Exemplo n.º 1
0
/*
==================
WriteMiptex
==================
*/
void WriteMiptex (void)
{
  int		i, len;
  byte	*data;
  dmiptexlump_t	*l;
  char	*path;

  path = ValueForKey (&entities[0], "_wad");
  if (!path || !path[0])
    {
      path = ValueForKey (&entities[0], "wad");
      if (!path || !path[0])
	{
	  printf ("WARNING: no wadfile specified\n");
	  texdatasize = 0;
	  return;
	}
    }

  TEX_InitFromWad (path);

  AddAnimatingTextures ();

  l = (dmiptexlump_t *)dtexdata;
  data = (byte *)&l->dataofs[nummiptex];
  l->nummiptex = nummiptex;
  for (i=0 ; i < nummiptex ; i++)
    {
      printf("miptex used:  %s\n", miptex[i]);
      l->dataofs[i] = data - (byte *)l;
      len = LoadLump (miptex[i], data);
      if (data + len - dtexdata >= MAX_MAP_MIPTEX)
	Error ("Textures exceeded MAX_MAP_MIPTEX");
      if (!len)
	l->dataofs[i] = -1;	// didn't find the texture
      data += len;
    }

  texdatasize = data - dtexdata;
}
Exemplo n.º 2
0
/*
==================
WriteMiptex
==================
*/
void WriteMiptex (void)
{
	int		i, len;
	int j;
	byte	*data;
	unsigned int *ldata;
	dmiptexlump_t	*l;
	char	*path;
	char	fullpath[1024];

#if 0
	path = ValueForKey (&entities[0], "_wad");
	if (!path || !path[0])
	{
		path = ValueForKey (&entities[0], "wad");
		if (!path || !path[0])
		{
			printf ("WARNING: no wadfile specified\n");
			texdatasize = 0;
			return;
		}
	}
	
	sprintf (fullpath, "%s/%s", gamedir, path);

	TEX_InitFromWad (fullpath);
#endif

	AddAnimatingTextures ();

	l = (dmiptexlump_t *)dtexdata;
	data = (byte *)&l->dataofs[nummiptex];
	l->nummiptex = nummiptex;
	for (i=0 ; i<nummiptex ; i++)
	{
		l->dataofs[i] = data - (byte *)l;
		len = LoadLump (miptex[i], data);
		if (!len)
		{
#if 0
			l->dataofs[i] = -1;	// didn't find the texture
#else
			l->dataofs[i] = (data - (byte *)l) | (1<<31);
			strncpy((char *)data, miptex[i], 16);
			data[15] = 0;
			for(j=0;data[j];j++)
			{
				data[j] = tolower(data[j]);
			}

			for(j=0;idtextures[j].name;j++)
			{
				if (strcmp((char *)data, idtextures[j].name) == 0)
					break;
			}

			if (!idtextures[j].name)
			{
				Error("Couldn't get dimensions for texture \"%s\"", data);
			}

			ldata = (unsigned int *)(data + 16);
			ldata[0] = LittleLong(idtextures[j].width);
			ldata[1] = LittleLong(idtextures[j].height);

			len = 24;
#endif
		}

		if (data + len - dtexdata >= MAX_MAP_MIPTEX)
			Error ("Textures exceeded MAX_MAP_MIPTEX");

		data += len;
	}

	texdatasize = data - dtexdata;
}
Exemplo n.º 3
0
bool cQuake3BSPFile::LoadMap(std::string filename)
/////////////////////////////////////////////////////////////////////////////////////
{
	m_file = cFileManager::Singleton()->OpenFile(filename);
	sHeader header;
	
	cPlane *planes;
	sNode *nodes;
	int numNodes;

	sLeaf *leaves;
	int numLeaves;

	// Check if the file was loaded correctly
	if (!m_file)
	{
		LOG()->Print ("Couldn't open Q3 Map file %s.", filename.c_str());	
		return false;
	}

	// Read in the header
	m_file->Read (&header, sizeof(sHeader));

	// Check the type of file
	if (header.magic != MAGIC_NUMBER || header.version != Q3BSP_VERSION)
	{
		LOG()->Print ("Invalid Q3 Map file %s.", filename.c_str());
		cFileManager::Singleton()->CloseFile (m_file);

		return false;
	}

	// Load in the vertex lump
	m_numVertex = GetNumber(sizeof(cVertex), header.directory[q3VERTECIES]);
	m_vertex = (cVertex*)(LoadLump (header.directory[q3VERTECIES]));

	// Load in the face lump
	m_numFace = GetNumber (sizeof(sFace), header.directory[q3FACES]);
	m_face = (sFace*)(LoadLump (header.directory[q3FACES]));
	
	m_drawn = new bool[m_numFace];

	// Load in the model lump
	m_numModel = GetNumber (sizeof(sModel), header.directory[q3MODELS]);
	m_model = (sModel*)(LoadLump (header.directory[q3MODELS]));

	// Load mesh vert lump
	m_numMeshVert = GetNumber (sizeof(sMeshVert), header.directory[q3MESHVERTS]);
	m_meshVert = (sMeshVert*)(LoadLump (header.directory[q3MESHVERTS]));

	// Load plane lump
	planes = (cPlane *)(LoadLump (header.directory[q3PLANES]));

	// Load node lump
	numNodes = GetNumber (sizeof(sNode), header.directory[q3NODES]);
	nodes = (sNode *)(LoadLump(header.directory[q3NODES]));

	// Load leaf lump
	numLeaves = GetNumber (sizeof(sLeaf), header.directory[q3LEAVES]);
	leaves = (sLeaf *)(LoadLump(header.directory[q3LEAVES]));

	// Load leafface
	m_numLeafFace = GetNumber (sizeof(int), header.directory[q3LEAFFACES]);
	m_leafFace = (int *)(LoadLump(header.directory[q3LEAFFACES]));
    
	// Convert the tree to our format
	ConvertTree (nodes, numNodes, planes, leaves, numLeaves);

	cFileManager::Singleton()->CloseFile (m_file);

	delete[] (void*)nodes;
	delete[] (void*)planes;
	delete[] (void*)leaves;
	return true;
}
Exemplo n.º 4
0
// =====================================================================================
//  WriteMiptex
// =====================================================================================
void            WriteMiptex()
{
    int             len, texsize, totaltexsize = 0;
    byte*           data;
    dmiptexlump_t*  l;
    double          start, end;

    g_texdatasize = 0;

    start = I_FloatTime();
    {
        if (!TEX_InitFromWad())
            return;

        AddAnimatingTextures();
    }
    end = I_FloatTime();
    Verbose("TEX_InitFromWad & AddAnimatingTextures elapsed time = %ldms\n", (long)(end - start));

    start = I_FloatTime();
    {
        int             i;

        for (i = 0; i < nummiptex; i++)
        {
            lumpinfo_t*     found;

            found = FindTexture(miptex + i);
            if (found)
            {
                miptex[i] = *found;
            }
            else
            {
                miptex[i].iTexFile = miptex[i].filepos = miptex[i].disksize = 0;
            }
        }
    }
    end = I_FloatTime();
    Verbose("FindTextures elapsed time = %ldms\n", (long)(end - start));

    start = I_FloatTime();
    {
        int             i;
        texinfo_t*      tx = g_texinfo;

        // Sort them FIRST by wadfile and THEN by name for most efficient loading in the engine.
        qsort((void*)miptex, (size_t) nummiptex, sizeof(miptex[0]), lump_sorter_by_wad_and_name);

        // Sleazy Hack 104 Pt 2 - After sorting the miptex array, reset the texinfos to point to the right miptexs
        for (i = 0; i < g_numtexinfo; i++, tx++)
        {
            char*          miptex_name = texmap64_retrieve(tx->miptex);

            tx->miptex = FindMiptex(miptex_name);

            // Free up the originally strdup()'ed miptex_name
            free(miptex_name);
        }
    }
    end = I_FloatTime();
    Verbose("qsort(miptex) elapsed time = %ldms\n", (long)(end - start));

    start = I_FloatTime();
    {
        int             i;

        // Now setup to get the miptex data (or just the headers if using -wadtextures) from the wadfile
        l = (dmiptexlump_t*)g_dtexdata;
        data = (byte*) & l->dataofs[nummiptex];
        l->nummiptex = nummiptex;
        for (i = 0; i < nummiptex; i++)
        {
            l->dataofs[i] = data - (byte*) l;
            len = LoadLump(miptex + i, data, &texsize);

            if (!len)
            {
                l->dataofs[i] = -1;                        // didn't find the texture
            }
            else
            {
                totaltexsize += texsize;

                hlassume(totaltexsize < g_max_map_miptex, assume_MAX_MAP_MIPTEX);
            }
            data += len;
        }
        g_texdatasize = data - g_dtexdata;
    }
    end = I_FloatTime();
    Log("Texture usage is at %1.2f mb (of %1.2f mb MAX)\n", (float)totaltexsize / (1024 * 1024),
        (float)g_max_map_miptex / (1024 * 1024));
    Verbose("LoadLump() elapsed time = %ldms\n", (long)(end - start));
}