Exemplo n.º 1
0
//-----------------------------------------------------------------------------
// Marks the entity has having a dirty surrounding box
//-----------------------------------------------------------------------------
void CCollisionProperty::MarkSurroundingBoundsDirty()
{
	GetOuter()->AddEFlags( EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS );
	MarkPartitionHandleDirty();

#ifdef CLIENT_DLL
	g_pClientShadowMgr->MarkRenderToTextureShadowDirty( GetOuter()->GetShadowHandle() );
#else
	GetOuter()->NetworkProp()->MarkPVSInformationDirty();
#endif
}
Exemplo n.º 2
0
//-----------------------------------------------------------------------------
// Marks the entity has having a dirty surrounding box
//-----------------------------------------------------------------------------
void CCollisionProperty::MarkSurroundingBoundsDirty()
{
	// don't bother with the world
	if ( m_pOuter->entindex() == 0 )
		return;

	GetOuter()->AddEFlags( EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS );
	MarkPartitionHandleDirty();

#ifdef CLIENT_DLL
	GetOuter()->MarkRenderHandleDirty();
	g_pClientShadowMgr->AddToDirtyShadowList( GetOuter() );
	g_pClientShadowMgr->MarkRenderToTextureShadowDirty( GetOuter()->GetShadowHandle() );
#else
	GetOuter()->NetworkProp()->MarkPVSInformationDirty();
#endif
}
void CECollisionProperty::MarkSurroundingBoundsDirty()
{
	centity->AddEFlags( EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS );
	MarkPartitionHandleDirty();
	centity->NetworkProp()->MarkPVSInformationDirty();
}