TbBool update_screen_mode_data(long width, long height) { if ((width >= 640) && (height >= 400)) { pixel_size = 1; } else { pixel_size = 2; } MyScreenWidth = width * (long)pixel_size; MyScreenHeight = height * (long)pixel_size; pixels_per_block = 16 * (long)pixel_size; units_per_pixel = (width>height?width:height)/40;// originally was 16 for hires, 8 for lores units_per_pixel_min = (width>height?height:width)/40;// originally 10 for hires if (MinimalResolutionSetup) LbSpriteSetupAll(setup_sprites_minimal); else LbSpriteSetupAll(setup_sprites); LbMouseSetup(NULL); LbMouseChangeMoveRatio(base_mouse_sensitivity*units_per_pixel/16, base_mouse_sensitivity*units_per_pixel/16); LbMouseSetPointerHotspot(0, 0); LbScreenSetGraphicsWindow(0, 0, MyScreenWidth/pixel_size, MyScreenHeight/pixel_size); LbTextSetWindow(0, 0, MyScreenWidth/pixel_size, MyScreenHeight/pixel_size); return true; }
TbBool load_testfont_fonts(void) { if ( LbDataLoadAll(testfont_load_files) ) { ERRORLOG("Unable to load testfont_load_files files"); return false; } LbSpriteSetupAll(setup_testfont); return true; }
void frontstory_load(void) { wait_for_cd_to_be_available(); frontend_load_data_from_cd(); if (LbDataLoadAll(frontstory_load_files_640)) { ERRORLOG("Unable to Load FRONT STORY FILES"); } else { LbDataLoadSetModifyFilenameFunction(_DK_mdlf_default); LbSpriteSetupAll(frontstory_setup_sprites); LbPaletteSet(frontend_palette); srand(LbTimerClock()); frontstory_text_no = GUIStr_EasterPoems + rand() % 26; } }
void fronttorture_load(void) { struct PlayerInfo *player; char *fname; unsigned char *ptr; long i,k; wait_for_cd_to_be_available(); frontend_load_data_from_cd(); memcpy(frontend_backup_palette, &frontend_palette, PALETTE_SIZE); // Texture blocks memory isn't used here, so reuse it instead of allocating ptr = block_mem; // Load RAW/PAL background fname = prepare_file_path(FGrp_LoData,"torture.raw"); torture_background = ptr; i = LbFileLoadAt(fname, ptr); ptr += i; fname = prepare_file_path(FGrp_LoData,"torture.pal"); torture_palette = ptr; i = LbFileLoadAt(fname, ptr); ptr += i; // Load DAT/TAB sprites for doors k = 0; { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end =(struct TbSprite *) ptr; } ptr = &game.land_map_start; for (k=1; k < 8; k++) { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end = (struct TbSprite *)ptr; } ptr = poly_pool; k = 8; { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end = (struct TbSprite *)ptr; } if ( LbDataLoadAll(torture_load_files) ) ERRORLOG("Unable to load torture load files"); LbSpriteSetupAll(setup_torture_sprites); frontend_load_data_reset(); memcpy(&frontend_palette, torture_palette, PALETTE_SIZE); torture_state.action = 0; torture_door_selected = -1; torture_end_sprite = -1; torture_sprite_direction = 0; LbMemorySet(door_sound_state, 0, TORTURE_DOORS_COUNT*sizeof(struct DoorSoundState)); player = get_my_player(); if (player->victory_state == VicS_WonLevel) { LbMouseChangeSpriteAndHotspot(&fronttor_sprites[1], 0, 0); } else { LbMouseChangeSpriteAndHotspot(0, 0, 0); } torture_left_button = 0; }