/* * UnLockInput - unlock input from the debugger */ void TRAPENTRY UnLockInput( void ) { if( DebuggerWindow != NULL && InputLocked ) { Out((OUT_SOFT,"Unlocking input from debugger")); if( !LockInput( NULL, DebuggerWindow, FALSE ) ) { Out((OUT_SOFT,"LockInput returned FALSE")); } else { InputLocked = FALSE; } } }
cLowLevelInputSDL::cLowLevelInputSDL(iLowLevelGraphics *apLowLevelGraphics) { mpLowLevelGraphics = apLowLevelGraphics; LockInput(true); }