/** * Special function for sending double clicks, needed for Mac OS X. * @param button Button to click. */ void doubleClick(MMMouseButton button) { #if defined(IS_MACOSX) /* Double click for Mac. */ const CGPoint currentPos = CGPointFromMMPoint(getMousePos()); const CGEventType mouseTypeDown = MMMouseToCGEventType(true, button); const CGEventType mouseTypeUP = MMMouseToCGEventType(false, button); CGEventRef event = CGEventCreateMouseEvent(NULL, mouseTypeDown, currentPos, kCGMouseButtonLeft); /* Set event to double click. */ CGEventSetIntegerValueField(event, kCGMouseEventClickState, 2); CGEventPost(kCGHIDEventTap, event); CGEventSetType(event, mouseTypeUP); CGEventPost(kCGHIDEventTap, event); CFRelease(event); #else /* Double click for everything else. */ clickMouse(button); microsleep(200); clickMouse(button); #endif }
INLINE void toggleMouse(bool down, MMMouseButton button) { #if defined(IS_MACOSX) const CGPoint currentPos = CGPointFromMMPoint(getMousePos()); const CGEventType mouseType = MMMouseToCGEventType(down, button); CGEventRef event = CGEventCreateMouseEvent(NULL, mouseType, currentPos, (CGMouseButton)button); CGEventPost(kCGSessionEventTap, event); CFRelease(event); #elif defined(USE_X11) Display *display = XGetMainDisplay(); XTestFakeButtonEvent(display, button, down ? True : False, CurrentTime); XFlush(display); #elif defined(IS_WINDOWS) mouse_event(MMMouseToMEventF(down, button), 0, 0, 0, 0); #endif }