void VolumeBoxOnPress() {
  unsigned int temp;
  
  temp = Xcoord - VolumeBox.Left;
  temp = temp * 100;
  sound_level = temp / VolumeBox.Width;
  MP3_Set_Volume(100 - sound_level, 100 - sound_level);
    
  UpdateVolumeBar(sound_level, old_sound_level);
  UART1_Write_Label_Var("Sound Volume:", sound_level );
  old_sound_level = sound_level;
  
  //Mute the audio if the sound is lower than 10% volume
  if (sound_level <= 10){
    muteSound = 1;
    if(prev_muteSound == 0){
       UART1_Write_Line("Muting Sound.");
     }
  }
  else{
    muteSound = 0;
    if(prev_muteSound == 1){
       UART1_Write_Line("Sound On.");
     }
  }
}
Exemplo n.º 2
0
//***********************************************//
//MP3_Init 
//Prototype: void  MP3_Init(void)
//Description: initial vs1011e chip
//Returns: None.
//***********************************************//
void  MP3_Init()
{
	MP3_pin_init();
	// Clear BSYNC

	// Hardware reset
	MP3_reset();
	while (!DREQ);

	MP3_SCI_Write(SCI_MODE_ADDR, 0x0800); //mode new
	MP3_SCI_Write(SCI_BASS_ADDR, 0x7A00);
	MP3_SCI_Write(SCI_CLOCKF_ADDR,0x9800);   // default 12 288 000 Hz
	//   // Maximum volume is 0x00 and total silence is 0xFE.
	//   
	//  // volume_right = 40; //0x3F;
	MP3_Set_Volume( 40, 40);
	Delay_ms(500);
}
Exemplo n.º 3
0
//************************************************//
//MP3_soft_reset 
//Prototype: void MP3_soft_reset(unsigned char)
//Parameters: volume value after reset.
//Description: perform software reset for vs1011e, and set new volume.
//Returns: None.
//***********************************************//
void MP3_soft_reset(unsigned char volume)
{
	MP3_SCI_Write(SCI_MODE_ADDR ,0x0804) ;
	Delay_ms(1); /* One millisecond delay */
	while (!DREQ) /* wait for startup */
	;
	Delay_ms(100);
	MP3_SCI_Write(SCI_MODE_ADDR, 0x0800); //mode new
	MP3_SCI_Write(SCI_BASS_ADDR, 0x7A00);
	MP3_SCI_Write(SCI_CLOCKF_ADDR,0x9800);   // default 12 288 000 Hz
	//	Delay_ms(200); /* One millisecond delay */

	MP3_Set_Volume(volume, volume);
	Delay_ms(100); 

	MP3_SDI_Write(0x00);
	MP3_SDI_Write(0x00);
	MP3_SDI_Write(0x00);
	MP3_SDI_Write(0x00);
	Delay_ms(100);
}