Exemplo n.º 1
0
int Game_Map::RoundX(int x) {
	if ( LoopHorizontal() ) {
		return (x + GetWidth()) % GetWidth();
	} else {
		return x;
	}
}
Exemplo n.º 2
0
int Game_Map::RoundX(int x) {
	if (LoopHorizontal()) {
		return Utils::PositiveModulo(x, GetWidth());
	} else {
		return x;
	}
}
Exemplo n.º 3
0
void Game_Map::AddScreenX(int& screen_x, int& inc) {
	int map_width = GetWidth() * SCREEN_TILE_SIZE;
	if (LoopHorizontal()) {
		screen_x = Utils::PositiveModulo(screen_x + inc, map_width);
	} else {
		ClampingAdd(0, map_width - SCREEN_WIDTH, screen_x, inc);
	}
}
Exemplo n.º 4
0
void Game_Map::SetPositionX(int x) {
	const int map_width = GetWidth() * SCREEN_TILE_SIZE;
	if (LoopHorizontal()) {
		x = Utils::PositiveModulo(x, map_width);
	} else {
		x = std::max(0, std::min(map_width - SCREEN_WIDTH, x));
	}
	map_info.position_x = x;
	Parallax::ResetPositionX();
}
Exemplo n.º 5
0
void Game_Map::Parallax::ResetPositionX() {
	Params params = GetParallaxParams();

	panorama.pan_x = 0;
	if (params.name.empty()) {
		return;
	}
	if (params.scroll_horz || LoopHorizontal()) {
		panorama.pan_x = map_info.position_x;
	} else if (GetWidth() > 20 && parallax_width > SCREEN_TARGET_WIDTH) {
		panorama.pan_x = std::min(map_info.position_x * (parallax_width - SCREEN_TARGET_WIDTH) * 2 / ((GetWidth() - 20) * TILE_SIZE)
				, map_info.position_x * 2);
	}
}