Exemplo n.º 1
0
Game::Game() {
	if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
		LogSdlError("SDL_Init");
		return;
	}
	if(SDLNet_Init() < 0) {
		LogSdlError("SDLNet_Init");
		return;
	}
	if(TTF_Init() < 0) {
		LogTtfError("TTF_Init");
		return;
	}
}
Exemplo n.º 2
0
SDL_Texture* ViewerSdl::CreateTexture(const std::string& filename) const {
	SDL_Surface* loadedImage = SDL_LoadBMP(filename.c_str());
	if(!loadedImage) {
		LogSdlError("SDL_LoadBMP");
		return nullptr;
	}

	SDL_Texture* texture = SDL_CreateTextureFromSurface(this->renderer, loadedImage);
	if(!texture) {
		LogSdlError("SDL_CreateTextureFromSurface");
	}
	SDL_FreeSurface(loadedImage);

	return texture;
}
Exemplo n.º 3
0
void ViewerSdl::Init(const std::string& title) {
	this->Clear();

	SDL_Rect window_rect;
	SDL_GetDisplayBounds(0, &window_rect);
	this->window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_rect.w, window_rect.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
	if(!this->window) {
		LogSdlError("SDL_CreateWindow");
	}

	this->renderer = SDL_CreateRenderer(this->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
	if(!this->renderer) {
		LogSdlError("SDL_CreateRenderer");
	}
}