Exemplo n.º 1
0
BOOL DXContext::StartOrRestartDevice(DXCONTEXT_PARAMS *pParams)
{

	// call this to [re]initialize the DirectX environment with new parameters.
	// examples: startup; toggle windowed/fullscreen mode; change fullscreen resolution;
	//   and so on.
	// be sure to clean up all your DirectX stuff first (textures, vertex buffers,
	//   D3DX allocations, etc.) and reallocate it afterwards!

	// note: for windowed mode, 'pParams->disp_mode' (w/h/r/f) is ignored.

	if (!m_ready)
	{
		// first-time init: create a fresh new device
		return Internal_Init(pParams, TRUE);
	}
	else
	{
		// re-init: preserve the DX9 object (m_lpD3D),
		// but destroy and re-create the DX9 device (m_lpDevice).
		m_ready = FALSE;

		//SafeRelease(m_lpDevice);
		// but leave the D3D object!

//		RestoreWinamp();
		return Internal_Init(pParams, FALSE);
	}
}
Exemplo n.º 2
0
BOOL DXContext::StartOrRestartDevice(DXCONTEXT_PARAMS *pParams)
{
	// call this to [re]initialize the DirectX environment with new parameters.
	// examples: startup; toggle windowed/fullscreen mode; change fullscreen resolution;
	//   and so on.
	// be sure to clean up all your DirectX stuff first (textures, vertex buffers,
	//   D3DX allocations, etc.) and reallocate it afterwards!

	// note: for windowed mode, 'pParams->disp_mode' (w/h/r/f) is ignored.

	// destroy old window
	if (myWindowState.me)
	{
		m_ignore_wm_destroy = 1;
		if (m_current_mode.screenmode == WINDOWED)
			SaveWindow();
		DestroyWindow(myWindowState.me);
		myWindowState.me = NULL;
		m_ignore_wm_destroy = 0;
		m_hwnd=0;
	}
	else if (m_hwnd)
	{
		SendMessage(m_hwnd_winamp, WM_WA_IPC, NULL, IPC_SETVISWND);
		m_ignore_wm_destroy = 1;
		DestroyWindow(m_hwnd);
		m_ignore_wm_destroy = 0;
		m_hwnd = NULL;
	}

	if (!m_ready)
	{
		// first-time init: create a fresh new device
		return Internal_Init(pParams, TRUE);
	}
	else
	{
		// re-init: preserve the DX9 object (m_lpD3D),
		// but destroy and re-create the DX9 device (m_lpDevice).
		m_ready = FALSE;

		SafeRelease(m_lpDevice);
		// but leave the D3D object!

		RestoreWinamp();

        BOOL rv = Internal_Init(pParams, FALSE);

#ifdef MEDIAMONKEY
        // HACK: post a message to remove the empty VisOut frame, this will come in after we have the new window made.
        if (pParams && pParams->screenmode == WINDOWED)
        {
            PostMessage(m_hwnd, MEDIAMONKEY_HIDE_VISOUT_MSG, 0, 0);
        }
#endif

        return rv;
	}
}