Exemplo n.º 1
0
void SinglePlayer(void)
{
    /* 啟動鍵盤控制 */
    initializeKeyInput();
    char ch='0';
    winTimes=0;  //Left
    loseTimes=0;
    count = 0;
    int pick = -1;
    int initime=clock();
    int time;

    while(winTimes<3 && loseTimes<3)
    {

        clearScreen();
        if(turn == 0)
        {
            ch = getKeyEventVirtual();
            switch(ch)
            {
            case 0x58: //左方拍桌

                check(pick,initime);
                initime = clock();
                break;
            case 0x5A:
                if(count==pick)
                {
                    Loser();
                }
                else
                    getNewCard();
                initime = clock();
                break;
            }
        }
        else
        {
            if(waitForKeyDown(3.0))
            {
                ch = getKeyEventVirtual();
                if(ch == 0x58){
                    check(pick,initime);
                    initime = clock();
                }
            }
            else //if(tick > WAIT_TIME)
            {
                getNewCard();
                initime = clock();
            }
        }
    }
    if(loseTimes==3)
        gameover();
    showingPlane =2;
}
Exemplo n.º 2
0
void check(int pick,int initime)
{
    int time = initime - clock();
    if(count==pick)
    {
        if(time<WAIT_TIME)
        {
            winTimes++;
            changeTurn();
        }
        else
        {
            Loser();
        }
    }
    else
    {
        Loser();
    }
}
Exemplo n.º 3
0
int main(int argc, char const *argv[])
{
	initscr();
	raw();
	noecho();
	curs_set(0);
	keypad(stdscr,TRUE);
	getmaxyx(stdscr,row,col);
	srand(time(NULL));
	if (gameinit())
		Winner();
	else
		Loser();
	getch();
	endwin();
	return 0;
}