Exemplo n.º 1
0
/*virtual*/ void UIScreenEldSetRes::Pushed() {
  UIScreen::Pushed();

  // Reinitialize whenever this screen is pushed. This re-enumerates the
  // resolutions
  // in the current mode and pushes the callback to dynamic widgets.
  InitializeFromDefinition(m_Name);
}
Exemplo n.º 2
0
UIWidgetImage::UIWidgetImage( const SimpleString& DefinitionName )
:	m_Texture( NULL )
,	m_Dimensions()
,	m_Mesh( NULL )
,	m_Calibration( false )
,	m_Material()
{
	InitializeFromDefinition( DefinitionName );
}
Exemplo n.º 3
0
UIWidgetText::UIWidgetText( const SimpleString& DefinitionName )
:	m_Font( NULL )
,	m_IsLiteral( false )
,	m_IsDynamicPosition( false )
,	m_String()
,	m_DynamicString()
,	m_Mesh( NULL )
,	m_FontPrintFlags( FONT_PRINT_LEFT )
,	m_WrapWidth( 0.0f )
,	m_HasDropShadow( false )
,	m_DropShadowOffset()
,	m_DropShadowColor( ARGB_TO_COLOR( 255, 0, 0, 0 ) )
,	m_DropShadowMesh( NULL )
{
	InitializeFromDefinition( DefinitionName );
}
Exemplo n.º 4
0
UIScreenWaitDialog::UIScreenWaitDialog() {
  InitializeFromDefinition("WaitDialog");
}
UIScreenYesNoDialog::UIScreenYesNoDialog()
{
	InitializeFromDefinition( "YesNoDialog" );
}
UIScreenOKDialog::UIScreenOKDialog()
{
	InitializeFromDefinition( "OKDialog" );
}