void myShowMenuBar(void)
{
	if (!savedgray)
		return;
	CopyRgn(savedgray,GetGrayRgn());
	LMSetMBarHeight(savedmbh);
	DisposeRgn(savedgray);
	savedgray=NULL;
}
void myHideMenuBar(
	GDHandle ignoredDev)
{
	RgnHandle gray,rect;
	GDHandle dev;
	(void)ignoredDev;

	if (savedgray)
		return;
	gray=GetGrayRgn();
	savedgray=NewRgn();
	rect=NewRgn();
	CopyRgn(gray,savedgray);
	for (dev=GetDeviceList(); dev; dev=GetNextDevice(dev)) {
		if (!TestDeviceAttribute(dev,screenDevice)
				|| !TestDeviceAttribute(dev,screenActive))
			continue;
		RectRgn(rect,&(*dev)->gdRect);
		UnionRgn(gray,rect,gray);
	}
	DisposeRgn(rect);
	savedmbh=LMGetMBarHeight();
	LMSetMBarHeight(0);
}
Exemplo n.º 3
0
static void ROM_ShowMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
	RgnHandle		drawRgn = nil;
	RgnHandle		menuRgn = nil;
	RgnHandle		tempRgn = nil;
	RgnHandle		grayRgn = nil;
	WindowPtr		window = nil;
	GrafPtr			wMgrPort;
	GrafPtr			savePort;
	Rect			menuRect;
	long			response;
	short			height;
	EventRecord		theEvent;
	RGBColor		saveRGB;
	RGBColor		blackRGB = { 0, 0, 0 };

	height = GetMBarHeight();
	
	if ((height <= 0) && (gSaveMenuBar > 0)) {
		drawRgn = NewRgn();
		menuRgn = NewRgn();
		tempRgn = NewRgn();
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
			goto CLEANUP;
		}
		grayRgn = GetGrayRgn(); /* No need to check for this */
	
		GetPort(&savePort);
		GetWMgrPort(&wMgrPort);

		/* Set the height properly */
		LMSetMBarHeight(gSaveMenuBar);

		/* Restore the old GrayRgn: rounded corners, etc, but not
		   the menubar -- subtract that out first! */
		if (gSaveGrayRgn)
			{
			menuRect = (*GetMainDevice())->gdRect;
			menuRect.bottom = menuRect.top + gSaveMenuBar;
			RectRgn(menuRgn, &menuRect);

			DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); 	/* What do we inval? */
			DiffRgn(drawRgn, menuRgn, drawRgn);			/* Clip out the menu */
			
			/* Now redraw the corners and other bits black */
			SetPort(wMgrPort);
			GetClip(tempRgn);
			SetClip(drawRgn);
			GetForeColor(&saveRGB);
			RGBForeColor(&blackRGB);
			PaintRgn(drawRgn);
			RGBForeColor(&saveRGB);
			SetClip(tempRgn);
			SetPort(savePort);
			
			UnionRgn(drawRgn, menuRgn, drawRgn);		/* Put back the menu */

			/* Now actually restore the GrayRgn */
			CopyRgn(gSaveGrayRgn, grayRgn);
			DisposeRgn(gSaveGrayRgn);
			gSaveGrayRgn = nil;
			}

		/* Modify the vis regions of exposed windows and draw menubar */
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
		PaintBehind(window, drawRgn);
		CalcVisBehind(window, drawRgn);
		DrawMenuBar();

		SetPort(savePort);
		gSaveMenuBar = 0;

		/* Now show the control strip if it's present */
		if (!Gestalt(gestaltControlStripAttr, &response) && 
				(response & (1L << gestaltControlStripExists)))
			{
			if (gSaveCSVis && !SBIsControlStripVisible())
				SBShowHideControlStrip(true);
			gSaveCSVis = true;
			}

		/* Yield time so that floaters can catch up */
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		}

CLEANUP:

	if (drawRgn) DisposeRgn(drawRgn);
	if (menuRgn) DisposeRgn(menuRgn);
	if (tempRgn) DisposeRgn(tempRgn);
#endif /* !TARGET_API_MAC_CARBON */
}
Exemplo n.º 4
0
static void ROM_HideMenuBar(_THIS)
{
#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */
	RgnHandle		drawRgn = nil;
	RgnHandle		tempRgn = nil;
	RgnHandle		grayRgn = nil;
	WindowPtr		window = nil;
	GDHandle		gd = nil;
	GrafPtr			savePort;
	long			response;
	short			height;
	EventRecord		theEvent;

	height = GetMBarHeight();
	
	if ( height > 0 ) {
		tempRgn = NewRgn();
		drawRgn = NewRgn();
		gSaveGrayRgn = NewRgn();
		if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) {
			goto CLEANUP;
		}
		grayRgn = GetGrayRgn(); /* No need to check for this */
	
		GetPort(&savePort);

		/* Hide the control strip if it's present, and record its 
		   previous position into the dirty region for redrawing. 
		   This isn't necessary, but may help catch stray bits. */
		CopyRgn(grayRgn, tempRgn);
		if (!Gestalt(gestaltControlStripAttr, &response) && 
			(response & (1L << gestaltControlStripExists))) {
			gSaveCSVis = SBIsControlStripVisible();
			if (gSaveCSVis)
				SBShowHideControlStrip(false);
		}
		DiffRgn(grayRgn, tempRgn, drawRgn);

		/* Save the gray region once the control strip is hidden*/
		CopyRgn(grayRgn, gSaveGrayRgn);

		/* Change the menu height in lowmem */
		gSaveMenuBar = height;
		LMSetMBarHeight(0);
		
		/* Walk the monitor rectangles, and combine any pieces that
		   aren't in GrayRgn: menubar, round corners, fake floaters. */
		for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) 
			{
			if (!TestDeviceAttribute(gd, screenDevice)) continue;
			if (!TestDeviceAttribute(gd, screenActive)) continue;

			RectRgn(tempRgn, &(*gd)->gdRect);	/* Get the whole screen */
			DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */
			UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */
			}
			
		/* Add the bits into the GrayRgn */
		UnionRgn(drawRgn, grayRgn, grayRgn);

		/* Modify the vis regions of exposed windows */
		window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L;
		PaintBehind(window, drawRgn);
		CalcVisBehind(window, drawRgn);

		SetPort(savePort);
		
		/* Yield time so that floaters can catch up */
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		EventAvail(0, &theEvent);
		}

CLEANUP:

	if (tempRgn) DisposeRgn(tempRgn);
	if (drawRgn) DisposeRgn(drawRgn);
#endif /* !TARGET_API_MAC_CARBON */
}