Exemplo n.º 1
0
SHADOW_MAP_INTERFACE* ShadowMapNew(
	int width,
	int height,
	void* scene
)
{
	SHADOW_MAP *ret = (SHADOW_MAP*)MEM_ALLOC_FUNC(sizeof(*ret));
	InitializeShadowMap(ret, width, height, scene);

	return (SHADOW_MAP_INTERFACE*)ret;
}
Exemplo n.º 2
0
/*
 * Discard shadow on the polygon.
 */
void CBrushPolygon::DiscardShadows(void)
{
  bpo_smShadowMap.DiscardAllLayers();
  InitializeShadowMap();
}