void InitResource() { InitPack("data.dat"); /*---------------------------------------------*/ ReadTextureObject("img\\font.txt"); res.font_stage = GetTextrueObject("font_stage"); res.font_score = GetTextrueObject("font_score"); /*---------------------------------------------*/ ReadTextureObject("img\\chare.txt"); res.player_right = GetTextrueObject("player_right"); res.player_left = GetTextrueObject("player_left"); res.enemy_bird = GetTextrueObject("bird"); res.block_block1 = GetTextrueObject("map_green"); res.item_apple = GetTextrueObject("apple"); res.enemy_dog = GetTextrueObject("dog"); /*---------------------------------------------*/ ReadTextureObject("img\\effect1.txt"); res.effect1_0 = GetTextrueObject("effect1_1"); res.effect1_1 = GetTextrueObject("effect1_2"); res.effect1_2 = GetTextrueObject("effect1_3"); res.effect1_3 = GetTextrueObject("effect1_4"); res.effect1_4 = GetTextrueObject("effect1_5"); res.effect1_5 = GetTextrueObject("effect1_6"); res.effect1_6 = GetTextrueObject("effect1_7"); res.effect1_7 = GetTextrueObject("effect1_8"); res.effect1_8 = GetTextrueObject("effect1_9"); res.effect1_9 = GetTextrueObject("effect1_10"); /*---------------------------------------------*/ res.sound_jump = LoadSound("sound\\jump.wav"); res.sound_die = LoadSound("sound\\die.wav"); InitFont(); /*---------------------------------------------*/ SwitchObject = DrawObject; SwitchBlock = DrawBlock; }
bool cAppliApero::InitPackPhgrm ( const std::string& anId, ElPackHomologue & aPack, const std::string& aN1,CamStenope * aCam1, const std::string& aN2,CamStenope * aCam2 ) { bool aRes = InitPack(anId,aPack,aN1,aN2); aPack = aCam1->F2toPtDirRayonL3(aPack,aCam2); return aRes; }