Exemplo n.º 1
0
Arquivo: res.cpp Projeto: f3yagi/mysrc
void InitResource()
{
    InitPack("data.dat");
    /*---------------------------------------------*/
    ReadTextureObject("img\\font.txt");
    res.font_stage = GetTextrueObject("font_stage");
    res.font_score = GetTextrueObject("font_score");
    /*---------------------------------------------*/
    ReadTextureObject("img\\chare.txt");
    res.player_right = GetTextrueObject("player_right");
    res.player_left  = GetTextrueObject("player_left");
    res.enemy_bird   = GetTextrueObject("bird");
    res.block_block1 = GetTextrueObject("map_green");
    res.item_apple   = GetTextrueObject("apple");
    res.enemy_dog    = GetTextrueObject("dog");
    /*---------------------------------------------*/
    ReadTextureObject("img\\effect1.txt");
    res.effect1_0 = GetTextrueObject("effect1_1");
    res.effect1_1 = GetTextrueObject("effect1_2");
    res.effect1_2 = GetTextrueObject("effect1_3");
    res.effect1_3 = GetTextrueObject("effect1_4");
    res.effect1_4 = GetTextrueObject("effect1_5");
    res.effect1_5 = GetTextrueObject("effect1_6");
    res.effect1_6 = GetTextrueObject("effect1_7");
    res.effect1_7 = GetTextrueObject("effect1_8");
    res.effect1_8 = GetTextrueObject("effect1_9");
    res.effect1_9 = GetTextrueObject("effect1_10");
    /*---------------------------------------------*/
    res.sound_jump  = LoadSound("sound\\jump.wav");
    res.sound_die   = LoadSound("sound\\die.wav");
    InitFont();
    /*---------------------------------------------*/
    SwitchObject = DrawObject;
    SwitchBlock  = DrawBlock;
}    
Exemplo n.º 2
0
bool  cAppliApero::InitPackPhgrm
     (
          const std::string& anId,
          ElPackHomologue & aPack,
          const std::string& aN1,CamStenope * aCam1,
          const std::string& aN2,CamStenope * aCam2
     )
{
   bool aRes = InitPack(anId,aPack,aN1,aN2);
   aPack = aCam1->F2toPtDirRayonL3(aPack,aCam2);
   return aRes;
}