Exemplo n.º 1
0
IntPtr VideoDriver_CreateRenderTargetTexture(IntPtr videodriver, M_DIM2DS size)
{	
	return GetVideoFromIntPtr(videodriver)->addRenderTargetTexture(MU_DIM2DS(size));
}
Exemplo n.º 2
0
IntPtr SceneManager_AddTerrainMesh(IntPtr scenemanager, M_STRING meshname, IntPtr texture, IntPtr heightmap, M_DIM2DF stretchSize, float maxHeight, M_DIM2DS defaultVertexBlockSize)
{
    return GetSceneFromIntPtr(scenemanager)->addTerrainMesh(meshname, (IImage*)texture, (IImage*) heightmap, MU_DIM2DF(stretchSize), maxHeight, MU_DIM2DS(defaultVertexBlockSize));
}
Exemplo n.º 3
0
IntPtr VideoDriver_AddTexture(IntPtr videodriver, M_DIM2DS size, c8* name, ECOLOR_FORMAT fmt)
{
    return GetVideoFromIntPtr(videodriver)->addTexture(MU_DIM2DS(size), name, fmt);
}