Exemplo n.º 1
0
void update_input(void)
{
   int i;
   //   RETRO        B    Y    SLT  STA  UP   DWN  LEFT RGT  A    X    L    R    L2   R2   L3   R3
   //   INDEX        0    1    2    3    4    5    6    7    8    9    10   11   12   13   14   15
   static int vbt[16]={0x1C,0x39,0x01,0x3B,0x01,0x02,0x04,0x08,0x80,0x6D,0x15,0x31,0x24,0x1F,0x6E,0x6F};
   static int oldi=-1;
   static int vkx=0,vky=0;

   MXjoy0=0;
   if(oldi!=-1)
   {
      IKBD_PressSTKey(oldi,0);
      oldi=-1;
   }

   input_poll_cb();

   Process_key();

   if (Key_Sate[RETROK_F11] || input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y) )
      pauseg=1;

   i=10;//show vkey toggle
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      SHOWKEY=-SHOWKEY;
      Screen_SetFullUpdate();
   }

   i=2;//mouse/joy toggle
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      MOUSEMODE=-MOUSEMODE;
   }

   i=3;//num joy toggle
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      NUMJOY++;if(NUMJOY>1)NUMJOY=0;
      NUMjoy=-NUMjoy;
   }

   i=11;//mouse gui speed
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      PAS++;if(PAS>MAXPAS)PAS=1;
   }

   i=9;//switch shift On/Off 
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      SHIFTON=-SHIFTON;
      Screen_SetFullUpdate();
   }

   i=12;//show/hide statut
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      STATUTON=-STATUTON;
      Screen_SetFullUpdate();
   }

   i=13;//swap kbd pages
   if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) && mbt[i]==0 )
      mbt[i]=1;
   else if ( mbt[i]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )
   {
      mbt[i]=0;
      if(SHOWKEY==1)
      {
         NPAGE=-NPAGE;
         Screen_SetFullUpdate();
      }
   }

   if(SHOWKEY==1)
   {
      static int vkflag[5]={0,0,0,0,0};		

      if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP) && vkflag[0]==0 )
         vkflag[0]=1;
      else if (vkflag[0]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP) )
      {
         vkflag[0]=0;
         vky -= 1; 
      }

      if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN) && vkflag[1]==0 )
         vkflag[1]=1;
      else if (vkflag[1]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN) )
      {
         vkflag[1]=0;
         vky += 1; 
      }

      if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT) && vkflag[2]==0 )
         vkflag[2]=1;
      else if (vkflag[2]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT) )
      {
         vkflag[2]=0;
         vkx -= 1;
      }

      if ( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT) && vkflag[3]==0 )
         vkflag[3]=1;
      else if (vkflag[3]==1 && ! input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT) )
      {
         vkflag[3]=0;
         vkx += 1;
      }

      if(vkx<0)vkx=9;
      if(vkx>9)vkx=0;
      if(vky<0)vky=4;
      if(vky>4)vky=0;

      virtual_kdb(bmp,vkx,vky);

      i=8;
      if(input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i)  && vkflag[4]==0) 	
         vkflag[4]=1;
      else if( !input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i)  && vkflag[4]==1)
      {
         vkflag[4]=0;
         i=check_vkey2(vkx,vky);

         if(i==-2)
         {
            NPAGE=-NPAGE;oldi=-1;
            //Clear interface zone					
            Screen_SetFullUpdate();

         }
         else if(i==-1)
            oldi=-1;
         else if(i==-3)
         {
            //KDB bgcolor
            Screen_SetFullUpdate();
            KCOL=-KCOL;
            oldi=-1;
         }
         else if(i==-4)
         {
            //VKbd show/hide 			
            oldi=-1;
            Screen_SetFullUpdate();
            SHOWKEY=-SHOWKEY;
         }
         else if(i==-5)
         {
            //Change Joy number
            NUMjoy=-NUMjoy;
            oldi=-1;
         }
         else
         {
            if(i==0x2a)
            {

               IKBD_PressSTKey(i,(SHIFTON == 1)?0:1);

               SHIFTON=-SHIFTON;

               Screen_SetFullUpdate();

               oldi=-1;
            }
            else
            {
               oldi=i;
               IKBD_PressSTKey(i,1);
            }
         }
      }

      if(STATUTON==1)
         Print_Statut();

      return;
   }

   static int mbL=0,mbR=0;
   int mouse_l;
   int mouse_r;
   int16_t mouse_x;
   int16_t mouse_y;

   if(MOUSEMODE==-1)
   {
      //Joy mode
      //emulate Joy0 with joy analog left 
      
      al[0] =(input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X));///2;
      al[1] =(input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y));///2;

      /* Directions */
      if (al[1] <= JOYRANGE_UP_VALUE)
         MXjoy0 |= ATARIJOY_BITMASK_UP;
      else if (al[1] >= JOYRANGE_DOWN_VALUE)
         MXjoy0 |= ATARIJOY_BITMASK_DOWN;

      if (al[0] <= JOYRANGE_LEFT_VALUE)
         MXjoy0 |= ATARIJOY_BITMASK_LEFT;
      else if (al[0] >= JOYRANGE_RIGHT_VALUE)
         MXjoy0 |= ATARIJOY_BITMASK_RIGHT;


      for(i=4;i<9;i++)if( input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i) )MXjoy0 |= vbt[i]; // Joy press	

      mouse_x = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
      mouse_y = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
      mouse_l    = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
      mouse_r    = input_state_cb(0, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_RIGHT);

      fmousex=mouse_x;
      fmousey=mouse_y;

   }
   else
   {
      //Mouse mode
      fmousex=fmousey=0;

      //emulate mouse with joy analog right 
      ar[0] = (input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X));
      ar[1] = (input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y));

      if(ar[0]<=-1024)
         fmousex -=(-ar[0])/1024;
      if(ar[0]>= 1024)
         fmousex +=( ar[0])/1024;
      if(ar[1]<=-1024)
         fmousey -=(-ar[1])/1024;
      if(ar[1]>= 1024)
         fmousey +=( ar[1])/1024;

      //emulate mouse with dpad
      if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT))
         fmousex += PAS;
      if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT))
         fmousex -= PAS;
      if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN))
         fmousey += PAS;
      if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP))
         fmousey -= PAS;

      mouse_l=input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A);
      mouse_r=input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B);
   }

   if(mbL==0 && mouse_l)
   {
      mbL=1;
      Keyboard.bLButtonDown |= BUTTON_MOUSE;
   }
   else if(mbL==1 && !mouse_l)
   {
      Keyboard.bLButtonDown &= ~BUTTON_MOUSE;
      mbL=0;
   }

   if(mbR==0 && mouse_r)
   {
      mbR=1;
      Keyboard.bRButtonDown |= BUTTON_MOUSE;
   }
   else if(mbR==1 && !mouse_r)
   {
      Keyboard.bRButtonDown &= ~BUTTON_MOUSE;
      mbR=0;
   }

   Main_HandleMouseMotion();

   if(STATUTON==1)
      Print_Statut();
}
Exemplo n.º 2
0
Arquivo: main.c Projeto: jsdf/previous
/**
 * SDL message handler.
 * Here we process the SDL events (keyboard, mouse, ...) and map it to
 * Atari IKBD events.
 */
void Main_EventHandler(void)
{
	bool bContinueProcessing;
	SDL_Event event;
	int events;
	int remotepause;

	do
	{
		bContinueProcessing = false;

		/* check remote process control */
		remotepause = Control_CheckUpdates();

		if ( bEmulationActive || remotepause )
		{
			events = SDL_PollEvent(&event);
		}
		else
		{
			ShortCut_ActKey();
			/* last (shortcut) event activated emulation? */
			if ( bEmulationActive )
				break;
			events = SDL_WaitEvent(&event);
		}
		if (!events)
		{
			/* no events -> if emulation is active or
			 * user is quitting -> return from function.
			 */
			continue;
		}
		switch (event.type)
		{

		 case SDL_QUIT:
			Main_RequestQuit();
			break;
			
		 case SDL_MOUSEMOTION:               /* Read/Update internal mouse position */
			Main_HandleMouseMotion(&event);
			bContinueProcessing = false;
			break;

		 case SDL_MOUSEBUTTONDOWN:
			if (event.button.button == SDL_BUTTON_LEFT)
			{
				if (ConfigureParams.Mouse.bEnableAutoGrab && !bGrabMouse) {
					bGrabMouse = true;        /* Toggle flag */

					/* If we are in windowed mode, toggle the mouse cursor mode now: */
					if (!bInFullScreen)
					{
						SDL_SetRelativeMouseMode(SDL_TRUE);
                        SDL_SetWindowGrab(sdlWindow, SDL_TRUE);
						Main_SetTitle(MOUSE_LOCK_MSG);
					}
				}
                
                Keymap_MouseDown(true);
			}
			else if (event.button.button == SDL_BUTTON_RIGHT)
			{
                Keymap_MouseDown(false);
//				Keyboard.bRButtonDown |= BUTTON_MOUSE;
			}
			else if (event.button.button == SDL_BUTTON_MIDDLE)
			{
				/* Start double-click sequence in emulation time */
//				Keyboard.LButtonDblClk = 1;
			}
			break;

		 case SDL_MOUSEBUTTONUP:
			if (event.button.button == SDL_BUTTON_LEFT)
			{
                Keymap_MouseUp(true);
//				Keyboard.bLButtonDown &= ~BUTTON_MOUSE;
			}
			else if (event.button.button == SDL_BUTTON_RIGHT)
			{
                Keymap_MouseUp(false);
//				Keyboard.bRButtonDown &= ~BUTTON_MOUSE;
			}
			break;

		 case SDL_KEYDOWN:
            if (ConfigureParams.Keyboard.bDisableKeyRepeat && event.key.repeat)
                break;

            Keymap_KeyDown(&event.key.keysym);
			break;

		 case SDL_KEYUP:
			Keymap_KeyUp(&event.key.keysym);
			break;
                

		default:
			/* don't let unknown events delay event processing */
			bContinueProcessing = true;
			break;
		}
	} while (bContinueProcessing || !(bEmulationActive || bQuitProgram));
}