Exemplo n.º 1
0
/**
 * \brief ND Normal law
 * \param x a pointer to double, location where to calculate the output value
 * \param mu a pointer double, array of centers of the Gaussian
 * \param cov a pointer to MyMatrix, covariance matrix
 * \return a double, value of the Gaussian at x
 *
 * Returns the value of the ND Normal law at the input location
 */
double normalMultivariate(double* x, double* mu, MyMatrix* cov){

  int i;
  double* xmu;
  MyMatrix* cov1;
  double* cov1_times_xmu;
  double det;
  double arg;

  /* calculate the vector x - mu */
  xmu = malloc(cov->N*sizeof(double));
  for(i = 0; i < cov->N; i++){
    xmu[i] = x[i] - mu[i];
  }

  /* inverse the covariance matrix */
  cov1 = InvMat(cov, &det);

  /* cov-1 * (x-mu) */
  cov1_times_xmu = MatVectProd(cov1, xmu);
  /* (x-mu) * cov-1 * (x-mu) */
  arg = VectVectProd(cov->N, xmu, cov1_times_xmu);

  free(xmu);
  for(i = 0; i < cov1->N; i++) free(cov1->m[i]);
  free(cov1->m);
  free(cov1);
  free(cov1_times_xmu);

  return exp(-0.5*arg)/(sqrt(det)*pow(2.*M_PI, cov->N));

}
Exemplo n.º 2
0
//-----------------------------------------------------------------------------------------------
void CRenderCamera::RebuildMatrices()
{
    m4x4 mToInvert = m_TM;
    m4x4 m = i4x4;
    InvMat( mToInvert, m_InvTM );
    m_worldToClip = m_InvTM * m_projectionMatrix;
}
Exemplo n.º 3
0
//------------------------------------------------------------------------------------------
void CSkeleton::ComputeBonesDefaultInvMat()
{
    for( u32 i=0; i<m_bones.Size(); i++ )
    {
        CBone* bone = m_bones[i];
        m4x4 defaultModelTM = i4x4;
        bone->GetDefaultModelTM( defaultModelTM );

        InvMat( defaultModelTM, bone->m_invDefaultModelTM );
    }
}