void State_Machine_Reset(unsigned char ASL)
{   
    MIP50xAPIxRESET(ASL); 				
	Bezet_In_5B(ASL,On);
    Bezet_In_6(ASL,On);
    Bezet_In_7(ASL,On);
    Bezet_Weerstand(ASL,Off);
    Enable_Track(ASL,Off);																		// decouple track as default that no trains start running
    Exe_Cmd_Ret(ASL,0);                                                                         // Return with command execution ready internal                            
    ACT_ST_MCHN[ASL].State_Machine_Switch = Idle;												// State Machine Main Switch   
    M10(ASL, Off);                                                                              // Disable MIP50    
}
Exemplo n.º 2
0
/* Calculate the inverse of a 3x3 matrix
   http://en.wikipedia.org/wiki/Invertible_matrix */
void x3f_3x3_inverse(double *a, double *ainv)
{
  double A, B, C, D, E, F, G, H, I;
  double det;

  A = +(M11(a)*M22(a)-M12(a)*M21(a));
  B = -(M10(a)*M22(a)-M12(a)*M20(a));
  C = +(M10(a)*M21(a)-M11(a)*M20(a));

  D = -(M01(a)*M22(a)-M02(a)*M21(a));
  E = +(M00(a)*M22(a)-M02(a)*M20(a));
  F = -(M00(a)*M21(a)-M01(a)*M20(a));

  G = +(M01(a)*M12(a)-M02(a)*M11(a));
  H = -(M00(a)*M12(a)-M02(a)*M10(a));
  I = +(M00(a)*M11(a)-M01(a)*M10(a));

  det = M00(a)*A + M01(a)*B + M02(a)*C;

  M00(ainv) = A/det; M01(ainv) = D/det; M02(ainv) = G/det;
  M10(ainv) = B/det; M11(ainv) = E/det; M12(ainv) = H/det;
  M20(ainv) = C/det; M21(ainv) = F/det; M22(ainv) = I/det;
}
Exemplo n.º 3
0
/* Multiply a 3x3 matrix with a 3x3 matrix, giving a 3x3 matrix */
void x3f_3x3_3x3_mul(double *a, double *b, double *c)
{
  M00(c) = M00(a)*M00(b) + M01(a)*M10(b) + M02(a)*M20(b);
  M01(c) = M00(a)*M01(b) + M01(a)*M11(b) + M02(a)*M21(b);
  M02(c) = M00(a)*M02(b) + M01(a)*M12(b) + M02(a)*M22(b);

  M10(c) = M10(a)*M00(b) + M11(a)*M10(b) + M12(a)*M20(b);
  M11(c) = M10(a)*M01(b) + M11(a)*M11(b) + M12(a)*M21(b);
  M12(c) = M10(a)*M02(b) + M11(a)*M12(b) + M12(a)*M22(b);

  M20(c) = M20(a)*M00(b) + M21(a)*M10(b) + M22(a)*M20(b);
  M21(c) = M20(a)*M01(b) + M21(a)*M11(b) + M22(a)*M21(b);
  M22(c) = M20(a)*M02(b) + M21(a)*M12(b) + M22(a)*M22(b);
}
Exemplo n.º 4
0
void x3f_AdobeRGB_to_XYZ(double *a)
{
  M00(a) = 0.57667; M01(a) = 0.18556; M02(a) = 0.18823;
  M10(a) = 0.29737; M11(a) = 0.62736; M12(a) = 0.07529;
  M20(a) = 0.02703; M21(a) = 0.07069; M22(a) = 0.99134;
}
Exemplo n.º 5
0
/* Multiply a scalar with a 3x3 matrix, giving a 3x3 matrix */
void x3f_scalar_3x3_mul(double a, double *b, double *c)
{
  M00(c) = a*M00(b); M01(c) = a*M01(b); M02(c) = a*M02(b);
  M10(c) = a*M10(b); M11(c) = a*M11(b); M12(c) = a*M12(b);
  M20(c) = a*M20(b); M21(c) = a*M21(b); M22(c) = a*M22(b);
}
Exemplo n.º 6
0
/* http://www.brucelindbloom.com/index.html?Eqn_ChromAdapt.html */
void x3f_Bradford_D50_to_D65(double *a)
{
  M00(a) = +0.9555766 ; M01(a) = -0.0230393; M02(a) = +0.0631636;
  M10(a) = -0.0282895 ; M11(a) = +1.0099416; M12(a) = +0.0210077;
  M20(a) = +0.0122982 ; M21(a) = -0.0204830; M22(a) = +1.3299098;
}
Exemplo n.º 7
0
void x3f_Bradford_D65_to_D50(double *a)
{
  M00(a) = +1.0478112 ; M01(a) = +0.0228866; M02(a) = -0.0501270;
  M10(a) = +0.0295424 ; M11(a) = +0.9904844; M12(a) = -0.0170491;
  M20(a) = -0.0092345 ; M21(a) = +0.0150436; M22(a) = +0.7521316;
}
Exemplo n.º 8
0
void x3f_sRGB_to_XYZ(double *a)
{
  M00(a) = 0.4124; M01(a) = 0.3576; M02(a) = 0.1805;
  M10(a) = 0.2126; M11(a) = 0.7152; M12(a) = 0.0722;
  M20(a) = 0.0193; M21(a) = 0.1192; M22(a) = 0.9505;
}
Exemplo n.º 9
0
/* http://en.wikipedia.org/wiki/CIE_1931_color_space */
void x3f_CIERGB_to_XYZ(double *a)
{
  M00(a) = 0.49    ; M01(a) = 0.31    ; M02(a) = 0.20    ;
  M10(a) = 0.17697 ; M11(a) = 0.81240 ; M12(a) = 0.01063 ;
  M20(a) = 0.00    ; M21(a) = 0.01    ; M22(a) = 0.99    ;
}
Exemplo n.º 10
0
void State_Machine_Update(unsigned char ASL)	//ASL = Active_Struct_Level, BOTTOM(0) or TOP(1)
{		
	switch (ACT_ST_MCHN[ASL].State_Machine_Switch)
	{
		
		case Fy_Reset	:	MIP50xAPIxRESET(ASL); 				
							Bezet_In_5B(ASL,On);
							Bezet_In_6(ASL,On);
							Bezet_In_7(ASL,On);
							Bezet_Weerstand(ASL,Off);
                            Enable_Track(ASL,Off);																		// decouple track as default that no trains start running
                            Exe_Cmd_Ret(ASL,0);                                                                         // Return with command execution ready internal                            
							ACT_ST_MCHN[ASL].State_Machine_Switch = Idle;												// State Machine Main Switch   
                            M10(ASL, Off);                                                                              // Disable MIP50
							Target_Ready(ASL);    
							break;
                            
                            
                            
		
		case Idle	:		switch (ACT_ST_MCHN[ASL].Execute_Command = Exe_Cmd_(ASL))
							{
								case	Nopp					:	break; // no command received (No Opperation Pending ;-)
								
								case	Assert_Track			:	Enable_Track(ASL,On);
																	Bezet_Weerstand(ASL, Off);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case	Deassert_Track			:	Enable_Track(ASL,Off);
																	Bezet_Weerstand(ASL, On);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
                                case    MIP50_Enable            :   M10(ASL, On);
                                                                    Exe_Cmd_Ret(ASL,0);
                                                                    Target_Ready(ASL);
                                                                    break;
                                                                    
                                case    MIP50_Disable           :   M10(ASL, Off);
                                                                    Exe_Cmd_Ret(ASL,0);
                                                                    Target_Ready(ASL);
                                                                    break;
																	
								case	Stop_Fiddle_Yard_Now	:	State_Machine_Reset(ASL);
                                                                    Fiddle_Yard_Reset(ASL); // Let C# now Reset is executed
                                                                    Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_5B_Switch_On	:	Bezet_In_5B(ASL,On);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_5B_Switch_Off	:	Bezet_In_5B(ASL,Off);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_6_Switch_On	:	Bezet_In_6(ASL,On);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_6_Switch_Off	:	Bezet_In_6(ASL,Off);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_7_Switch_On	:	Bezet_In_7(ASL,On);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;
																	
								case 	Bezet_In_7_Switch_Off	:	Bezet_In_7(ASL,Off);
																	Exe_Cmd_Ret(ASL,0);
																	Target_Ready(ASL);
																	break;

								default							:	break;	
							}	
							break;
		
		default						:	break;
		
	}	
	Var_Out_Programm(ASL);
}
Exemplo n.º 11
0
/* http://en.wikipedia.org/wiki/SRGB */
void x3f_XYZ_to_sRGB(double *a)
{
  M00(a) = +3.2406; M01(a) = -1.5372; M02(a) = -0.4986;
  M10(a) = -0.9689; M11(a) = +1.8758; M12(a) = +0.0415;
  M20(a) = +0.0557; M21(a) = -0.2040; M22(a) = +1.0570;
}
Exemplo n.º 12
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void x3f_ProPhotoRGB_to_XYZ(double *a)
{
  M00(a) = 0.7977; M01(a) = 0.1352; M02(a) = 0.0313;
  M10(a) = 0.2880; M11(a) = 0.7119; M12(a) = 0.0001;
  M20(a) = 0.0000; M21(a) = 0.0000; M22(a) = 0.8249;
}
Exemplo n.º 13
0
/* http://www.adobe.com/digitalimag/pdfs/AdobeRGB1998.pdf */
void x3f_XYZ_to_AdobeRGB(double *a)
{
  M00(a) = +2.04159; M01(a) = -0.56501; M02(a) = -0.34473;
  M10(a) = -0.96924; M11(a) = +1.87597; M12(a) = +0.04156;
  M20(a) = +0.01344; M21(a) = -0.11836; M22(a) = +1.01517;
}
Exemplo n.º 14
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/* http://en.wikipedia.org/wiki/ProPhoto_RGB_color_space */
void x3f_XYZ_to_ProPhotoRGB(double *a)
{
  M00(a) = +1.3460; M01(a) = -0.2556; M02(a) = -0.0511;
  M10(a) = -0.5446; M11(a) = +1.5082; M12(a) = +0.0205;
  M20(a) = +0.0000; M21(a) = +0.0000; M22(a) = +1.2123;
}
Exemplo n.º 15
0
/* Print a 3x3 matrix */
void x3f_3x3_print(x3f_verbosity_t level, double *a)
{
  x3f_printf(level, "%10g %10g %10g\n", M00(a), M01(a), M02(a));
  x3f_printf(level, "%10g %10g %10g\n", M10(a), M11(a), M12(a));
  x3f_printf(level, "%10g %10g %10g\n", M20(a), M21(a), M22(a));
}
Exemplo n.º 16
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void x3f_3x3_ones(double *a)
{
  M00(a) = 1.0; M01(a) = 1.0; M02(a) = 1.0;
  M10(a) = 1.0; M11(a) = 1.0; M12(a) = 1.0;
  M20(a) = 1.0; M21(a) = 1.0; M22(a) = 1.0;
}
Exemplo n.º 17
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void x3f_3x3_identity(double *a)
{
  M00(a) = 1.0; M01(a) = 0.0; M02(a) = 0.0;
  M10(a) = 0.0; M11(a) = 1.0; M12(a) = 0.0;
  M20(a) = 0.0; M21(a) = 0.0; M22(a) = 1.0;
}
Exemplo n.º 18
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/* Convert a 3x1 matrix to a 3x3 diagonal matrix */
void x3f_3x3_diag(double *a, double *b)
{
  M00(b) = M0(a); M01(b) = 0.0;   M02(b) = 0.0;
  M10(b) = 0.0;   M11(b) = M1(a); M12(b) = 0.0;
  M20(b) = 0.0;   M21(b) = 0.0;   M22(b) = M2(a);
}