bool ASCharacter::IsSprinting() const
{
	if (!GetCharacterMovement())
		return false;

	return bWantsToRun && !IsTargeting() && !GetVelocity().IsZero() 
		// Don't allow sprint while strafing sideways or standing still (1.0 is straight forward, -1.0 is backward while near 0 is sideways or standing still)
		&& (GetVelocity().GetSafeNormal2D() | GetActorRotation().Vector()) > 0.8; // Changing this value to 0.1 allows for diagonal sprinting. (holding W+A or W+D keys)
}
Exemplo n.º 2
0
void AAmethystCharacter::OnStartRunningToggle()
{
	AamethystforestPlayerController* MyPC = Cast<AamethystforestPlayerController>(Controller);
	if (MyPC && MyPC->IsGameInputAllowed())
	{
		if (IsTargeting())
		{
			SetTargeting(false);
		}
		StopWeaponFire();
		SetRunning(true, true);
	}
}