NULL; m_IsOpen = false; m_Location = vd::string(); m_Format = ImageFormat(); return Status::Code::Success; }
int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Image image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM) ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update) <-- ISSUE Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) int currentProcess = NONE; bool textureReload = false; Rectangle selectRecs[NUM_PROCESSES]; for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 }; SetTargetFPS(60); //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_DOWN)) { currentProcess++; if (currentProcess > 7) currentProcess = 0; textureReload = true; } else if (IsKeyPressed(KEY_UP)) { currentProcess--; if (currentProcess < 0) currentProcess = 7; textureReload = true; } if (textureReload) { UnloadImage(image); // Unload current image data image = LoadImage("resources/parrots.png"); // Re-load image data // NOTE: Image processing is a costly CPU process to be done every frame, // If image processing is required in a frame-basis, it should be done // with a texture and by shaders switch (currentProcess) { case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break; case COLOR_TINT: ImageColorTint(&image, GREEN); break; case COLOR_INVERT: ImageColorInvert(&image); break; case COLOR_CONTRAST: ImageColorContrast(&image, -40); break; case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break; case FLIP_VERTICAL: ImageFlipVertical(&image); break; case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break; default: break; } Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit) UpdateTexture(texture, pixels); // Update texture with new image data free(pixels); // Unload pixels data from RAM textureReload = false; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY); // Draw rectangles for (int i = 0; i < NUM_PROCESSES; i++) { DrawRectangleRec(selectRecs[i], (i == currentProcess) ? SKYBLUE : LIGHTGRAY); DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, (i == currentProcess) ? BLUE : GRAY); DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, (i == currentProcess) ? DARKBLUE : DARKGRAY); } DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE); DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture from VRAM UnloadImage(image); // Unload image from RAM CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }
#include "Texture.h" #include <iostream> const ImageFormat ImageFormat::IMAGE_FORMAT_SRGBA8 = ImageFormat(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, 4, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_SRGB8 = ImageFormat(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE, 3, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_SBGR8 = ImageFormat(GL_SRGB8, GL_BGR, GL_UNSIGNED_BYTE, 3, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_RGBA8_LINEAR = ImageFormat(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, 4, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_RGB8_LINEAR = ImageFormat(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, 3, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_R8 = ImageFormat(GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1, 1); const ImageFormat ImageFormat::IMAGE_FORMAT_R16 = ImageFormat(GL_R16, GL_RED, GL_UNSIGNED_SHORT, 1, 2); const ImageFormat ImageFormat::IMAGE_FORMAT_DEPTH_32F = ImageFormat(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, 1, 4); Texture::Texture(GLenum type) : type(type), mipmapLevels(8) { create(); } Texture::~Texture() { destroy(); for (unsigned int i = 0; i < images.size(); ++i) { if (images[i].data != 0) delete[] images[i].data; } } void Texture::create() {
//---------------------------------------------------------------------------------- // Module Functions Definition //---------------------------------------------------------------------------------- extern void LoadDefaultFont(void) { // NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement // http://www.utf8-chartable.de/unicode-utf8-table.pl defaultFont.numChars = 224; // Number of chars included in our default font // Default font is directly defined here (data generated from a sprite font image) // This way, we reconstruct SpriteFont without creating large global variables // This data is automatically allocated to Stack and automatically deallocated at the end of this function int defaultFontData[512] = { 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f, 0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de, 0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f, 0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048, 0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048, 0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180, 0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090, 0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082, 0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800, 0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820, 0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0, 0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000901, 0x00000000, 0x06000000, 0x24000000, 0x00000901, 0x00000000, 0x09108000, 0x24fa28a2, 0x00000901, 0x00000000, 0x013e0000, 0x2242252a, 0x00000952, 0x00000000, 0x038a8000, 0x2422222a, 0x00000929, 0x00000000, 0x010a8000, 0x2412252a, 0x00000901, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000901, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000, 0x0003e000, 0x00000000, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03, 0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202, 0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002, 0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002, 0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010, 0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7, 0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a, 0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b, 0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210, 0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe, 0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2, 0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000, 0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000, 0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 }; int charsHeight = 10; int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6, 7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5, 2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6, 5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 }; // Re-construct image from defaultFontData and generate OpenGL texture //---------------------------------------------------------------------- int imWidth = 128; int imHeight = 128; Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color)); for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array int counter = 0; // Font data elements counter // Fill imgData with defaultFontData (convert from bit to pixel!) for (int i = 0; i < imWidth*imHeight; i += 32) { for (int j = 31; j >= 0; j--) { if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE; } counter++; if (counter > 512) counter = 0; // Security check... } //FILE *myimage = fopen("default_font.raw", "wb"); //fwrite(image.pixels, 1, 128*128*4, myimage); //fclose(myimage); Image image = LoadImageEx(imagePixels, imWidth, imHeight); ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA); free(imagePixels); defaultFont.texture = LoadTextureFromImage(image); UnloadImage(image); // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars //------------------------------------------------------------------------------ defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int)); defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data // This memory should be freed at end! --> Done on CloseWindow() defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2)); defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int)); int currentLine = 0; int currentPosX = charsDivisor; int testPosX = charsDivisor; for (int i = 0; i < defaultFont.numChars; i++) { defaultFont.charValues[i] = 32 + i; // First char is 32 defaultFont.charRecs[i].x = currentPosX; defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor); defaultFont.charRecs[i].width = charsWidth[i]; defaultFont.charRecs[i].height = charsHeight; testPosX += (defaultFont.charRecs[i].width + charsDivisor); if (testPosX >= defaultFont.texture.width) { currentLine++; currentPosX = 2*charsDivisor + charsWidth[i]; testPosX = currentPosX; defaultFont.charRecs[i].x = charsDivisor; defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor); } else currentPosX = testPosX; // NOTE: On default font character offsets and xAdvance are not required defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; defaultFont.charAdvanceX[i] = 0; } defaultFont.size = defaultFont.charRecs[0].height; TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id); }
// Load a rBMF font file (raylib BitMap Font) static SpriteFont LoadRBMF(const char *fileName) { // rBMF Info Header (16 bytes) typedef struct { char id[4]; // rBMF file identifier char version; // rBMF file version // 4 MSB --> main version // 4 LSB --> subversion char firstChar; // First character in the font // NOTE: Depending on charDataType, it could be useless short imgWidth; // Image width - always POT (power-of-two) short imgHeight; // Image height - always POT (power-of-two) short numChars; // Number of characters contained short charHeight; // Characters height - the same for all characters char compType; // Compression type: // 4 MSB --> image data compression // 4 LSB --> chars data compression char charsDataType; // Char data type provided } rbmfInfoHeader; SpriteFont spriteFont = { 0 }; rbmfInfoHeader rbmfHeader; unsigned int *rbmfFileData = NULL; unsigned char *rbmfCharWidthData = NULL; int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode if (rbmfFile == NULL) { TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName); spriteFont = GetDefaultFont(); } else { fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile); TraceLog(DEBUG, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight); spriteFont.numChars = (int)rbmfHeader.numChars; int numPixelBits = rbmfHeader.imgWidth*rbmfHeader.imgHeight/32; rbmfFileData = (unsigned int *)malloc(numPixelBits*sizeof(unsigned int)); for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile); rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars*sizeof(unsigned char)); for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile); // Re-construct image from rbmfFileData //----------------------------------------- Color *imagePixels = (Color *)malloc(rbmfHeader.imgWidth*rbmfHeader.imgHeight*sizeof(Color)); for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i++) imagePixels[i] = BLANK; // Initialize array int counter = 0; // Font data elements counter // Fill image data (convert from bit to pixel!) for (int i = 0; i < rbmfHeader.imgWidth*rbmfHeader.imgHeight; i += 32) { for (int j = 31; j >= 0; j--) { if (BIT_CHECK(rbmfFileData[counter], j)) imagePixels[i+j] = WHITE; } counter++; } Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight); ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA); free(imagePixels); TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName); // Create spritefont with all data read from rbmf file spriteFont.texture = LoadTextureFromImage(image); UnloadImage(image); // Unload image data //TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName); // Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int)); spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle)); spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2)); spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int)); int currentLine = 0; int currentPosX = charsDivisor; int testPosX = charsDivisor; for (int i = 0; i < spriteFont.numChars; i++) { spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i; spriteFont.charRecs[i].x = currentPosX; spriteFont.charRecs[i].y = charsDivisor + currentLine*((int)rbmfHeader.charHeight + charsDivisor); spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i]; spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight; // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; spriteFont.charAdvanceX[i] = 0; testPosX += (spriteFont.charRecs[i].width + charsDivisor); if (testPosX > spriteFont.texture.width) { currentLine++; currentPosX = 2*charsDivisor + (int)rbmfCharWidthData[i]; testPosX = currentPosX; spriteFont.charRecs[i].x = charsDivisor; spriteFont.charRecs[i].y = charsDivisor + currentLine*(rbmfHeader.charHeight + charsDivisor); } else currentPosX = testPosX; } spriteFont.size = spriteFont.charRecs[0].height; TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName); } fclose(rbmfFile); free(rbmfFileData); // Now we can free loaded data from RAM memory free(rbmfCharWidthData); return spriteFont; }